From 31c7a04b472f541781cf24ef2abef75fead8a6ae Mon Sep 17 00:00:00 2001 From: Jesse Natalie Date: Fri, 24 Sep 2021 08:41:53 -0700 Subject: [PATCH] winsys/d3d12: Populate winsys handle format All other winsys handle users do so, and a future commit will start caring about it. Reviewed-by: Bill Kristiansen Part-of: --- src/gallium/winsys/d3d12/wgl/d3d12_wgl_framebuffer.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/src/gallium/winsys/d3d12/wgl/d3d12_wgl_framebuffer.cpp b/src/gallium/winsys/d3d12/wgl/d3d12_wgl_framebuffer.cpp index e9a343b90e2..717af584633 100644 --- a/src/gallium/winsys/d3d12/wgl/d3d12_wgl_framebuffer.cpp +++ b/src/gallium/winsys/d3d12/wgl/d3d12_wgl_framebuffer.cpp @@ -188,6 +188,7 @@ d3d12_wgl_framebuffer_get_resource(struct stw_winsys_framebuffer *pframebuffer, struct winsys_handle handle; memset(&handle, 0, sizeof(handle)); handle.type = WINSYS_HANDLE_TYPE_D3D12_RES; + handle.format = framebuffer->pformat; handle.com_obj = res; D3D12_RESOURCE_DESC res_desc = res->GetDesc();