Mesa 17.3.3 Release Notes / January 18, 2018
+ ++Mesa 17.3.3 is a bug fix release which fixes bugs found since the 17.3.2 release. +
++Mesa 17.3.3 implements the OpenGL 4.5 API, but the version reported by +glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / +glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. +Some drivers don't support all the features required in OpenGL 4.5. OpenGL +4.5 is only available if requested at context creation +because compatibility contexts are not supported. +
+ + +SHA256 checksums
++TBD ++ + +
New features
+None
+ + +Bug fixes
+ +-
+
+
- Bug 104214 - Dota crashes when switching from game to desktop + +
- Bug 104492 - Compute Shader: Wrong alignment when assigning struct value to structured SSBO + +
- Bug 104551 - Check if Mako templates for Python are installed + +
Changes
+ +Alex Smith (3):
+-
+
- anv: Add missing unlock in anv_scratch_pool_alloc +
- anv: Take write mask into account in has_color_buffer_write_enabled +
- anv: Make sure state on primary is correct after CmdExecuteCommands +
Andres Gomez (1):
+-
+
- anv: Import mako templates only during execution of anv_extensions +
Bas Nieuwenhuizen (11):
+-
+
- radv: Invert condition for all samples identical during resolve. +
- radv: Flush caches before subpass resolve. +
- radv: Fix fragment resolve destination offset. +
- radv: Use correct framebuffer size for partial FS resolves. +
- radv: Always use fragment resolve if dest uses DCC. +
- Revert "radv/gfx9: fix block compression texture views." +
- radv: Use correct HTILE expanded words. +
- radv: Allow writing 0 scissors. +
- ac/nir: Handle loading data from compact arrays. +
- radv: Invalidate L1 for VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT. +
- ac/nir: Sanitize location_frac for local variables. +
Dave Airlie (8):
+-
+
- radv: fix events on compute queues. +
- radv: fix pipeline statistics end query on compute queue +
- radv/gfx9: fix 3d image to image transfers on compute queues. +
- radv/gfx9: fix 3d image clears on compute queues +
- radv/gfx9: fix buffer to image for 3d images on compute queues +
- radv/gfx9: fix block compression texture views. +
- radv/gfx9: use a bigger hammer to flush cb/db caches. +
- radv/gfx9: use correct swizzle parameter to work out border swizzle. +
Emil Velikov (1):
+-
+
- docs: add sha256 checksums for 17.3.2 +
Florian Will (1):
+-
+
- glsl: Respect std430 layout in lower_buffer_access +
Juan A. Suarez Romero (6):
+-
+
- cherry-ignore: intel/fs: Use the original destination region for int MUL lowering +
- cherry-ignore: i965/fs: Use UW types when using V immediates +
- cherry-ignore: main: Clear shader program data whenever ProgramBinary is called +
- cherry-ignore: egl: pass the dri2_dpy to the $plat_teardown functions +
- cherry-ignore: vulkan/wsi: free cmd pools +
- Update version to 17.3.3 +
Józef Kucia (1):
+-
+
- radeonsi: fix alpha-to-coverage if color writes are disabled +
Kenneth Graunke (2):
+-
+
- i965: Require space for MI_BATCHBUFFER_END. +
- i965: Torch public intel_batchbuffer_emit_dword/float helpers. +
Lucas Stach (1):
+-
+
- etnaviv: disable in-place resolve for non-supertiled surfaces +
Samuel Iglesias Gonsálvez (1):
+-
+
- anv: VkDescriptorSetLayoutBinding can have descriptorCount == 0 +
Thomas Hellstrom (1):
+-
+
- loader/dri3: Avoid freeing renderbuffers in use +
Tim Rowley (1):
+-
+
- swr/rast: fix invalid sign masks in avx512 simdlib code +