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zink: remove old depth swizzle workaround
this is already handled in match_tex_dests(), so it does nothing here Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20598>
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1 changed files with 4 additions and 18 deletions
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@ -1014,24 +1014,10 @@ zink_create_sampler_view(struct pipe_context *pctx, struct pipe_resource *pres,
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bool shadow_needs_shader_swizzle = false;
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/* samplers for stencil aspects of packed formats need to always use stencil swizzle */
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if (ivci.subresourceRange.aspectMask & (VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT)) {
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if (sampler_view->base.swizzle_r == PIPE_SWIZZLE_0 &&
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sampler_view->base.swizzle_g == PIPE_SWIZZLE_0 &&
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sampler_view->base.swizzle_b == PIPE_SWIZZLE_0 &&
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sampler_view->base.swizzle_a == PIPE_SWIZZLE_X) {
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/*
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* When the state tracker asks for 000x swizzles, this is depth mode GL_ALPHA,
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* however with the single dref fetch this will fail, so just spam all the channels.
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*/
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ivci.components.r = VK_COMPONENT_SWIZZLE_R;
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ivci.components.g = VK_COMPONENT_SWIZZLE_R;
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ivci.components.b = VK_COMPONENT_SWIZZLE_R;
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ivci.components.a = VK_COMPONENT_SWIZZLE_R;
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} else {
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ivci.components.r = zink_component_mapping(clamp_zs_swizzle(sampler_view->base.swizzle_r));
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ivci.components.g = zink_component_mapping(clamp_zs_swizzle(sampler_view->base.swizzle_g));
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ivci.components.b = zink_component_mapping(clamp_zs_swizzle(sampler_view->base.swizzle_b));
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ivci.components.a = zink_component_mapping(clamp_zs_swizzle(sampler_view->base.swizzle_a));
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}
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ivci.components.r = zink_component_mapping(clamp_zs_swizzle(sampler_view->base.swizzle_r));
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ivci.components.g = zink_component_mapping(clamp_zs_swizzle(sampler_view->base.swizzle_g));
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ivci.components.b = zink_component_mapping(clamp_zs_swizzle(sampler_view->base.swizzle_b));
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ivci.components.a = zink_component_mapping(clamp_zs_swizzle(sampler_view->base.swizzle_a));
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if (ivci.subresourceRange.aspectMask == VK_IMAGE_ASPECT_DEPTH_BIT) {
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VkComponentSwizzle *swizzle = (VkComponentSwizzle*)&ivci.components;
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for (unsigned i = 0; i < 4; i++) {
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