mesa/es: Don't generate ES1 type conversion wrappers

These are gradually going to get whittled away and eventually folded into the
source files with the native type functions.

v2: Add (speculative) SConscript changes.  These may be broken.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
Ian Romanick 2012-07-27 14:38:37 -07:00
parent d707e337f5
commit 34472a0d87
5 changed files with 1675 additions and 2 deletions

View file

@ -338,7 +338,7 @@ if env['gles']:
env.Append(CPPDEFINES = ['FEATURE_ES1=1', 'FEATURE_ES2=1'])
# generate GLES sources
gles_sources = []
gles_sources = ['main/es1_conversion.c',]
gles_sources += env.CodeGenerate(
target = 'main/api_exec_es1.c',
script = 'main/es_generator.py',

File diff suppressed because it is too large Load diff

View file

@ -0,0 +1,157 @@
void GL_APIENTRY
_es_AlphaFuncx(GLenum func, GLclampx ref);
void GL_APIENTRY
_es_ClearColorx(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
void GL_APIENTRY
_es_ClearDepthx(GLclampx depth);
void GL_APIENTRY
_es_ClipPlanef(GLenum plane, const GLfloat *equation);
void GL_APIENTRY
_es_ClipPlanex(GLenum plane, const GLfixed *equation);
void GL_APIENTRY
_es_Color4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
void GL_APIENTRY
_es_Color4x(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
void GL_APIENTRY
_es_DepthRangex(GLclampx zNear, GLclampx zFar);
void GL_APIENTRY
_es_DrawTexxOES(GLfixed x, GLfixed y, GLfixed z, GLfixed w, GLfixed h);
void GL_APIENTRY
_es_DrawTexxvOES(const GLfixed *coords);
void GL_APIENTRY
_es_Fogx(GLenum pname, GLfixed param);
void GL_APIENTRY
_es_Fogxv(GLenum pname, const GLfixed *params);
void GL_APIENTRY
_es_Frustumf(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top,
GLfloat zNear, GLfloat zFar);
void GL_APIENTRY
_es_Frustumx(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top,
GLfixed zNear, GLfixed zFar);
void GL_APIENTRY
_es_GetClipPlanef(GLenum plane, GLfloat *equation);
void GL_APIENTRY
_es_GetClipPlanex(GLenum plane, GLfixed *equation);
void GL_APIENTRY
_es_GetLightxv(GLenum light, GLenum pname, GLfixed *params);
void GL_APIENTRY
_es_GetMaterialxv(GLenum face, GLenum pname, GLfixed *params);
void GL_APIENTRY
_check_GetTexGenivOES(GLenum coord, GLenum pname, GLint *params);
void GL_APIENTRY
_es_GetTexEnvxv(GLenum target, GLenum pname, GLfixed *params);
void GL_APIENTRY
_check_GetTexGenxvOES(GLenum coord, GLenum pname, GLfixed *params);
void GL_APIENTRY
_es_GetTexParameterxv(GLenum target, GLenum pname, GLfixed *params);
void GL_APIENTRY
_es_LightModelx(GLenum pname, GLfixed param);
void GL_APIENTRY
_es_LightModelxv(GLenum pname, const GLfixed *params);
void GL_APIENTRY
_es_Lightx(GLenum light, GLenum pname, GLfixed param);
void GL_APIENTRY
_es_Lightxv(GLenum light, GLenum pname, const GLfixed *params);
void GL_APIENTRY
_es_LineWidthx(GLfixed width);
void GL_APIENTRY
_es_LoadMatrixx(const GLfixed *m);
void GL_APIENTRY
_es_Materialx(GLenum face, GLenum pname, GLfixed param);
void GL_APIENTRY
_es_Materialxv(GLenum face, GLenum pname, const GLfixed *params);
void GL_APIENTRY
_es_MultMatrixx(const GLfixed *m);
void GL_APIENTRY
_es_MultiTexCoord4x(GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
void GL_APIENTRY
_es_Normal3x(GLfixed nx, GLfixed ny, GLfixed nz);
void GL_APIENTRY
_es_Orthof(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top,
GLfloat zNear, GLfloat zFar);
void GL_APIENTRY
_es_Orthox(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top,
GLfixed zNear, GLfixed zFar);
void GL_APIENTRY
_es_PointParameterx(GLenum pname, GLfixed param);
void GL_APIENTRY
_es_PointParameterxv(GLenum pname, const GLfixed *params);
void GL_APIENTRY
_es_PointSizex(GLfixed size);
void GL_APIENTRY
_es_PolygonOffsetx(GLfixed factor, GLfixed units);
void GL_APIENTRY
_es_Rotatex(GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
void GL_APIENTRY
_es_SampleCoveragex(GLclampx value, GLboolean invert);
void GL_APIENTRY
_es_Scalex(GLfixed x, GLfixed y, GLfixed z);
void GL_APIENTRY
_es_TexEnvx(GLenum target, GLenum pname, GLfixed param);
void GL_APIENTRY
_es_TexEnvxv(GLenum target, GLenum pname, const GLfixed *params);
void GL_APIENTRY
_check_TexGeniOES(GLenum coord, GLenum pname, GLint param);
void GL_APIENTRY
_check_TexGenivOES(GLenum coord, GLenum pname, const GLint *params);
void GL_APIENTRY
_check_TexGenxOES(GLenum coord, GLenum pname, GLfixed param);
void GL_APIENTRY
_check_TexGenxvOES(GLenum coord, GLenum pname, const GLfixed *params);
void GL_APIENTRY
_es_TexParameterx(GLenum target, GLenum pname, GLfixed param);
void GL_APIENTRY
_es_TexParameterxv(GLenum target, GLenum pname, const GLfixed *params);
void GL_APIENTRY
_es_Translatex(GLfixed x, GLfixed y, GLfixed z);

View file

@ -201,6 +201,10 @@ print """
#endif
""" % (versionHeader, versionExtHeader, shortname.upper())
if version == "GLES1.1":
print '#include "main/es1_conversion.h"'
print
# Everyone needs these types.
print """
/* These types are needed for the Mesa veneer, but are not defined in
@ -566,6 +570,9 @@ for funcName in keys:
# endfor every param
if conversionCodeOutgoing != [] or conversionCodeIncoming != []:
continue
# Here, the passthroughDeclarationString and passthroughCallString
# are complete; remove the extra ", " at the front of each.
passthroughDeclarationString = passthroughDeclarationString[2:]

View file

@ -6,7 +6,8 @@
# this is part of MAIN_FILES
MAIN_ES_FILES = \
$(BUILDDIR)main/api_exec_es1.c \
$(BUILDDIR)main/api_exec_es2.c
$(BUILDDIR)main/api_exec_es2.c \
$(SRCDIR)main/es1_conversion.c
MAIN_FILES = \
$(SRCDIR)main/api_arrayelt.c \