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radv: fix applying radv_ssbo_non_uniform=true for Crysis 2/3 remastered
DX11 games that use Vulkan interop for RT with a broken and too generic app/engin name. This is very specific to these two games. Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/14718 Fixes:56813236f4("radv: use app names instead of exec name for shader based drirc workarounds") Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39518> (cherry picked from commitd679236e09)
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2 changed files with 7 additions and 3 deletions
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@ -1264,7 +1264,7 @@
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"description": "radv: fix applying radv_ssbo_non_uniform=true for Crysis 2/3 remastered",
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"nominated": true,
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"nomination_type": 2,
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"resolution": 0,
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"resolution": 1,
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"main_sha": null,
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"because_sha": "56813236f47a8d2f8d7fe3dfb3909797176f6e82",
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"notes": null
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@ -187,11 +187,15 @@ Application bugs worked around in this file:
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<option name="radv_invariant_geom" value="true"/>
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</application>
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<application name="Crysis 2 Remastered" application_name_match="Crysis2Remastered.exe">
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<!-- Crysis 2/3 remastered are DX11 games that use Vulkan interop for RT
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and the app/engine (nvpro-sample) seems too generic to apply the
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drirc entry for. The executable name works just fine but that means
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no pre-compilation for the RT shaders. -->
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<application name="Crysis 2 Remastered" executable="Crysis2Remastered.exe">
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<option name="radv_ssbo_non_uniform" value="true" />
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</application>
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<application name="Crysis 3 Remastered" application_name_match="Crysis3Remastered.exe">
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<application name="Crysis 3 Remastered" executable="Crysis3Remastered.exe">
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<option name="radv_ssbo_non_uniform" value="true" />
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</application>
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