st/xorg: lots of rendering and xv changes

extract all the rendering code to xorg_rendedrer, make both exa and xv
share that code. in the process cleanup the rendering code and implement
a lot more of the xv infrastructure.
This commit is contained in:
Zack Rusin 2009-10-09 09:52:17 -04:00
parent 59ae3d5155
commit 319a588238
11 changed files with 1170 additions and 786 deletions

View file

@ -22,6 +22,7 @@ if 'xorg' in env['statetrackers']:
'xorg_exa.c',
'xorg_exa_tgsi.c',
'xorg_output.c',
'xorg_xv.c',
]
)
Export('st_xorg')

View file

@ -1,5 +1,6 @@
#include "xorg_composite.h"
#include "xorg_renderer.h"
#include "xorg_exa_tgsi.h"
#include "cso_cache/cso_context.h"
@ -111,173 +112,6 @@ render_repeat_to_gallium(int mode)
return PIPE_TEX_WRAP_REPEAT;
}
static INLINE void
setup_vertex0(float vertex[2][4], float x, float y,
float color[4])
{
vertex[0][0] = x;
vertex[0][1] = y;
vertex[0][2] = 0.f; /*z*/
vertex[0][3] = 1.f; /*w*/
vertex[1][0] = color[0]; /*r*/
vertex[1][1] = color[1]; /*g*/
vertex[1][2] = color[2]; /*b*/
vertex[1][3] = color[3]; /*a*/
}
static struct pipe_buffer *
setup_vertex_data0(struct exa_context *ctx,
int srcX, int srcY, int maskX, int maskY,
int dstX, int dstY, int width, int height)
{
/* 1st vertex */
setup_vertex0(ctx->vertices2[0], dstX, dstY,
ctx->solid_color);
/* 2nd vertex */
setup_vertex0(ctx->vertices2[1], dstX + width, dstY,
ctx->solid_color);
/* 3rd vertex */
setup_vertex0(ctx->vertices2[2], dstX + width, dstY + height,
ctx->solid_color);
/* 4th vertex */
setup_vertex0(ctx->vertices2[3], dstX, dstY + height,
ctx->solid_color);
return pipe_user_buffer_create(ctx->pipe->screen,
ctx->vertices2,
sizeof(ctx->vertices2));
}
static INLINE void
setup_vertex1(float vertex[2][4], float x, float y, float s, float t)
{
vertex[0][0] = x;
vertex[0][1] = y;
vertex[0][2] = 0.f; /*z*/
vertex[0][3] = 1.f; /*w*/
vertex[1][0] = s; /*s*/
vertex[1][1] = t; /*t*/
vertex[1][2] = 0.f; /*r*/
vertex[1][3] = 1.f; /*q*/
}
static struct pipe_buffer *
setup_vertex_data1(struct exa_context *ctx,
int srcX, int srcY, int maskX, int maskY,
int dstX, int dstY, int width, int height)
{
float s0, t0, s1, t1;
struct pipe_texture *src = ctx->bound_textures[0];
s0 = srcX / src->width[0];
s1 = srcX + width / src->width[0];
t0 = srcY / src->height[0];
t1 = srcY + height / src->height[0];
/* 1st vertex */
setup_vertex1(ctx->vertices2[0], dstX, dstY,
s0, t0);
/* 2nd vertex */
setup_vertex1(ctx->vertices2[1], dstX + width, dstY,
s1, t0);
/* 3rd vertex */
setup_vertex1(ctx->vertices2[2], dstX + width, dstY + height,
s1, t1);
/* 4th vertex */
setup_vertex1(ctx->vertices2[3], dstX, dstY + height,
s0, t1);
return pipe_user_buffer_create(ctx->pipe->screen,
ctx->vertices2,
sizeof(ctx->vertices2));
}
static struct pipe_buffer *
setup_vertex_data_tex(struct exa_context *ctx,
float x0, float y0, float x1, float y1,
float s0, float t0, float s1, float t1,
float z)
{
/* 1st vertex */
setup_vertex1(ctx->vertices2[0], x0, y0,
