mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
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[g3dvl] cleanup
Add missing comments simplyfy shaders etc...
This commit is contained in:
parent
1eaf4806cd
commit
33311ffed5
1 changed files with 68 additions and 63 deletions
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@ -72,8 +72,8 @@ enum VS_INPUT
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{
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VS_I_RECT,
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VS_I_VPOS,
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VS_I_FIELD0,
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VS_I_FIELD1,
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VS_I_EB0,
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VS_I_EB1,
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VS_I_INTERLACED,
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VS_I_MV0,
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VS_I_MV1,
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@ -90,8 +90,8 @@ enum VS_OUTPUT
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VS_O_TEX0,
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VS_O_TEX1,
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VS_O_TEX2,
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VS_O_INFO0,
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VS_O_INFO1,
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VS_O_EB0,
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VS_O_EB1,
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VS_O_MV0,
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VS_O_MV1,
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VS_O_MV2,
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@ -133,9 +133,9 @@ create_vert_shader(struct vl_mpeg12_mc_renderer *r, unsigned ref_frames, unsigne
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{
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struct ureg_program *shader;
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struct ureg_src norm, mbs;
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struct ureg_src vrect, vpos, field[2], interlaced, vmv[4];
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struct ureg_dst t_vpos, scale, tmp;
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struct ureg_dst o_vpos, o_vtex[3], o_info[2], o_vmv[4], o_line;
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struct ureg_src vrect, vpos, eb[2], interlaced, vmv[4];
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struct ureg_dst scale, t_vpos, t_vtex;
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struct ureg_dst o_vpos, o_vtex[3], o_eb[2], o_vmv[4], o_line;
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unsigned i, j, count, label;
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shader = ureg_create(TGSI_PROCESSOR_VERTEX);
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@ -145,14 +145,14 @@ create_vert_shader(struct vl_mpeg12_mc_renderer *r, unsigned ref_frames, unsigne
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norm = ureg_DECL_constant(shader, 0);
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mbs = ureg_imm2f(shader, MACROBLOCK_WIDTH, MACROBLOCK_HEIGHT);
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t_vpos = ureg_DECL_temporary(shader);
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scale = ureg_DECL_temporary(shader);
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tmp = ureg_DECL_temporary(shader);
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t_vpos = ureg_DECL_temporary(shader);
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t_vtex = ureg_DECL_temporary(shader);
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vrect = ureg_DECL_vs_input(shader, VS_I_RECT);
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vpos = ureg_DECL_vs_input(shader, VS_I_VPOS);
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field[0] = ureg_DECL_vs_input(shader, VS_I_FIELD0);
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field[1] = ureg_DECL_vs_input(shader, VS_I_FIELD1);
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eb[0] = ureg_DECL_vs_input(shader, VS_I_EB0);
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eb[1] = ureg_DECL_vs_input(shader, VS_I_EB1);
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interlaced = ureg_DECL_vs_input(shader, VS_I_INTERLACED);
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o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS);
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@ -160,8 +160,8 @@ create_vert_shader(struct vl_mpeg12_mc_renderer *r, unsigned ref_frames, unsigne
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o_vtex[0] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_TEX0);
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o_vtex[1] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_TEX1);
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o_vtex[2] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_TEX2);
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o_info[0] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_INFO0);
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o_info[1] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_INFO1);
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o_eb[0] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_EB0);
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o_eb[1] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_EB1);
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count=0;
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for (i = 0; i < ref_frames; ++i) {
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@ -184,18 +184,28 @@ create_vert_shader(struct vl_mpeg12_mc_renderer *r, unsigned ref_frames, unsigne
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* o_vpos.xy = t_vpos
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* o_vpos.zw = vpos
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*
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* o_vtex[0..2].xy = t_vpos
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* o_vtex[0..2].z = vtex[0..2].[xyz]
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* o_line.x = 1
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* o_line.y = vpos.y * 8
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*
