mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-05-14 12:18:07 +02:00
anv: Use blorp for doing MSAA resolves
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net> Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
This commit is contained in:
parent
6bcb1f753e
commit
330104464f
5 changed files with 121 additions and 881 deletions
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@ -34,7 +34,6 @@ VULKAN_FILES := \
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anv_meta.c \
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anv_meta.h \
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anv_meta_clear.c \
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anv_meta_resolve.c \
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anv_nir.h \
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anv_nir_apply_dynamic_offsets.c \
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anv_nir_apply_pipeline_layout.c \
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@ -722,3 +722,124 @@ void anv_CmdClearColorImage(
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blorp_batch_finish(&batch);
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}
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static void
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resolve_image(struct blorp_batch *batch,
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const struct anv_image *src_image,
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uint32_t src_level, uint32_t src_layer,
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const struct anv_image *dst_image,
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uint32_t dst_level, uint32_t dst_layer,
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VkImageAspectFlags aspect_mask,
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uint32_t src_x, uint32_t src_y, uint32_t dst_x, uint32_t dst_y,
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uint32_t width, uint32_t height)
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{
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assert(src_image->type == VK_IMAGE_TYPE_2D);
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assert(src_image->samples > 1);
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assert(dst_image->type == VK_IMAGE_TYPE_2D);
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assert(dst_image->samples == 1);
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uint32_t a;
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for_each_bit(a, aspect_mask) {
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VkImageAspectFlagBits aspect = 1 << a;
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struct blorp_surf src_surf, dst_surf;
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get_blorp_surf_for_anv_image(src_image, aspect, &src_surf);
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get_blorp_surf_for_anv_image(dst_image, aspect, &dst_surf);
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blorp_blit(batch,
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&src_surf, src_level, src_layer,
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ISL_FORMAT_UNSUPPORTED, ISL_SWIZZLE_IDENTITY,
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&dst_surf, dst_level, dst_layer,
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ISL_FORMAT_UNSUPPORTED, ISL_SWIZZLE_IDENTITY,
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src_x, src_y, src_x + width, src_y + height,
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dst_x, dst_y, dst_x + width, dst_y + height,
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0x2600 /* GL_NEAREST */, false, false);
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}
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}
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void anv_CmdResolveImage(
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VkCommandBuffer commandBuffer,
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VkImage srcImage,
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VkImageLayout srcImageLayout,
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VkImage dstImage,
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VkImageLayout dstImageLayout,
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uint32_t regionCount,
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const VkImageResolve* pRegions)
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{
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ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
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ANV_FROM_HANDLE(anv_image, src_image, srcImage);
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ANV_FROM_HANDLE(anv_image, dst_image, dstImage);
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struct blorp_batch batch;
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blorp_batch_init(&cmd_buffer->device->blorp, &batch, cmd_buffer);
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for (uint32_t r = 0; r < regionCount; r++) {
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assert(pRegions[r].srcSubresource.aspectMask ==
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pRegions[r].dstSubresource.aspectMask);
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assert(pRegions[r].srcSubresource.layerCount ==
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pRegions[r].dstSubresource.layerCount);
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const uint32_t layer_count = pRegions[r].dstSubresource.layerCount;
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for (uint32_t layer = 0; layer < layer_count; layer++) {
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resolve_image(&batch,
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src_image, pRegions[r].srcSubresource.mipLevel,
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pRegions[r].srcSubresource.baseArrayLayer + layer,
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dst_image, pRegions[r].dstSubresource.mipLevel,
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pRegions[r].dstSubresource.baseArrayLayer + layer,
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pRegions[r].dstSubresource.aspectMask,
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pRegions[r].srcOffset.x, pRegions[r].srcOffset.y,
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pRegions[r].dstOffset.x, pRegions[r].dstOffset.y,
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pRegions[r].extent.width, pRegions[r].extent.height);
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}
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}
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blorp_batch_finish(&batch);
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}
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void
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anv_cmd_buffer_resolve_subpass(struct anv_cmd_buffer *cmd_buffer)
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{
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struct anv_framebuffer *fb = cmd_buffer->state.framebuffer;
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struct anv_subpass *subpass = cmd_buffer->state.subpass;
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/* FINISHME(perf): Skip clears for resolve attachments.
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*
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* From the Vulkan 1.0 spec:
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*
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* If the first use of an attachment in a render pass is as a resolve
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* attachment, then the loadOp is effectively ignored as the resolve is
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* guaranteed to overwrite all pixels in the render area.
