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lavapipe: Bump maxGeometryInputComponents to 128.
D3D11's minimum requirement is 32 GS input registers. venus: Triage unexpected passes. Reviewed-by: Brian Paul brian.paul@broadcom.com Reviewed-by: Roland Scheidegger <roland.scheidegger@broadcom.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38519>
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2 changed files with 1 additions and 4 deletions
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@ -944,7 +944,7 @@ lvp_get_properties(const struct lvp_physical_device *device, struct vk_propertie
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.maxTessellationEvaluationInputComponents = 128,
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.maxTessellationEvaluationOutputComponents = 128,
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.maxGeometryShaderInvocations = device->pscreen->caps.max_gs_invocations,
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.maxGeometryInputComponents = 64,
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.maxGeometryInputComponents = 128,
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.maxGeometryOutputComponents = 128,
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.maxGeometryOutputVertices = device->pscreen->caps.max_geometry_output_vertices,
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.maxGeometryTotalOutputComponents = device->pscreen->caps.max_geometry_total_output_components,
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@ -10,9 +10,6 @@ dEQP-VK.pipeline.pipeline_library.multisample.sample_rate_a2c.static_a2c,Fail
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dEQP-VK.pipeline.fast_linked_library.multisample.sample_rate_a2c.static_a2c,Fail
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# New fails in 1.4.3.3
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dEQP-VK.draw.dynamic_rendering.complete_secondary_cmd_buff.multiple_interpolation.structured.with_sample_decoration.4_samples,Fail
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dEQP-VK.draw.dynamic_rendering.partial_secondary_cmd_buff.multiple_interpolation.structured.with_sample_decoration.4_samples,Fail
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dEQP-VK.draw.dynamic_rendering.primary_cmd_buff.multiple_interpolation.structured.with_sample_decoration.4_samples,Fail
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dEQP-VK.glsl.builtin.precision_fp16_storage16b.asinh.compute.scalar,Crash
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dEQP-VK.glsl.builtin.precision_fp16_storage16b.asinh.compute.vec3,Crash
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dEQP-VK.glsl.builtin.precision_fp16_storage16b.atanh.compute.vec4,Crash
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