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* if(interlaced) {
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* t_vtex.x = vrect.x
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* t_vtex.y = vrect.y * 0.5
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* t_vtex += vpos
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*
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* o_vtex[0].xy = t_vtex * scale
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*
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* t_vtex.y += 0.5
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* o_vtex[1].xy = t_vtex * scale
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* } else {
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* o_vtex[0..1].xy = t_vpos
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* }
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* o_vtex[2].xy = t_vpos
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*
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* if(count > 0) { // Apply motion vectors
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* scale = norm * 0.5;
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* o_vmv[0..count] = t_vpos + vmv[0..4] * scale
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* }
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*
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* if(interlaced) {
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* o_line.x = 1
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* o_line.y = vpos.y * 8
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* }
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*/
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ureg_MUL(shader, ureg_writemask(scale, TGSI_WRITEMASK_XY), norm, mbs);
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@ -207,22 +217,14 @@ create_vert_shader(struct vl_mpeg12_mc_renderer *r, unsigned ref_frames, unsigne
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ureg_MOV(shader, ureg_writemask(o_line, TGSI_WRITEMASK_X), ureg_imm1f(shader, 1.0f));
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ureg_MUL(shader, ureg_writemask(o_line, TGSI_WRITEMASK_Y), vrect, ureg_imm1f(shader, MACROBLOCK_HEIGHT / 2));
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ureg_MOV(shader, ureg_writemask(o_vtex[2], TGSI_WRITEMASK_XY), ureg_src(t_vpos));
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ureg_IF(shader, interlaced, &label);
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ureg_MOV(shader, ureg_writemask(tmp, TGSI_WRITEMASK_X), vrect);
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ureg_MUL(shader, ureg_writemask(tmp, TGSI_WRITEMASK_Y), vrect, ureg_imm1f(shader, 0.5f));
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ureg_ADD(shader, ureg_writemask(tmp, TGSI_WRITEMASK_XY), vpos, ureg_src(tmp));
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ureg_MUL(shader, ureg_writemask(tmp, TGSI_WRITEMASK_XY), ureg_src(tmp), ureg_src(scale));
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ureg_MOV(shader, ureg_writemask(o_vtex[0], TGSI_WRITEMASK_XY), ureg_src(tmp));
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ureg_MOV(shader, ureg_writemask(tmp, TGSI_WRITEMASK_X), vrect);
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ureg_MUL(shader, ureg_writemask(tmp, TGSI_WRITEMASK_Y), vrect, ureg_imm1f(shader, 0.5f));
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ureg_ADD(shader, ureg_writemask(tmp, TGSI_WRITEMASK_Y), ureg_src(tmp), ureg_imm1f(shader, 0.5f));
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ureg_ADD(shader, ureg_writemask(tmp, TGSI_WRITEMASK_XY), vpos, ureg_src(tmp));
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ureg_MUL(shader, ureg_writemask(tmp, TGSI_WRITEMASK_XY), ureg_src(tmp), ureg_src(scale));
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ureg_MOV(shader, ureg_writemask(o_vtex[1], TGSI_WRITEMASK_XY), ureg_src(tmp));
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ureg_MOV(shader, ureg_writemask(t_vtex, TGSI_WRITEMASK_X), vrect);
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ureg_MUL(shader, ureg_writemask(t_vtex, TGSI_WRITEMASK_Y), vrect, ureg_imm1f(shader, 0.5f));
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ureg_ADD(shader, ureg_writemask(t_vtex, TGSI_WRITEMASK_XY), vpos, ureg_src(t_vtex));
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ureg_MUL(shader, ureg_writemask(o_vtex[0], TGSI_WRITEMASK_XY), ureg_src(t_vtex), ureg_src(scale));
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ureg_ADD(shader, ureg_writemask(t_vtex, TGSI_WRITEMASK_Y), ureg_src(t_vtex), ureg_imm1f(shader, 0.5f));
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ureg_MUL(shader, ureg_writemask(o_vtex[1], TGSI_WRITEMASK_XY), ureg_src(t_vtex), ureg_src(scale));
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ureg_ELSE(shader, &label);
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@ -230,9 +232,10 @@ create_vert_shader(struct vl_mpeg12_mc_renderer *r, unsigned ref_frames, unsigne
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ureg_MOV(shader, ureg_writemask(o_vtex[1], TGSI_WRITEMASK_XY), ureg_src(t_vpos));
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ureg_ENDIF(shader);
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ureg_MOV(shader, ureg_writemask(o_vtex[2], TGSI_WRITEMASK_XY), ureg_src(t_vpos));
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ureg_MOV(shader, o_info[1], field[1]);
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ureg_MOV(shader, o_info[0], field[0]);
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ureg_MOV(shader, o_eb[0], eb[0]);
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ureg_MOV(shader, o_eb[1], eb[1]);
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if(count > 0) {
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ureg_MUL(shader, ureg_writemask(scale, TGSI_WRITEMASK_XY), norm, ureg_imm1f(shader, 0.5f));
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@ -240,7 +243,7 @@ create_vert_shader(struct vl_mpeg12_mc_renderer *r, unsigned ref_frames, unsigne
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ureg_MAD(shader, ureg_writemask(o_vmv[i], TGSI_WRITEMASK_XY), ureg_src(scale), vmv[i], ureg_src(t_vpos));
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}
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ureg_release_temporary(shader, tmp);