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*/
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if (!subpass->has_resolve)
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return;
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struct blorp_batch batch;
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blorp_batch_init(&cmd_buffer->device->blorp, &batch, cmd_buffer);
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for (uint32_t i = 0; i < subpass->color_count; ++i) {
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uint32_t src_att = subpass->color_attachments[i];
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uint32_t dst_att = subpass->resolve_attachments[i];
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if (dst_att == VK_ATTACHMENT_UNUSED)
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continue;
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struct anv_image_view *src_iview = fb->attachments[src_att];
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struct anv_image_view *dst_iview = fb->attachments[dst_att];
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const VkRect2D render_area = cmd_buffer->state.render_area;
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assert(src_iview->aspect_mask == dst_iview->aspect_mask);
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resolve_image(&batch, src_iview->image,
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src_iview->base_mip, src_iview->base_layer,
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dst_iview->image,
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dst_iview->base_mip, dst_iview->base_layer,
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src_iview->aspect_mask,
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render_area.offset.x, render_area.offset.y,
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render_area.offset.x, render_area.offset.y,
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render_area.extent.width, render_area.extent.height);
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}
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blorp_batch_finish(&batch);
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}
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@ -142,14 +142,8 @@ anv_device_init_meta(struct anv_device *device)
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if (result != VK_SUCCESS)
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goto fail_clear;
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result = anv_device_init_meta_resolve_state(device);
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if (result != VK_SUCCESS)
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goto fail_resolve;
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return VK_SUCCESS;
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fail_resolve:
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anv_device_finish_meta_clear_state(device);
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fail_clear:
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return result;
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}
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@ -157,6 +151,5 @@ fail_clear:
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void
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anv_device_finish_meta(struct anv_device *device)
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{
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anv_device_finish_meta_resolve_state(device);
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anv_device_finish_meta_clear_state(device);
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}
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@ -47,9 +47,6 @@ struct anv_meta_saved_state {
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VkResult anv_device_init_meta_clear_state(struct anv_device *device);
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void anv_device_finish_meta_clear_state(struct anv_device *device);
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VkResult anv_device_init_meta_resolve_state(struct anv_device *device);
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void anv_device_finish_meta_resolve_state(struct anv_device *device);
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void
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anv_meta_save(struct anv_meta_saved_state *state,
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const struct anv_cmd_buffer *cmd_buffer,
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@ -1,870 +0,0 @@
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/*
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* Copyright © 2016 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#include <assert.h>
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#include <stdbool.h>
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#include "anv_meta.h"
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#include "anv_private.h"
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#include "nir/nir_builder.h"
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/**
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* Vertex attributes used by all pipelines.
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*/
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struct vertex_attrs {
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struct anv_vue_header vue_header;
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float position[2]; /**< 3DPRIM_RECTLIST */
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float tex_position[2];
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};
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static void
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meta_resolve_save(struct anv_meta_saved_state *saved_state,
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struct anv_cmd_buffer *cmd_buffer)
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{
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anv_meta_save(saved_state, cmd_buffer, 0);
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}
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static void
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meta_resolve_restore(struct anv_meta_saved_state *saved_state,
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struct anv_cmd_buffer *cmd_buffer)
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{
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anv_meta_restore(saved_state, cmd_buffer);
