Mesa 11.1.2 Release Notes / February 10, 2016
+ ++Mesa 11.1.2 is a bug fix release which fixes bugs found since the 11.1.1 release. +
++Mesa 11.1.2 implements the OpenGL 4.1 API, but the version reported by +glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / +glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. +Some drivers don't support all the features required in OpenGL 4.1. OpenGL +4.1 is only available if requested at context creation +because compatibility contexts are not supported. +
+ + +SHA256 checksums
++TBD ++ + +
New features
+None
+ +Bug fixes
+ +This list is likely incomplete.
+ +-
+
+
- Bug 91596 - EGL_KHR_gl_colorspace (v2) causes problem with Android-x86 GUI + +
- Bug 93628 - Exception: attempt to use unavailable module DRM when building MesaGL 11.1.0 on windows + +
- Bug 93648 - Random lines being rendered when playing Dolphin (geometry shaders related, w/ apitrace) + +
- Bug 93650 - GL_ARB_separate_shader_objects is buggy (PCSX2) + +
- Bug 93717 - Meta mipmap generation can corrupt texture state + +
- Bug 93722 - Segfault when compiling shader with a subroutine that takes a parameter + +
- Bug 93731 - glUniformSubroutinesuiv segfaults when subroutine uniform is bound to a specific location + +
- Bug 93761 - A conditional discard in a fragment shader causes no depth writing at all + +
Changes
+ +Ben Widawsky (1):
+-
+
- i965/bxt: Fix conservative wm thread counts. +
Dave Airlie (1):
+-
+
- glsl: fix subroutine lowering reusing actual parmaters +
Emil Velikov (6):
+-
+
- docs: add sha256 checksums for 11.1.1 +
- cherry-ignore: drop the i965/kbl .num_slices patch +
- i915: correctly parse/set the context flags +
- targets/dri: android: use WHOLE static libraries +
- egl/dri2: expose srgb configs when KHR_gl_colorspace is available +
- Update version to 11.1.2 +
Eric Anholt (2):
+-
+
- vc4: Don't record the seqno of a failed job submit. +
- vc4: Throttle outstanding rendering after submission. +
François Tigeot (1):
+-
+
- gallium: Add DragonFly support +
Grazvydas Ignotas (1):
+-
+
- r600g: don't leak driver const buffers +
Ian Romanick (2):
+-
+
- meta/blit: Restore GL_DEPTH_STENCIL_TEXTURE_MODE state for GL_TEXTURE_RECTANGLE +
- meta: Use internal functions to set texture parameters +
Ilia Mirkin (6):
+-
+
- st/mesa: use surface format to generate mipmaps when available +
- glsl: always compute proper varying type, irrespective of varying packing +
- nvc0: avoid crashing when there are holes in vertex array bindings +
- nv50,nvc0: fix buffer clearing to respect engine alignment requirements +
- nv50/ir: fix false global CSE on instructions with multiple defs +
- st/mesa: treat a write as a read for range purposes +
Jason Ekstrand (3):
+-
+
- i965/vec4: Use UW type for multiply into accumulator on GEN8+ +
- i965/fs/generator: Take an actual shader stage rather than a string +
- i965/fs: Always set channel 2 of texture headers in some stages +
Jose Fonseca (2):
+-
+
- scons: Conditionally use DRM module on pipe-loader. +
- pipe-loader: Fix PATH_MAX define on MSVC. +
Karol Herbst (1):
+-
+
- nv50/ir: fix memory corruption when spilling and redoing RA +
Kenneth Graunke (2):
+-
+
- glsl: Make bitfield_insert/extract and bfi/bfm non-vectorizable. +
- glsl: Allow implicit int -> uint conversions for bitwise operators (&, ^, |). +
Leo Liu (2):
+-
+
- vl: add zig zag scan for list 4x4 +
- st/omx/dec/h264: fix corruption when scaling matrix present flag set +
Marek Olšák (1):
+-
+
- radeonsi: don't miss changes to SPI_TMPRING_SIZE +
Nicolai Hähnle (11):
+-
+
- mesa/bufferobj: make _mesa_delete_buffer_object externally accessible +
- st/mesa: use _mesa_delete_buffer_object +
- radeon: use _mesa_delete_buffer_object +
- i915: use _mesa_delete_buffer_object +
- i965: use _mesa_delete_buffer_object +
- util/u_pstipple.c: copy immediates during transformation +
- radeonsi: extract the VGT_GS_MODE calculation into its own function +
- radeonsi: ensure that VGT_GS_MODE is sent when necessary +
- radeonsi: add DCC buffer for sampler views on new CS +
- st/mesa: use the correct address generation functions in st_TexSubImage blit +
- radeonsi: fix discard-only fragment shaders (11.1 version) +
Timothy Arceri (4):
+-
+
- glsl: fix segfault linking subroutine uniform with explicit location +
- mesa: fix segfault in glUniformSubroutinesuiv() +
- glsl: fix interface block error message +
- glsl: create helper to remove outer vertex index array used by some stages +