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clean-ups
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parent
b4f38a4d60
commit
31d2a00192
1 changed files with 2 additions and 18 deletions
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@ -1472,7 +1472,6 @@ parse_function_prototype(slang_parse_ctx * C, slang_output_ctx * O,
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return 0;
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}
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#if 111
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/* if the function returns a value, append a hidden __retVal 'out'
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* parameter that corresponds to the return value.
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*/
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@ -1484,7 +1483,6 @@ parse_function_prototype(slang_parse_ctx * C, slang_output_ctx * O,
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p->type = func->header.type;
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p->type.qualifier = slang_qual_out;
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}
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#endif
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/* function formal parameters and local variables share the same
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* scope, so save the information about param count in a seperate
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@ -1654,7 +1652,6 @@ parse_init_declarator(slang_parse_ctx * C, slang_output_ctx * O,
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if (!parse_expression(C, O, var->initializer))
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return 0;
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break;
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#if 0
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case VARIABLE_ARRAY_UNKNOWN:
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/* unsized array - mark it as array and copy the specifier to
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the array element
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@ -1662,7 +1659,6 @@ parse_init_declarator(slang_parse_ctx * C, slang_output_ctx * O,
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if (!convert_to_array(C, var, &type->specifier))
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return GL_FALSE;
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break;
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#endif
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case VARIABLE_ARRAY_EXPLICIT:
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if (!convert_to_array(C, var, &type->specifier))
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return GL_FALSE;
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@ -1673,20 +1669,17 @@ parse_init_declarator(slang_parse_ctx * C, slang_output_ctx * O,
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return 0;
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}
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#if 1
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/* emit code for global var decl */
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if (C->global_scope) {
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slang_assemble_ctx A;
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A.atoms = C->atoms;
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A.space.funcs = O->funs;
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A.space.structs = O->structs;
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A.space.vars = O->vars;
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A.program = O->program;
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A.vartable = O->vartable;
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_slang_codegen_global_variable(&A, var, C->type);
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}
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#endif
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/* allocate global address space for a variable with a known size */
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if (C->global_scope
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@ -1995,8 +1988,7 @@ compile_with_grammar(grammar id, const char *source, slang_code_unit * unit,
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/* Finally check the syntax and generate its binary representation. */
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if (!grammar_fast_check(id,
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(const byte *) (slang_string_cstr(&preprocessed)),
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&prod, &size,
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65536)) {
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&prod, &size, 65536)) {
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char buf[1024];
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GLint pos;
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@ -2133,14 +2125,6 @@ compile_shader(GLcontext *ctx, slang_code_object * object,
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if (!success)
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return GL_FALSE;
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#if NEW_SLANG
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{
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slang_create_uniforms(&object->expdata, shader);
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_mesa_print_program(program);
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_mesa_print_program_parameters(ctx, program);
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}
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#endif
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return GL_TRUE;
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}
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