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}
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static VkPipeline *
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get_pipeline_h(struct anv_device *device, uint32_t samples)
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{
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uint32_t i = ffs(samples) - 2; /* log2(samples) - 1 */
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assert(samples >= 2);
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assert(i < ARRAY_SIZE(device->meta_state.resolve.pipelines));
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return &device->meta_state.resolve.pipelines[i];
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}
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static nir_shader *
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build_nir_vs(void)
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{
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const struct glsl_type *vec4 = glsl_vec4_type();
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nir_builder b;
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nir_variable *a_position;
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nir_variable *v_position;
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nir_variable *a_tex_position;
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nir_variable *v_tex_position;
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nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_VERTEX, NULL);
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b.shader->info.name = ralloc_strdup(b.shader, "meta_resolve_vs");
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a_position = nir_variable_create(b.shader, nir_var_shader_in, vec4,
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"a_position");
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a_position->data.location = VERT_ATTRIB_GENERIC0;
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v_position = nir_variable_create(b.shader, nir_var_shader_out, vec4,
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"gl_Position");
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v_position->data.location = VARYING_SLOT_POS;
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a_tex_position = nir_variable_create(b.shader, nir_var_shader_in, vec4,
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"a_tex_position");
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a_tex_position->data.location = VERT_ATTRIB_GENERIC1;
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v_tex_position = nir_variable_create(b.shader, nir_var_shader_out, vec4,
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"v_tex_position");
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v_tex_position->data.location = VARYING_SLOT_VAR0;
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nir_copy_var(&b, v_position, a_position);
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nir_copy_var(&b, v_tex_position, a_tex_position);
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return b.shader;
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}
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static nir_shader *
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build_nir_fs(uint32_t num_samples)
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{
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const struct glsl_type *vec4 = glsl_vec4_type();
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const struct glsl_type *sampler2DMS =
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glsl_sampler_type(GLSL_SAMPLER_DIM_MS,
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/*is_shadow*/ false,
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/*is_array*/ false,
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GLSL_TYPE_FLOAT);
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nir_builder b;
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nir_variable *u_tex; /* uniform sampler */
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nir_variable *v_position; /* vec4, varying fragment position */
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nir_variable *v_tex_position; /* vec4, varying texture coordinate */
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nir_variable *f_color; /* vec4, fragment output color */
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nir_ssa_def *accum; /* vec4, accumulation of sample values */
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nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL);
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b.shader->info.name = ralloc_asprintf(b.shader,
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"meta_resolve_fs_samples%02d",
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num_samples);
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u_tex = nir_variable_create(b.shader, nir_var_uniform, sampler2DMS,
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"u_tex");
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u_tex->data.descriptor_set = 0;
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u_tex->data.binding = 0;
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v_position = nir_variable_create(b.shader, nir_var_shader_in, vec4,
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"v_position");
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v_position->data.location = VARYING_SLOT_POS;
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v_position->data.origin_upper_left = true;
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v_tex_position = nir_variable_create(b.shader, nir_var_shader_in, vec4,
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"v_tex_position");
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v_tex_position->data.location = VARYING_SLOT_VAR0;
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f_color = nir_variable_create(b.shader, nir_var_shader_out, vec4,
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"f_color");
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f_color->data.location = FRAG_RESULT_DATA0;
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accum = nir_imm_vec4(&b, 0, 0, 0, 0);
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nir_ssa_def *tex_position_ivec =
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nir_f2i(&b, nir_load_var(&b, v_tex_position));
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for (uint32_t i = 0; i < num_samples; ++i) {
