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i965/gen7: Fix point sprite texture coordinate overrides.
This is exactly analogous to Eric's Gen6 change in commitf304bb8a5d. His explanation: "We were assuming that the input attribute n to the FS was FRAG_ATTRIB_TEXn, which happened to be true often enough for our testcases." Signed-off-by: Eric Anholt <eric@anholt.net> Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> (cherry-picked from commit147d010295)
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1 changed files with 6 additions and 6 deletions
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@ -58,12 +58,6 @@ upload_sbe_state(struct brw_context *brw)
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dw1 |= GEN6_SF_POINT_SPRITE_LOWERLEFT;
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dw10 = 0;
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if (ctx->Point.PointSprite) {
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for (i = 0; i < 8; i++) {
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if (ctx->Point.CoordReplace[i])
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dw10 |= (1 << i);
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}
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}
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/* _NEW_LIGHT (flat shading) */
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dw11 = 0;
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@ -79,6 +73,12 @@ upload_sbe_state(struct brw_context *brw)
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if (!(brw->fragment_program->Base.InputsRead & BITFIELD64_BIT(attr)))
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continue;
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if (ctx->Point.PointSprite &&
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attr >= FRAG_ATTRIB_TEX0 && attr <= FRAG_ATTRIB_TEX7 &&
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ctx->Point.CoordReplace[attr - FRAG_ATTRIB_TEX0]) {
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dw10 |= (1 << input_index);
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}
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/* The hardware can only do the overrides on 16 overrides at a
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* time, and the other up to 16 have to be lined up so that the
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* input index = the output index. We'll need to do some
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