s0, t0);
/* 2nd vertex */
setup_vertex1(ctx->vertices2[1], x1, y0,
s1, t0);
/* 3rd vertex */
setup_vertex1(ctx->vertices2[2], x1, y1,
s1, t1);
/* 4th vertex */
setup_vertex1(ctx->vertices2[3], x0, y1,
s0, t1);
return pipe_user_buffer_create(ctx->pipe->screen,
ctx->vertices2,
sizeof(ctx->vertices2));
}
static INLINE void
setup_vertex2(float vertex[3][4], float x, float y,
float s0, float t0, float s1, float t1)
{
vertex[0][0] = x;
vertex[0][1] = y;
vertex[0][2] = 0.f; /*z*/
vertex[0][3] = 1.f; /*w*/
vertex[1][0] = s0; /*s*/
vertex[1][1] = t0; /*t*/
vertex[1][2] = 0.f; /*r*/
vertex[1][3] = 1.f; /*q*/
vertex[2][0] = s1; /*s*/
vertex[2][1] = t1; /*t*/
vertex[2][2] = 0.f; /*r*/
vertex[2][3] = 1.f; /*q*/
}
static struct pipe_buffer *
setup_vertex_data2(struct exa_context *ctx,
int srcX, int srcY, int maskX, int maskY,
int dstX, int dstY, int width, int height)
{
float st0[4], st1[4];
struct pipe_texture *src = ctx->bound_textures[0];
struct pipe_texture *mask = ctx->bound_textures[0];
st0[0] = srcX / src->width[0];
st0[1] = srcY / src->height[0];
st0[2] = srcX + width / src->width[0];
st0[3] = srcY + height / src->height[0];
st1[0] = maskX / mask->width[0];
st1[1] = maskY / mask->height[0];
st1[2] = maskX + width / mask->width[0];
st1[3] = maskY + height / mask->height[0];
/* 1st vertex */
setup_vertex2(ctx->vertices3[0], dstX, dstY,
st0[0], st0[1], st1[0], st1[1]);
/* 2nd vertex */
setup_vertex2(ctx->vertices3[1], dstX + width, dstY,
st0[2], st0[1], st1[2], st1[1]);
/* 3rd vertex */
setup_vertex2(ctx->vertices3[2], dstX + width, dstY + height,
st0[2], st0[3], st1[2], st1[3]);
/* 4th vertex */
setup_vertex2(ctx->vertices3[3], dstX, dstY + height,
st0[0], st0[3], st1[0], st1[3]);
return pipe_user_buffer_create(ctx->pipe->screen,
ctx->vertices3,
sizeof(ctx->vertices3));
}
boolean xorg_composite_accelerated(int op,
PicturePtr pSrcPicture,
PicturePtr pMaskPicture,
@ -316,71 +150,6 @@ boolean xorg_composite_accelerated(int op,
XORG_FALLBACK("unsupported operation");
}
static void
bind_clip_state(struct exa_context *exa)
{
}
static void
bind_framebuffer_state(struct exa_context *exa, struct exa_pixmap_priv *pDst)
{
unsigned i;
struct pipe_framebuffer_state state;
struct pipe_surface *surface = exa_gpu_surface(exa, pDst);
memset(&state, 0, sizeof(struct pipe_framebuffer_state));
state.width = pDst->tex->width[0];
state.height = pDst->tex->height[0];
state.nr_cbufs = 1;
state.cbufs[0] = surface;
for (i = 1; i < PIPE_MAX_COLOR_BUFS; ++i)
state.cbufs[i] = 0;
/* currently we don't use depth/stencil */
state.zsbuf = 0;
cso_set_framebuffer(exa->cso, &state);
/* we do fire and forget for the framebuffer, this is the forget part */
pipe_surface_reference(&surface, NULL);
}
enum AxisOrientation {
Y0_BOTTOM,
Y0_TOP
};
static void
set_viewport(struct exa_context *exa, int width, int height,
enum AxisOrientation orientation)
{
struct pipe_viewport_state viewport;
float y_scale = (orientation == Y0_BOTTOM) ? -2.f : 2.f;
