mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-01-10 01:40:14 +01:00
i965/test: Remove the fragment/vertex_program field from test visitors
None of them are actually using it. It's a relic of an older compiler interface that required a gl_program. Reviewed-by: Emil Velikov <emil.velikov@collabora.com> Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
This commit is contained in:
parent
e0ae10c49a
commit
327161a48d
5 changed files with 0 additions and 23 deletions
|
|
@ -37,7 +37,6 @@ public:
|
|||
struct gl_context *ctx;
|
||||
struct brw_wm_prog_data *prog_data;
|
||||
struct gl_shader_program *shader_prog;
|
||||
struct brw_fragment_program *fp;
|
||||
fs_visitor *v;
|
||||
};
|
||||
|
||||
|
|
@ -60,14 +59,11 @@ void cmod_propagation_test::SetUp()
|
|||
devinfo = (struct brw_device_info *)calloc(1, sizeof(*devinfo));
|
||||
compiler->devinfo = devinfo;
|
||||
|
||||
fp = ralloc(NULL, struct brw_fragment_program);
|
||||
prog_data = ralloc(NULL, struct brw_wm_prog_data);
|
||||
nir_shader *shader = nir_shader_create(NULL, MESA_SHADER_FRAGMENT, NULL);
|
||||
|
||||
v = new cmod_propagation_fs_visitor(compiler, prog_data, shader);
|
||||
|
||||
_mesa_init_gl_program(&fp->program.Base, GL_FRAGMENT_SHADER, 0);
|
||||
|
||||
devinfo->gen = 4;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -37,7 +37,6 @@ public:
|
|||
struct gl_context *ctx;
|
||||
struct brw_wm_prog_data *prog_data;
|
||||
struct gl_shader_program *shader_prog;
|
||||
struct brw_fragment_program *fp;
|
||||
fs_visitor *v;
|
||||
};
|
||||
|
||||
|
|
@ -60,14 +59,11 @@ void saturate_propagation_test::SetUp()
|
|||
devinfo = (struct brw_device_info *)calloc(1, sizeof(*devinfo));
|
||||
compiler->devinfo = devinfo;
|
||||
|
||||
fp = ralloc(NULL, struct brw_fragment_program);
|
||||
prog_data = ralloc(NULL, struct brw_wm_prog_data);
|
||||
nir_shader *shader = nir_shader_create(NULL, MESA_SHADER_FRAGMENT, NULL);
|
||||
|
||||
v = new saturate_propagation_fs_visitor(compiler, prog_data, shader);
|
||||
|
||||
_mesa_init_gl_program(&fp->program.Base, GL_FRAGMENT_SHADER, 0);
|
||||
|
||||
devinfo->gen = 4;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -39,7 +39,6 @@ public:
|
|||
struct brw_device_info *devinfo;
|
||||
struct gl_context *ctx;
|
||||
struct gl_shader_program *shader_prog;
|
||||
struct brw_vertex_program *vp;
|
||||
struct brw_vue_prog_data *prog_data;
|
||||
vec4_visitor *v;
|
||||
};
|
||||
|
|
@ -103,14 +102,10 @@ void cmod_propagation_test::SetUp()
|
|||
prog_data = (struct brw_vue_prog_data *)calloc(1, sizeof(*prog_data));
|
||||
compiler->devinfo = devinfo;
|
||||
|
||||
vp = ralloc(NULL, struct brw_vertex_program);
|
||||
|
||||
nir_shader *shader = nir_shader_create(NULL, MESA_SHADER_VERTEX, NULL);
|
||||
|
||||
v = new cmod_propagation_vec4_visitor(compiler, shader, prog_data);
|
||||
|
||||
_mesa_init_gl_program(&vp->program.Base, GL_VERTEX_SHADER, 0);
|
||||
|
||||
devinfo->gen = 4;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -38,7 +38,6 @@ public:
|
|||
struct brw_device_info *devinfo;
|
||||
struct gl_context *ctx;
|
||||
struct gl_shader_program *shader_prog;
|
||||
struct brw_vertex_program *vp;
|
||||
struct brw_vue_prog_data *prog_data;
|
||||
vec4_visitor *v;
|
||||
};
|
||||
|
|
@ -96,14 +95,10 @@ void copy_propagation_test::SetUp()
|
|||
prog_data = (struct brw_vue_prog_data *)calloc(1, sizeof(*prog_data));
|
||||
compiler->devinfo = devinfo;
|
||||
|
||||
vp = ralloc(NULL, struct brw_vertex_program);
|
||||
|
||||
nir_shader *shader = nir_shader_create(NULL, MESA_SHADER_VERTEX, NULL);
|
||||
|
||||
v = new copy_propagation_vec4_visitor(compiler, shader, prog_data);
|
||||
|
||||
_mesa_init_gl_program(&vp->program.Base, GL_VERTEX_SHADER, 0);
|
||||
|
||||
devinfo->gen = 4;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -40,7 +40,6 @@ public:
|
|||
struct brw_device_info *devinfo;
|
||||
struct gl_context *ctx;
|
||||
struct gl_shader_program *shader_prog;
|
||||
struct brw_vertex_program *vp;
|
||||
struct brw_vue_prog_data *prog_data;
|
||||
vec4_visitor *v;
|
||||
};
|
||||
|
|
@ -99,14 +98,10 @@ void register_coalesce_test::SetUp()
|
|||
prog_data = (struct brw_vue_prog_data *)calloc(1, sizeof(*prog_data));
|
||||
compiler->devinfo = devinfo;
|
||||
|
||||
vp = ralloc(NULL, struct brw_vertex_program);
|
||||
|
||||
nir_shader *shader = nir_shader_create(NULL, MESA_SHADER_VERTEX, NULL);
|
||||
|
||||
v = new register_coalesce_vec4_visitor(compiler, shader, prog_data);
|
||||
|
||||
_mesa_init_gl_program(&vp->program.Base, GL_VERTEX_SHADER, 0);
|
||||
|
||||
devinfo->gen = 4;
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue