iris: always pin the binder...in the compute context, too.

not sure why this hasn't tripped things up
This commit is contained in:
Kenneth Graunke 2018-12-11 22:46:40 -08:00
parent fbfe07c4f3
commit 32ee2e4c27

View file

@ -4663,6 +4663,13 @@ iris_upload_compute_state(struct iris_context *ice,
struct brw_stage_prog_data *prog_data = shader->prog_data;
struct brw_cs_prog_data *cs_prog_data = (void *) prog_data;
/* Always pin the binder. If we're emitting new binding table pointers,
* we need it. If not, we're probably inheriting old tables via the
* context, and need it anyway. Since true zero-bindings cases are
* practically non-existent, just pin it and avoid last_res tracking.
*/
iris_use_pinned_bo(batch, ice->state.binder.bo, false);
if ((dirty & IRIS_DIRTY_CONSTANTS_CS) && shs->cbuf0_needs_upload)
upload_uniforms(ice, MESA_SHADER_COMPUTE);