From 32f606486fa79ba4b549f42b45f646de6bc38bd2 Mon Sep 17 00:00:00 2001 From: Rohan Garg Date: Thu, 29 Aug 2024 12:19:44 +0200 Subject: [PATCH] anv: prefetch samplers when dispatching compute shaders Signed-off-by: Rohan Garg Reviewed-by: Lionel Landwerlin Cc: mesa-stable Part-of: --- src/intel/vulkan/genX_cmd_compute.c | 1 + 1 file changed, 1 insertion(+) diff --git a/src/intel/vulkan/genX_cmd_compute.c b/src/intel/vulkan/genX_cmd_compute.c index a4762e585aa..b6737c7e673 100644 --- a/src/intel/vulkan/genX_cmd_compute.c +++ b/src/intel/vulkan/genX_cmd_compute.c @@ -274,6 +274,7 @@ get_interface_descriptor_data(struct anv_cmd_buffer *cmd_buffer, const struct intel_device_info *devinfo = cmd_buffer->device->info; return (struct GENX(INTERFACE_DESCRIPTOR_DATA)) { + .SamplerCount = DIV_ROUND_UP(CLAMP(shader->bind_map.sampler_count, 0, 16), 4), .KernelStartPointer = shader->kernel.offset, .SamplerStatePointer = cmd_buffer->state.samplers[MESA_SHADER_COMPUTE].offset, .BindingTablePointer = cmd_buffer->state.binding_tables[MESA_SHADER_COMPUTE].offset,