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zink: don't propagate psiz in quads emulation gs
this is pointless
haha.
cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23240>
(cherry picked from commit b772499a09)
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979ed4f722
commit
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2 changed files with 4 additions and 2 deletions
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@ -2488,7 +2488,7 @@
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"description": "zink: don't propagate psiz in quads emulation gs",
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"nominated": true,
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"nomination_type": 0,
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"resolution": 0,
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"resolution": 1,
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"main_sha": null,
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"because_sha": null
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},
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@ -1243,7 +1243,9 @@ zink_create_quads_emulation_gs(const nir_shader_compiler_options *options,
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/* input vars can't be created for those */
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if (var->data.location == VARYING_SLOT_LAYER ||
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var->data.location == VARYING_SLOT_VIEW_INDEX)
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var->data.location == VARYING_SLOT_VIEW_INDEX ||
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/* psiz not needed for quads */
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var->data.location == VARYING_SLOT_PSIZ)
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continue;
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char name[100];
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