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nir_tex_instr *tex;
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tex = nir_tex_instr_create(b.shader, /*num_srcs*/ 2);
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tex->texture = nir_deref_var_create(tex, u_tex);
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tex->sampler = nir_deref_var_create(tex, u_tex);
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tex->sampler_dim = GLSL_SAMPLER_DIM_MS;
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tex->op = nir_texop_txf_ms;
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tex->src[0].src = nir_src_for_ssa(tex_position_ivec);
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tex->src[0].src_type = nir_tex_src_coord;
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tex->src[1].src = nir_src_for_ssa(nir_imm_int(&b, i));
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tex->src[1].src_type = nir_tex_src_ms_index;
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tex->dest_type = nir_type_float;
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tex->is_array = false;
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tex->coord_components = 3;
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nir_ssa_dest_init(&tex->instr, &tex->dest, 4, 32, "tex");
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nir_builder_instr_insert(&b, &tex->instr);
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accum = nir_fadd(&b, accum, &tex->dest.ssa);
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}
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accum = nir_fdiv(&b, accum, nir_imm_float(&b, num_samples));
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nir_store_var(&b, f_color, accum, /*writemask*/ 4);
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return b.shader;
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}
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static VkResult
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create_pass(struct anv_device *device)
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{
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VkResult result;
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VkDevice device_h = anv_device_to_handle(device);
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const VkAllocationCallbacks *alloc = &device->meta_state.alloc;
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result = anv_CreateRenderPass(device_h,
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&(VkRenderPassCreateInfo) {
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.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO,
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.attachmentCount = 1,
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.pAttachments = &(VkAttachmentDescription) {
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.format = VK_FORMAT_UNDEFINED, /* Our shaders don't care */
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.samples = 1,
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.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD,
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.storeOp = VK_ATTACHMENT_STORE_OP_STORE,
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.initialLayout = VK_IMAGE_LAYOUT_GENERAL,
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.finalLayout = VK_IMAGE_LAYOUT_GENERAL,
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},
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.subpassCount = 1,
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.pSubpasses = &(VkSubpassDescription) {
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.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS,
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.inputAttachmentCount = 0,
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.colorAttachmentCount = 1,
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.pColorAttachments = &(VkAttachmentReference) {
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.attachment = 0,
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.layout = VK_IMAGE_LAYOUT_GENERAL,
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},
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.pResolveAttachments = NULL,
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.pDepthStencilAttachment = &(VkAttachmentReference) {
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.attachment = VK_ATTACHMENT_UNUSED,
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},
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.preserveAttachmentCount = 0,
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.pPreserveAttachments = NULL,
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},
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.dependencyCount = 0,
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},
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alloc,
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&device->meta_state.resolve.pass);
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return result;
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}
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static VkResult
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create_pipeline(struct anv_device *device,
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uint32_t num_samples,
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VkShaderModule vs_module_h)
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{
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VkResult result;
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VkDevice device_h = anv_device_to_handle(device);
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struct anv_shader_module fs_module = {
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.nir = build_nir_fs(num_samples),
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};
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if (!fs_module.nir) {
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/* XXX: Need more accurate error */
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result = VK_ERROR_OUT_OF_HOST_MEMORY;
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goto cleanup;
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}
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result = anv_graphics_pipeline_create(device_h,
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VK_NULL_HANDLE,
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&(VkGraphicsPipelineCreateInfo) {
