mesa: fix Z32_FLOAT -> uint conversion functions

The IROUND converted all arguments to 0 or 1.  That's not what we wanted.

NOTE: This is a candidate for the 8.0 branch.

Reviewed-by: José Fonseca <jfonseca@vmware.com>
This commit is contained in:
Brian Paul 2012-05-18 13:33:53 -06:00
parent c3991e1c57
commit 31d59c78f0

View file

@ -2929,7 +2929,7 @@ unpack_uint_z_Z32_FLOAT(const void *src, GLuint *dst, GLuint n)
const float *s = (const float *)src;
GLuint i;
for (i = 0; i < n; i++) {
dst[i] = FLOAT_TO_UINT(IROUND(CLAMP((s[i]), 0.0F, 1.0F)));
dst[i] = FLOAT_TO_UINT(CLAMP(s[i], 0.0F, 1.0F));
}
}
@ -2940,7 +2940,7 @@ unpack_uint_z_Z32_FLOAT_X24S8(const void *src, GLuint *dst, GLuint n)
GLuint i;
for (i = 0; i < n; i++) {
dst[i] = FLOAT_TO_UINT(IROUND(CLAMP((s[i].z), 0.0F, 1.0F)));
dst[i] = FLOAT_TO_UINT(CLAMP(s[i].z, 0.0F, 1.0F));
}
}