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ureg_release_temporary(shader, t_vtex);
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ureg_release_temporary(shader, t_vpos);
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ureg_release_temporary(shader, scale);
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@ -271,9 +274,9 @@ calc_field(struct ureg_program *shader)
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}
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static struct ureg_dst
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fetch_ycbcr(struct ureg_program *shader, struct ureg_dst field)
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fetch_ycbcr(struct vl_mpeg12_mc_renderer *r, struct ureg_program *shader, struct ureg_dst field)
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{
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struct ureg_src tc[2], info[2];
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struct ureg_src tc[3], eb[2];
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struct ureg_src sampler[3];
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struct ureg_dst texel, tmp;
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unsigned i, label;
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@ -284,29 +287,31 @@ fetch_ycbcr(struct ureg_program *shader, struct ureg_dst field)
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tc[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_TEX0, TGSI_INTERPOLATE_LINEAR);
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tc[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_TEX1, TGSI_INTERPOLATE_LINEAR);
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tc[2] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_TEX2, TGSI_INTERPOLATE_LINEAR);
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info[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_INFO0, TGSI_INTERPOLATE_LINEAR);
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info[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_INFO1, TGSI_INTERPOLATE_LINEAR);
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eb[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_EB0, TGSI_INTERPOLATE_LINEAR);
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eb[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_EB1, TGSI_INTERPOLATE_LINEAR);
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for (i = 0; i < 3; ++i) {
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sampler[i] = ureg_DECL_sampler(shader, i);
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}
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/*
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* texel.y = tex(tc[0], sampler[0])
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* texel.cb = tex(tc[1], sampler[1])
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* texel.y = tex(field ? tc[1] : tc[0], sampler[0])
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* texel.cb = tex(tc[2], sampler[1])
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* texel.cr = tex(tc[2], sampler[2])
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*/
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for (i = 0; i < 3; ++i) {
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if(i==0) {
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if(i==0 || r->chroma_format == PIPE_VIDEO_CHROMA_FORMAT_444) {
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ureg_IF(shader, ureg_scalar(ureg_src(field), TGSI_SWIZZLE_Y), &label);
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ureg_MOV(shader, ureg_writemask(tmp, TGSI_WRITEMASK_XY), tc[1]);
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ureg_MOV(shader, ureg_writemask(tmp, TGSI_WRITEMASK_Z), ureg_scalar(info[1], TGSI_SWIZZLE_X + i));
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ureg_MOV(shader, ureg_writemask(tmp, TGSI_WRITEMASK_Z), ureg_scalar(eb[1], TGSI_SWIZZLE_X + i));
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ureg_ELSE(shader, &label);
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ureg_MOV(shader, ureg_writemask(tmp, TGSI_WRITEMASK_XY), tc[0]);
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ureg_MOV(shader, ureg_writemask(tmp, TGSI_WRITEMASK_Z), ureg_scalar(info[0], TGSI_SWIZZLE_X + i));
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ureg_MOV(shader, ureg_writemask(tmp, TGSI_WRITEMASK_Z), ureg_scalar(eb[0], TGSI_SWIZZLE_X + i));
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ureg_ENDIF(shader);
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} else {
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ureg_MOV(shader, ureg_writemask(tmp, TGSI_WRITEMASK_XY), tc[2]);
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ureg_MOV(shader, ureg_writemask(tmp, TGSI_WRITEMASK_Z), ureg_scalar(info[0], TGSI_SWIZZLE_X + i));
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ureg_MOV(shader, ureg_writemask(tmp, TGSI_WRITEMASK_Z), ureg_scalar(eb[0], TGSI_SWIZZLE_X + i));
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}
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/* Nouveau can't writemask tex dst regs (yet?), do in two steps */
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@ -337,7 +342,7 @@ create_intra_frag_shader(struct vl_mpeg12_mc_renderer *r)
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* fragment = texel * scale
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*/
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field = calc_field(shader);
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texel = fetch_ycbcr(shader, field);
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texel = fetch_ycbcr(r, shader, field);
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ureg_MUL(shader, fragment, ureg_src(texel), ureg_scalar(ureg_imm1f(shader, SCALE_FACTOR_16_TO_9), TGSI_SWIZZLE_X));
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ureg_release_temporary(shader, field);
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@ -372,7 +377,7 @@ create_frame_pred_frag_shader(struct vl_mpeg12_mc_renderer *r)
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* fragment = texel * scale + ref
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*/
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field = calc_field(shader);
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texel = fetch_ycbcr(shader, field);