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.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
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.stageCount = 2,
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.pStages = (VkPipelineShaderStageCreateInfo[]) {
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{
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.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
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.stage = VK_SHADER_STAGE_VERTEX_BIT,
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.module = vs_module_h,
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.pName = "main",
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},
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{
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.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
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.stage = VK_SHADER_STAGE_FRAGMENT_BIT,
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.module = anv_shader_module_to_handle(&fs_module),
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.pName = "main",
|
||||
},
|
||||
},
|
||||
.pVertexInputState = &(VkPipelineVertexInputStateCreateInfo) {
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
|
||||
.vertexBindingDescriptionCount = 1,
|
||||
.pVertexBindingDescriptions = (VkVertexInputBindingDescription[]) {
|
||||
{
|
||||
.binding = 0,
|
||||
.stride = sizeof(struct vertex_attrs),
|
||||
.inputRate = VK_VERTEX_INPUT_RATE_VERTEX
|
||||
},
|
||||
},
|
||||
.vertexAttributeDescriptionCount = 3,
|
||||
.pVertexAttributeDescriptions = (VkVertexInputAttributeDescription[]) {
|
||||
{
|
||||
/* VUE Header */
|
||||
.location = 0,
|
||||
.binding = 0,
|
||||
.format = VK_FORMAT_R32G32B32A32_UINT,
|
||||
.offset = offsetof(struct vertex_attrs, vue_header),
|
||||
},
|
||||
{
|
||||
/* Position */
|
||||
.location = 1,
|
||||
.binding = 0,
|
||||
.format = VK_FORMAT_R32G32_SFLOAT,
|
||||
.offset = offsetof(struct vertex_attrs, position),
|
||||
},
|
||||
{
|
||||
/* Texture Coordinate */
|
||||
.location = 2,
|
||||
.binding = 0,
|
||||
.format = VK_FORMAT_R32G32_SFLOAT,
|
||||
.offset = offsetof(struct vertex_attrs, tex_position),
|
||||
},
|
||||
},
|
||||
},
|
||||
.pInputAssemblyState = &(VkPipelineInputAssemblyStateCreateInfo) {
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
|
||||
.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
|
||||
.primitiveRestartEnable = false,
|
||||
},
|
||||
.pViewportState = &(VkPipelineViewportStateCreateInfo) {
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
|
||||
.viewportCount = 1,
|
||||
.scissorCount = 1,
|
||||
},
|
||||
.pRasterizationState = &(VkPipelineRasterizationStateCreateInfo) {
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
|
||||
.depthClampEnable = false,
|
||||
.rasterizerDiscardEnable = false,
|
||||
.polygonMode = VK_POLYGON_MODE_FILL,
|
||||
.cullMode = VK_CULL_MODE_NONE,
|
||||
.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE,
|
||||
},
|
||||
.pMultisampleState = &(VkPipelineMultisampleStateCreateInfo) {
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
|
||||
.rasterizationSamples = 1,
|
||||
.sampleShadingEnable = false,
|
||||
.pSampleMask = (VkSampleMask[]) { 0x1 },
|
||||
.alphaToCoverageEnable = false,
|
||||
.alphaToOneEnable = false,
|
||||
},
|
||||
.pColorBlendState = &(VkPipelineColorBlendStateCreateInfo) {
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
|
||||
.logicOpEnable = false,
|
||||
.attachmentCount = 1,
|
||||
.pAttachments = (VkPipelineColorBlendAttachmentState []) {
|
||||
{
|
||||
.colorWriteMask = VK_COLOR_COMPONENT_R_BIT |
|
||||
VK_COLOR_COMPONENT_G_BIT |
|
||||
VK_COLOR_COMPONENT_B_BIT |
|
||||
VK_COLOR_COMPONENT_A_BIT,
|
||||
},
|
||||
},
|
||||
},
|
||||
.pDynamicState = &(VkPipelineDynamicStateCreateInfo) {
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO,
|
||||
.dynamicStateCount = 2,
|
||||
.pDynamicStates = (VkDynamicState[]) {
|
||||
VK_DYNAMIC_STATE_VIEWPORT,
|
||||
VK_DYNAMIC_STATE_SCISSOR,
|
||||
},
|
||||
},
|
||||
.layout = device->meta_state.resolve.pipeline_layout,
|
||||
.renderPass = device->meta_state.resolve.pass,
|
||||
.subpass = 0,
|
||||
},
|
||||
&(struct anv_graphics_pipeline_create_info) {
|
||||
.color_attachment_count = -1,
|
||||
.use_repclear = false,
|
||||
.disable_vs = true,
|
||||
.use_rectlist = true
|
||||
},
|
||||
&device->meta_state.alloc,
|
||||
get_pipeline_h(device, num_samples));
|
||||
if (result != VK_SUCCESS)
|
||||
goto cleanup;
|
||||
|
||||
goto cleanup;
|
||||
|
||||
cleanup:
|
||||
ralloc_free(fs_module.nir);
|
||||
return result;
|
||||
}
|
||||
|
||||
void
|
||||
anv_device_finish_meta_resolve_state(struct anv_device *device)
|
||||
{
|
||||
struct anv_meta_state *state = &device->meta_state;
|
||||
VkDevice device_h = anv_device_to_handle(device);
|
||||
VkRenderPass pass_h = device->meta_state.resolve.pass;
|
||||
VkPipelineLayout pipeline_layout_h = device->meta_state.resolve.pipeline_layout;
|
||||
VkDescriptorSetLayout ds_layout_h = device->meta_state.resolve.ds_layout;
|
||||
const VkAllocationCallbacks *alloc = &device->meta_state.alloc;
|
||||
|
||||
if (pass_h)
|
||||
ANV_CALL(DestroyRenderPass)(device_h, pass_h,
|
||||
&device->meta_state.alloc);
|
||||
|
||||
if (pipeline_layout_h)
|
||||
ANV_CALL(DestroyPipelineLayout)(device_h, pipeline_layout_h, alloc);
|
||||
|
||||
if (ds_layout_h)
|
||||
ANV_CALL(DestroyDescriptorSetLayout)(device_h, ds_layout_h, alloc);
|
||||
|
||||
for (uint32_t i = 0; i < ARRAY_SIZE(state->resolve.pipelines); ++i) {
|
||||
VkPipeline pipeline_h = state->resolve.pipelines[i];
|
||||
|
||||
if (pipeline_h) {
|
||||
ANV_CALL(DestroyPipeline)(device_h, pipeline_h, alloc);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
VkResult
|
||||
anv_device_init_meta_resolve_state(struct anv_device *device)
|
||||
{
|
||||
VkResult res = VK_SUCCESS;
|
||||
VkDevice device_h = anv_device_to_handle(device);
|
||||
const VkAllocationCallbacks *alloc = &device->meta_state.alloc;
|
||||
|
||||
const isl_sample_count_mask_t sample_count_mask =
|
||||
isl_device_get_sample_counts(&device->isl_dev);
|
||||
|
||||
zero(device->meta_state.resolve);
|
||||
|
||||
struct anv_shader_module vs_module = { .nir = build_nir_vs() };
|
||||
if (!vs_module.nir) {
|
||||
/* XXX: Need more accurate error */
|
||||
res = VK_ERROR_OUT_OF_HOST_MEMORY;
|
||||
goto fail;
|
||||
}
|
||||
|
||||
VkShaderModule vs_module_h = anv_shader_module_to_handle(&vs_module);
|
||||
|
||||
