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st/nine: Change x86 FPU Control word on device creation
As on wined3d and windows, when D3DCREATE_FPU_PRESERVE is not specified, change the fpu control word to all exceptions masked, single precision, round to nearest. Signed-off-by: Axel Davy <axel.davy@ens.fr> Signed-off-by: Tiziano Bacocco <tizbac2@gmail.com>
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1 changed files with 31 additions and 0 deletions
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@ -41,6 +41,7 @@
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#include "pipe/p_screen.h"
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#include "pipe/p_context.h"
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#include "pipe/p_config.h"
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#include "util/u_math.h"
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#include "util/u_inlines.h"
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#include "util/u_hash_table.h"
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@ -53,6 +54,33 @@
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#define DBG_CHANNEL DBG_DEVICE
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#if defined(PIPE_CC_GCC) && (defined(PIPE_ARCH_X86) || defined(PIPE_ARCH_X86_64))
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#include <fpu_control.h>
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static void nine_setup_fpu()
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{
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fpu_control_t c;
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_FPU_GETCW(c);
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/* clear the control word */
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c &= _FPU_RESERVED;
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/* d3d9 doc/wine tests: mask all exceptions, use single-precision
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* and round to nearest */
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c |= _FPU_MASK_IM | _FPU_MASK_DM | _FPU_MASK_ZM | _FPU_MASK_OM |
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_FPU_MASK_UM | _FPU_MASK_PM | _FPU_SINGLE | _FPU_RC_NEAREST;
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_FPU_SETCW(c);
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}
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#else
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static void nine_setup_fpu(void)
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{
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WARN_ONCE("FPU setup not supported on non-x86 platforms\n");
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}
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#endif
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static void
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NineDevice9_SetDefaultState( struct NineDevice9 *This, boolean is_reset )
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{
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@ -168,6 +196,9 @@ NineDevice9_ctor( struct NineDevice9 *This,
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IDirect3D9_AddRef(This->d3d9);
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ID3DPresentGroup_AddRef(This->present);
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if (!(This->params.BehaviorFlags & D3DCREATE_FPU_PRESERVE))
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nine_setup_fpu();
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This->pipe = This->screen->context_create(This->screen, NULL);
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if (!This->pipe) { return E_OUTOFMEMORY; } /* guess */
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