draw/clip: cleanup viewport index handling code.

This moves code around, and adds initial clamping

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5489>
This commit is contained in:
Dave Airlie 2020-07-02 15:29:32 +10:00
parent 0e7b7c3087
commit 3366171d0a

View file

@ -43,13 +43,18 @@ static boolean TAG(do_cliptest)( struct pt_post_vs *pvs,
unsigned j;
unsigned i;
bool have_cd = false;
bool uses_vp_idx = draw_current_shader_uses_viewport_index(pvs->draw);
unsigned viewport_index_output =
draw_current_shader_viewport_index_output(pvs->draw);
int viewport_index =
draw_current_shader_uses_viewport_index(pvs->draw) ?
u_bitcast_f2u(out->data[viewport_index_output][0]): 0;
int viewport_index = 0;
int num_written_clipdistance =
draw_current_shader_num_written_clipdistances(pvs->draw);
unsigned verts_per_prim = u_vertices_per_prim(prim_info->prim);
if (uses_vp_idx) {
viewport_index = u_bitcast_f2u(out->data[viewport_index_output][0]);
viewport_index = draw_clamp_viewport_idx(viewport_index);
}
cd[0] = draw_current_shader_ccdistance_output(pvs->draw, 0);
cd[1] = draw_current_shader_ccdistance_output(pvs->draw, 1);
@ -68,19 +73,16 @@ static boolean TAG(do_cliptest)( struct pt_post_vs *pvs,
for (j = 0; j < info->count; j++) {
float *position = out->data[pos];
unsigned mask = 0x0;
float *scale = pvs->draw->viewports[0].scale;
float *trans = pvs->draw->viewports[0].translate;
if (draw_current_shader_uses_viewport_index(pvs->draw)) {
unsigned verts_per_prim = u_vertices_per_prim(prim_info->prim);
if (uses_vp_idx) {
/* only change the viewport_index for the leading vertex */
if (!(j % verts_per_prim)) {
viewport_index = u_bitcast_f2u(out->data[viewport_index_output][0]);
viewport_index = draw_clamp_viewport_idx(viewport_index);
}
scale = pvs->draw->viewports[viewport_index].scale;
trans = pvs->draw->viewports[viewport_index].translate;
}
float *scale = pvs->draw->viewports[viewport_index].scale;
float *trans = pvs->draw->viewports[viewport_index].translate;
initialize_vertex_header(out);
if (flags & (DO_CLIP_XY | DO_CLIP_XY_GUARD_BAND |