res = anv_CreateDescriptorSetLayout(device_h,
|
||||
&(VkDescriptorSetLayoutCreateInfo) {
|
||||
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
|
||||
.bindingCount = 1,
|
||||
.pBindings = (VkDescriptorSetLayoutBinding[]) {
|
||||
{
|
||||
.binding = 0,
|
||||
.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
|
||||
.descriptorCount = 1,
|
||||
.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT,
|
||||
},
|
||||
},
|
||||
},
|
||||
alloc,
|
||||
&device->meta_state.resolve.ds_layout);
|
||||
if (res != VK_SUCCESS)
|
||||
goto fail;
|
||||
|
||||
res = anv_CreatePipelineLayout(device_h,
|
||||
&(VkPipelineLayoutCreateInfo) {
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
|
||||
.setLayoutCount = 1,
|
||||
.pSetLayouts = (VkDescriptorSetLayout[]) {
|
||||
device->meta_state.resolve.ds_layout,
|
||||
},
|
||||
},
|
||||
alloc,
|
||||
&device->meta_state.resolve.pipeline_layout);
|
||||
if (res != VK_SUCCESS)
|
||||
goto fail;
|
||||
|
||||
res = create_pass(device);
|
||||
if (res != VK_SUCCESS)
|
||||
goto fail;
|
||||
|
||||
for (uint32_t i = 0;
|
||||
i < ARRAY_SIZE(device->meta_state.resolve.pipelines); ++i) {
|
||||
|
||||
uint32_t sample_count = 1 << (1 + i);
|
||||
if (!(sample_count_mask & sample_count))
|
||||
continue;
|
||||
|
||||
res = create_pipeline(device, sample_count, vs_module_h);
|
||||
if (res != VK_SUCCESS)
|
||||
goto fail;
|
||||
}
|
||||
|
||||
goto cleanup;
|
||||
|
||||
fail:
|
||||
anv_device_finish_meta_resolve_state(device);
|
||||
|
||||
cleanup:
|
||||
ralloc_free(vs_module.nir);
|
||||
|
||||
return res;
|
||||
}
|
||||
|
||||
static void
|
||||
emit_resolve(struct anv_cmd_buffer *cmd_buffer,
|
||||
struct anv_image_view *src_iview,
|
||||
const VkOffset2D *src_offset,
|
||||
struct anv_image_view *dest_iview,
|
||||
const VkOffset2D *dest_offset,
|
||||
const VkExtent2D *resolve_extent)
|
||||
{
|
||||
struct anv_device *device = cmd_buffer->device;
|
||||
VkDevice device_h = anv_device_to_handle(device);
|
||||
VkCommandBuffer cmd_buffer_h = anv_cmd_buffer_to_handle(cmd_buffer);
|
||||
const struct anv_image *src_image = src_iview->image;
|
||||
|
||||
const struct vertex_attrs vertex_data[3] = {
|
||||
{
|
||||
.vue_header = {0},
|
||||
.position = {
|
||||
dest_offset->x + resolve_extent->width,
|
||||
dest_offset->y + resolve_extent->height,
|
||||
},
|
||||
.tex_position = {
|
||||
src_offset->x + resolve_extent->width,
|
||||
src_offset->y + resolve_extent->height,
|
||||
},
|
||||
},
|
||||
{
|
||||
.vue_header = {0},
|
||||
.position = {
|
||||
dest_offset->x,
|
||||
dest_offset->y + resolve_extent->height,
|
||||
},
|
||||
.tex_position = {
|
||||
src_offset->x,
|
||||
src_offset->y + resolve_extent->height,
|
||||
},
|
||||
},
|
||||
{
|
||||
.vue_header = {0},
|
||||
.position = {
|
||||
dest_offset->x,
|
||||
dest_offset->y,
|
||||
},
|
||||
.tex_position = {
|
||||
src_offset->x,
|
||||
src_offset->y,
|
||||
},
|
||||
},
|
||||
};
|
||||
|
||||
struct anv_state vertex_mem =
|
||||
anv_cmd_buffer_emit_dynamic(cmd_buffer, vertex_data,
|
||||
sizeof(vertex_data), 16);
|
||||
|
||||
struct anv_buffer vertex_buffer = {
|
||||
.device = device,
|
||||
.size = sizeof(vertex_data),
|
||||
.bo = &cmd_buffer->dynamic_state_stream.block_pool->bo,
|
||||
.offset = vertex_mem.offset,
|
||||
};
|
||||
|
||||
VkBuffer vertex_buffer_h = anv_buffer_to_handle(&vertex_buffer);
|
||||
|
||||
anv_CmdBindVertexBuffers(cmd_buffer_h,
|
||||
/*firstBinding*/ 0,
|
||||
/*bindingCount*/ 1,
|
||||
(VkBuffer[]) { vertex_buffer_h },
|
||||
(VkDeviceSize[]) { 0 });
|
||||
|
||||
VkSampler sampler_h;
|
||||
ANV_CALL(CreateSampler)(device_h,
|
||||
&(VkSamplerCreateInfo) {
|
||||
.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO,
|
||||
.magFilter = VK_FILTER_NEAREST,
|
||||
.minFilter = VK_FILTER_NEAREST,
|
||||
.mipmapMode = VK_SAMPLER_MIPMAP_MODE_NEAREST,
|
||||
.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
|
||||
.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
|
||||
.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
|
||||
.mipLodBias = 0.0,
|
||||
.anisotropyEnable = false,
|
||||
.compareEnable = false,
|
||||
.minLod = 0.0,
|
||||
.maxLod = 0.0,
|
||||
.unnormalizedCoordinates = false,
|
||||
},
|
||||
&cmd_buffer->pool->alloc,
|
||||
&sampler_h);
|
||||
|
||||
VkDescriptorPool desc_pool;
|
||||
anv_CreateDescriptorPool(anv_device_to_handle(device),
|
||||
&(const VkDescriptorPoolCreateInfo) {
|
||||
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO,
|
||||
.pNext = NULL,
|
||||
.flags = 0,
|
||||
.maxSets = 1,
|
||||
.poolSizeCount = 1,
|
||||
.pPoolSizes = (VkDescriptorPoolSize[]) {
|
||||
{
|
||||
.type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
|
||||
.descriptorCount = 1
|
||||
},
|
||||
}
|
||||
}, &cmd_buffer->pool->alloc, &desc_pool);
|
||||
|
||||
VkDescriptorSet desc_set_h;
|
||||
anv_AllocateDescriptorSets(device_h,
|
||||
&(VkDescriptorSetAllocateInfo) {
|
||||
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO,
|
||||
.descriptorPool = desc_pool,
|
||||
.descriptorSetCount = 1,
|
||||
.pSetLayouts = (VkDescriptorSetLayout[]) {
|
||||
device->meta_state.resolve.ds_layout,
|
||||
},
|
||||
},
|
||||
&desc_set_h);
|
||||
|
||||
anv_UpdateDescriptorSets(device_h,
|
||||
/*writeCount*/ 1,
|
||||
(VkWriteDescriptorSet[]) {
|
||||
{
|
||||
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
|
||||
.dstSet = desc_set_h,
|
||||
.dstBinding = 0,
|
||||
.dstArrayElement = 0,
|
||||
.descriptorCount = 1,
|
||||
.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
|
||||
.pImageInfo = (VkDescriptorImageInfo[]) {
|
||||
{
|
||||
.sampler = sampler_h,
|
||||
.imageView = anv_image_view_to_handle(src_iview),
|
||||
.imageLayout = VK_IMAGE_LAYOUT_GENERAL,
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
/*copyCount*/ 0,
|
||||
/*copies */ NULL);
|
||||
|
||||
VkPipeline pipeline_h = *get_pipeline_h(device, src_image->samples);
|
||||
ANV_FROM_HANDLE(anv_pipeline, pipeline, pipeline_h);
|
||||
|
||||
if (cmd_buffer->state.pipeline != pipeline) {
|
||||
anv_CmdBindPipeline(cmd_buffer_h, VK_PIPELINE_BIND_POINT_GRAPHICS,
|
||||
pipeline_h);
|
||||
}
|
||||
|
||||
anv_CmdBindDescriptorSets(cmd_buffer_h,
|
||||
VK_PIPELINE_BIND_POINT_GRAPHICS,
|
||||
device->meta_state.resolve.pipeline_layout,
|
||||
/*firstSet*/ 0,
|
||||
/* setCount */ 1,
|
||||
(VkDescriptorSet[]) {
|
||||
desc_set_h,
|
||||
},
|
||||
/*copyCount*/ 0,
|
||||
/*copies */ NULL);
|
||||
|
||||
ANV_CALL(CmdDraw)(cmd_buffer_h, 3, 1, 0, 0);
|
||||
|
||||
/* All objects below are consumed by the draw call. We may safely destroy
|
||||
* them.