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texel = fetch_ycbcr(r, shader, field);
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ureg_TEX(shader, ref, TGSI_TEXTURE_2D, tc, sampler);
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ureg_MAD(shader, fragment, ureg_src(texel), ureg_scalar(ureg_imm1f(shader, SCALE_FACTOR_16_TO_9), TGSI_SWIZZLE_X), ureg_src(ref));
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@ -415,7 +420,7 @@ create_field_pred_frag_shader(struct vl_mpeg12_mc_renderer *r)
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* fragment = texel * scale + ref
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*/
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field = calc_field(shader);
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texel = fetch_ycbcr(shader, field);
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texel = fetch_ycbcr(r, shader, field);
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ureg_IF(shader, ureg_scalar(ureg_src(field), TGSI_SWIZZLE_Y), &label);
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ureg_TEX(shader, ref, TGSI_TEXTURE_2D, tc[1], sampler);
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@ -463,7 +468,7 @@ create_frame_bi_pred_frag_shader(struct vl_mpeg12_mc_renderer *r)
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* fragment = texel * scale + ref[0]
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*/
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field = calc_field(shader);
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texel = fetch_ycbcr(shader, field);
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texel = fetch_ycbcr(r, shader, field);
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ureg_TEX(shader, ref[0], TGSI_TEXTURE_2D, tc[0], sampler[0]);
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ureg_TEX(shader, ref[1], TGSI_TEXTURE_2D, tc[1], sampler[1]);
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ureg_LRP(shader, ref[0], ureg_scalar(ureg_imm1f(shader, 0.5f), TGSI_SWIZZLE_X), ureg_src(ref[0]), ureg_src(ref[1]));
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@ -505,15 +510,15 @@ create_field_bi_pred_frag_shader(struct vl_mpeg12_mc_renderer *r)
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/*
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* texel = fetch_ycbcr()
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* if(line % 2)
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* ref[0..1] = tex(tc[4|6], sampler[3..4])
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* if(field == 1)
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* ref[0..1] = tex(tc[1|3], sampler[0..1])
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* else
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* ref[0..1] = tex(tc[3|5], sampler[3..4])
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* ref[0..1] = tex(tc[0|2], sampler[0..1])
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* ref[0] = lerp(ref[0], ref[1], 0.5)
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* fragment = texel * scale + ref[0]
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*/
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field = calc_field(shader);
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texel = fetch_ycbcr(shader, field);
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texel = fetch_ycbcr(r, shader, field);
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ureg_IF(shader, ureg_scalar(ureg_src(field), TGSI_SWIZZLE_Y), &label);
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ureg_TEX(shader, ref[0], TGSI_TEXTURE_2D, tc[1], sampler[0]);
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@ -805,18 +810,18 @@ init_buffers(struct vl_mpeg12_mc_renderer *r)
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vertex_elems[VS_I_VPOS].src_format = PIPE_FORMAT_R32G32_FLOAT;
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/* y, cr, cb z-coordinate element top field */
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vertex_elems[VS_I_FIELD0].src_offset = sizeof(struct vertex2f);
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vertex_elems[VS_I_FIELD0].instance_divisor = 0;
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vertex_elems[VS_I_FIELD0].vertex_buffer_index = 1;
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vertex_elems[VS_I_FIELD0].src_format = PIPE_FORMAT_R32G32B32_FLOAT;
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vertex_elems[VS_I_EB0].src_offset = sizeof(struct vertex2f);
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vertex_elems[VS_I_EB0].instance_divisor = 0;
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vertex_elems[VS_I_EB0].vertex_buffer_index = 1;
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vertex_elems[VS_I_EB0].src_format = PIPE_FORMAT_R32G32B32_FLOAT;
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/* y, cr, cb z-coordinate element bottom field */
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vertex_elems[VS_I_FIELD1].src_offset = sizeof(struct vertex2f) + sizeof(float) * 3;
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vertex_elems[VS_I_FIELD1].instance_divisor = 0;
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vertex_elems[VS_I_FIELD1].vertex_buffer_index = 1;
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vertex_elems[VS_I_FIELD1].src_format = PIPE_FORMAT_R32G32B32_FLOAT;
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vertex_elems[VS_I_EB1].src_offset = sizeof(struct vertex2f) + sizeof(float) * 3;
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vertex_elems[VS_I_EB1].instance_divisor = 0;
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vertex_elems[VS_I_EB1].vertex_buffer_index = 1;
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vertex_elems[VS_I_EB1].src_format = PIPE_FORMAT_R32G32B32_FLOAT;
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/* temporary workaound */
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/* progressive=1.0f interlaced=0.0f */
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vertex_elems[VS_I_INTERLACED].src_offset = sizeof(struct vertex2f) + sizeof(float) * 6;
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vertex_elems[VS_I_INTERLACED].instance_divisor = 0;
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vertex_elems[VS_I_INTERLACED].vertex_buffer_index = 1;
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