i965: get LinkedTransformFeedback from gl_transform_feedback_object

We have already set the gl_shader_program pointer to the correct
shader program in _mesa_BeginTransformFeedback() so use it.

This is more consistent with how we do it for gen7.

Reviewed-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
Timothy Arceri 2016-11-08 20:59:25 +11:00
parent 29d70f5de9
commit 31c04e4e22

View file

@ -38,28 +38,19 @@ static void
gen6_update_sol_surfaces(struct brw_context *brw)
{
struct gl_context *ctx = &brw->ctx;
/* BRW_NEW_TRANSFORM_FEEDBACK */
struct gl_transform_feedback_object *xfb_obj =
ctx->TransformFeedback.CurrentObject;
const struct gl_shader_program *shaderprog;
const struct gl_transform_feedback_info *linked_xfb_info;
int i;
bool xfb_active = _mesa_is_xfb_active_and_unpaused(ctx);
struct gl_transform_feedback_object *xfb_obj;
const struct gl_transform_feedback_info *linked_xfb_info = NULL;
if (brw->geometry_program) {
/* BRW_NEW_GEOMETRY_PROGRAM */
shaderprog =
ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY];
} else {
/* BRW_NEW_VERTEX_PROGRAM */
shaderprog =
ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX];
if (xfb_active) {
/* BRW_NEW_TRANSFORM_FEEDBACK */
xfb_obj = ctx->TransformFeedback.CurrentObject;
linked_xfb_info = &xfb_obj->shader_program->LinkedTransformFeedback;
}
linked_xfb_info = &shaderprog->LinkedTransformFeedback;
for (i = 0; i < BRW_MAX_SOL_BINDINGS; ++i) {
for (int i = 0; i < BRW_MAX_SOL_BINDINGS; ++i) {
const int surf_index = SURF_INDEX_GEN6_SOL_BINDING(i);
if (_mesa_is_xfb_active_and_unpaused(ctx) &&
i < linked_xfb_info->NumOutputs) {
if (xfb_active && i < linked_xfb_info->NumOutputs) {
unsigned buffer = linked_xfb_info->Outputs[i].OutputBuffer;
unsigned buffer_offset =
xfb_obj->Offset[buffer] / 4 +
@ -93,8 +84,6 @@ const struct brw_tracked_state gen6_sol_surface = {
.mesa = 0,
.brw = BRW_NEW_BATCH |
BRW_NEW_BLORP |
BRW_NEW_GEOMETRY_PROGRAM |
BRW_NEW_VERTEX_PROGRAM |
BRW_NEW_TRANSFORM_FEEDBACK,
},
.emit = gen6_update_sol_surfaces,