|
||||
*/
|
||||
anv_DestroyDescriptorPool(anv_device_to_handle(device),
|
||||
desc_pool, &cmd_buffer->pool->alloc);
|
||||
anv_DestroySampler(device_h, sampler_h,
|
||||
&cmd_buffer->pool->alloc);
|
||||
}
|
||||
|
||||
void anv_CmdResolveImage(
|
||||
VkCommandBuffer cmd_buffer_h,
|
||||
VkImage src_image_h,
|
||||
VkImageLayout src_image_layout,
|
||||
VkImage dest_image_h,
|
||||
VkImageLayout dest_image_layout,
|
||||
uint32_t region_count,
|
||||
const VkImageResolve* regions)
|
||||
{
|
||||
ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmd_buffer_h);
|
||||
ANV_FROM_HANDLE(anv_image, src_image, src_image_h);
|
||||
ANV_FROM_HANDLE(anv_image, dest_image, dest_image_h);
|
||||
struct anv_device *device = cmd_buffer->device;
|
||||
struct anv_meta_saved_state state;
|
||||
VkDevice device_h = anv_device_to_handle(device);
|
||||
|
||||
meta_resolve_save(&state, cmd_buffer);
|
||||
|
||||
assert(src_image->samples > 1);
|
||||
assert(dest_image->samples == 1);
|
||||
|
||||
if (src_image->samples >= 16) {
|
||||
/* See commit aa3f9aaf31e9056a255f9e0472ebdfdaa60abe54 for the
|
||||
* glBlitFramebuffer workaround for samples >= 16.
|
||||
*/
|
||||
anv_finishme("vkCmdResolveImage: need interpolation workaround when "
|
||||
"samples >= 16");
|
||||
}
|
||||
|
||||
if (src_image->array_size > 1)
|
||||
anv_finishme("vkCmdResolveImage: multisample array images");
|
||||
|
||||
for (uint32_t r = 0; r < region_count; ++r) {
|
||||
const VkImageResolve *region = ®ions[r];
|
||||
|
||||
/* From the Vulkan 1.0 spec:
|
||||
*
|
||||
* - The aspectMask member of srcSubresource and dstSubresource must
|
||||
* only contain VK_IMAGE_ASPECT_COLOR_BIT
|
||||
*
|
||||
* - The layerCount member of srcSubresource and dstSubresource must
|
||||
* match
|
||||
*/
|
||||
assert(region->srcSubresource.aspectMask == VK_IMAGE_ASPECT_COLOR_BIT);
|
||||
assert(region->dstSubresource.aspectMask == VK_IMAGE_ASPECT_COLOR_BIT);
|
||||
assert(region->srcSubresource.layerCount ==
|
||||
region->dstSubresource.layerCount);
|
||||
|
||||
const uint32_t src_base_layer =
|
||||
anv_meta_get_iview_layer(src_image, ®ion->srcSubresource,
|
||||
®ion->srcOffset);
|
||||
|
||||
const uint32_t dest_base_layer =
|
||||
anv_meta_get_iview_layer(dest_image, ®ion->dstSubresource,
|
||||
®ion->dstOffset);
|
||||
|
||||
/**
|
||||
* From Vulkan 1.0.6 spec: 18.6 Resolving Multisample Images
|
||||
*
|
||||
* extent is the size in texels of the source image to resolve in width,
|
||||
* height and depth. 1D images use only x and width. 2D images use x, y,
|
||||
* width and height. 3D images use x, y, z, width, height and depth.
|
||||
*
|
||||
* srcOffset and dstOffset select the initial x, y, and z offsets in
|
||||
* texels of the sub-regions of the source and destination image data.
|
||||
* extent is the size in texels of the source image to resolve in width,
|
||||
* height and depth. 1D images use only x and width. 2D images use x, y,
|
||||
* width and height. 3D images use x, y, z, width, height and depth.
|
||||
*/
|
||||
const struct VkExtent3D extent =
|
||||
anv_sanitize_image_extent(src_image->type, region->extent);
|
||||
const struct VkOffset3D srcOffset =
|
||||
anv_sanitize_image_offset(src_image->type, region->srcOffset);
|
||||
const struct VkOffset3D dstOffset =
|
||||
anv_sanitize_image_offset(dest_image->type, region->dstOffset);
|
||||
|
||||
|
||||
for (uint32_t layer = 0; layer < region->srcSubresource.layerCount;
|
||||
++layer) {
|
||||
|
||||
struct anv_image_view src_iview;
|
||||
anv_image_view_init(&src_iview, cmd_buffer->device,
|
||||
&(VkImageViewCreateInfo) {
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
|
||||
.image = src_image_h,
|
||||
.viewType = anv_meta_get_view_type(src_image),
|
||||
.format = src_image->vk_format,
|
||||
.subresourceRange = {
|
||||
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
|
||||
.baseMipLevel = region->srcSubresource.mipLevel,
|
||||
.levelCount = 1,
|
||||
.baseArrayLayer = src_base_layer + layer,
|
||||
.layerCount = 1,
|
||||
},
|
||||
},
|
||||
cmd_buffer, VK_IMAGE_USAGE_SAMPLED_BIT);
|
||||
|
||||
struct anv_image_view dest_iview;
|
||||
anv_image_view_init(&dest_iview, cmd_buffer->device,
|
||||
&(VkImageViewCreateInfo) {
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
|
||||
.image = dest_image_h,
|
||||
.viewType = anv_meta_get_view_type(dest_image),
|
||||
.format = dest_image->vk_format,
|
||||
.subresourceRange = {
|
||||
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
|
||||
.baseMipLevel = region->dstSubresource.mipLevel,
|
||||
.levelCount = 1,
|
||||
.baseArrayLayer = dest_base_layer + layer,
|
||||
.layerCount = 1,
|
||||
},
|
||||
},
|
||||
cmd_buffer, VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT);
|
||||
|
||||
VkFramebuffer fb_h;
|
||||
anv_CreateFramebuffer(device_h,
|
||||
&(VkFramebufferCreateInfo) {
|
||||
.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO,
|
||||
.attachmentCount = 1,
|
||||
.pAttachments = (VkImageView[]) {
|
||||
anv_image_view_to_handle(&dest_iview),
|
||||
},
|
||||
.width = anv_minify(dest_image->extent.width,
|
||||
region->dstSubresource.mipLevel),
|
||||
.height = anv_minify(dest_image->extent.height,
|
||||
region->dstSubresource.mipLevel),
|
||||
.layers = 1
|
||||
},
|
||||
&cmd_buffer->pool->alloc,
|
||||
&fb_h);
|
||||
|
||||
ANV_CALL(CmdBeginRenderPass)(cmd_buffer_h,
|
||||
&(VkRenderPassBeginInfo) {
|
||||
.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
|
||||
.renderPass = device->meta_state.resolve.pass,
|
||||
.framebuffer = fb_h,
|
||||
.renderArea = {
|
||||
.offset = {
|
||||
dstOffset.x,
|
||||
dstOffset.y,
|
||||
},
|
||||
.extent = {
|
||||
extent.width,
|
||||
extent.height,
|
||||
}
|
||||
},
|
||||
.clearValueCount = 0,
|
||||
.pClearValues = NULL,
|
||||
},
|
||||
VK_SUBPASS_CONTENTS_INLINE);
|
||||
|
||||
emit_resolve(cmd_buffer,
|
||||
&src_iview,
|
||||
&(VkOffset2D) {
|
||||
.x = srcOffset.x,
|
||||
.y = srcOffset.y,
|
||||
},
|
||||
&dest_iview,
|
||||
&(VkOffset2D) {
|
||||
.x = dstOffset.x,
|
||||
.y = dstOffset.y,
|
||||
},
|
||||
&(VkExtent2D) {
|
||||
.width = extent.width,
|
||||
.height = extent.height,
|
||||
});
|
||||
|
||||
ANV_CALL(CmdEndRenderPass)(cmd_buffer_h);
|
||||
|
||||
anv_DestroyFramebuffer(device_h, fb_h,
|
||||
&cmd_buffer->pool->alloc);
|
||||
}
|
||||
}
|
||||
|
||||
meta_resolve_restore(&state, cmd_buffer);
|
||||
}
|
||||
|
||||
/**
|
||||
* Emit any needed resolves for the current subpass.
|
||||
*/
|
||||
void
|
||||
anv_cmd_buffer_resolve_subpass(struct anv_cmd_buffer *cmd_buffer)
|
||||
{
|
||||
struct anv_framebuffer *fb = cmd_buffer->state.framebuffer;
|
||||
struct anv_subpass *subpass = cmd_buffer->state.subpass;
|
||||
struct anv_meta_saved_state saved_state;
|
||||
|
||||
/* FINISHME(perf): Skip clears for resolve attachments.
|
||||
*
|
||||
* From the Vulkan 1.0 spec:
|
||||
*
|
||||
* If the first use of an attachment in a render pass is as a resolve
|
||||
* attachment, then the loadOp is effectively ignored as the resolve is
|
||||
* guaranteed to overwrite all pixels in the render area.
|
||||
*/
|
||||
|
||||
if (!subpass->has_resolve)
|
||||
return;
|
||||
|
||||
meta_resolve_save(&saved_state, cmd_buffer);
|
||||
|
||||
for (uint32_t i = 0; i < subpass->color_count; ++i) {
|
||||
uint32_t src_att = subpass->color_attachments[i];
|
||||
uint32_t dest_att = subpass->resolve_attachments[i];
|
||||
|
||||
if (dest_att == VK_ATTACHMENT_UNUSED)
|
||||
continue;
|
||||
|
||||
struct anv_image_view *src_iview = fb->attachments[src_att];
|
||||
struct anv_image_view *dest_iview = fb->attachments[dest_att];
|
||||
|
||||
struct anv_subpass resolve_subpass = {
|
||||
.color_count = 1,
|
||||
.color_attachments = (uint32_t[]) { dest_att },
|
||||
.depth_stencil_attachment = VK_ATTACHMENT_UNUSED,
|
||||
};
|
||||
|
||||
anv_cmd_buffer_set_subpass(cmd_buffer, &resolve_subpass);
|
||||
|
||||
/* Subpass resolves must respect the render area. We can ignore the
|
||||
* render area here because vkCmdBeginRenderPass set the render area
|
||||
* with 3DSTATE_DRAWING_RECTANGLE.
|
||||
*
|
||||
* XXX(chadv): Does the hardware really respect
|
||||
* 3DSTATE_DRAWING_RECTANGLE when draing a 3DPRIM_RECTLIST?
|
||||
*/
|
||||
emit_resolve(cmd_buffer,
|
||||
src_iview,
|
||||
&(VkOffset2D) { 0, 0 },
|
||||
dest_iview,
|
||||
&(VkOffset2D) { 0, 0 },
|
||||
&(VkExtent2D) { fb->width, fb->height });
|
||||
}
|
||||
|
||||
cmd_buffer->state.subpass = subpass;
|
||||
meta_resolve_restore(&saved_state, cmd_buffer);
|
||||
}
|
||||
Loading…
Add table
Reference in a new issue