viewport.scale[0] = width / 2.f;
viewport.scale[1] = height / y_scale;
viewport.scale[2] = 1.0;
viewport.scale[3] = 1.0;
viewport.translate[0] = width / 2.f;
viewport.translate[1] = height / 2.f;
viewport.translate[2] = 0.0;
viewport.translate[3] = 0.0;
cso_set_viewport(exa->cso, &viewport);
}
static void
bind_viewport_state(struct exa_context *exa, struct exa_pixmap_priv *pDst)
{
int width = pDst->tex->width[0];
int height = pDst->tex->height[0];
/*debug_printf("Bind viewport (%d, %d)\n", width, height);*/
set_viewport(exa, width, height, Y0_TOP);
}
static void
bind_blend_state(struct exa_context *exa, int op,
PicturePtr pSrcPicture, PicturePtr pMaskPicture)
@ -402,17 +171,9 @@ bind_blend_state(struct exa_context *exa, int op,
blend.rgb_dst_factor = blend_opt.rgb_dst_factor;
blend.alpha_dst_factor = blend_opt.alpha_dst_factor;
cso_set_blend(exa->cso, &blend);
cso_set_blend(exa->renderer->cso, &blend);
}
static void
bind_rasterizer_state(struct exa_context *exa)
{
struct pipe_rasterizer_state raster;
memset(&raster, 0, sizeof(struct pipe_rasterizer_state));
raster.gl_rasterization_rules = 1;
cso_set_rasterizer(exa->cso, &raster);
}
static void
bind_shaders(struct exa_context *exa, int op,
@ -446,9 +207,9 @@ bind_shaders(struct exa_context *exa, int op,
fs_traits |= FS_MASK;
}
shader = xorg_shaders_get(exa->shaders, vs_traits, fs_traits);
cso_set_vertex_shader_handle(exa->cso, shader.vs);
cso_set_fragment_shader_handle(exa->cso, shader.fs);
shader = xorg_shaders_get(exa->renderer->shaders, vs_traits, fs_traits);
cso_set_vertex_shader_handle(exa->renderer->cso, shader.vs);
cso_set_fragment_shader_handle(exa->renderer->cso, shader.fs);
}
@ -500,9 +261,9 @@ bind_samplers(struct exa_context *exa, int op,
++exa->num_bound_samplers;
}
cso_set_samplers(exa->cso, exa->num_bound_samplers,
cso_set_samplers(exa->renderer->cso, exa->num_bound_samplers,
(const struct pipe_sampler_state **)samplers);
cso_set_sampler_textures(exa->cso, exa->num_bound_samplers,
cso_set_sampler_textures(exa->renderer->cso, exa->num_bound_samplers,
exa->bound_textures);
}
@ -515,18 +276,8 @@ setup_vs_constant_buffer(struct exa_context *exa,
2.f/width, 2.f/height, 1, 1,
-1, -1, 0, 0
};
struct pipe_constant_buffer *cbuf = &exa->vs_const_buffer;
pipe_buffer_reference(&cbuf->buffer, NULL);
cbuf->buffer = pipe_buffer_create(exa->pipe->screen, 16,
PIPE_BUFFER_USAGE_CONSTANT,
param_bytes);
if (cbuf->buffer) {
pipe_buffer_write(exa->pipe->screen, cbuf->buffer,
0, param_bytes, vs_consts);
}
exa->pipe->set_constant_buffer(exa->pipe, PIPE_SHADER_VERTEX, 0, cbuf);
renderer_set_constants(exa->renderer, PIPE_SHADER_VERTEX,
vs_consts, param_bytes);
}
@ -534,21 +285,11 @@ static void
setup_fs_constant_buffer(struct exa_context *exa)
{
const int param_bytes = 4 * sizeof(float);
float fs_consts[8] = {
const float fs_consts[8] = {
0, 0, 0, 1,
};
struct pipe_constant_buffer *cbuf = &exa->fs_const_buffer;
pipe_buffer_reference(&cbuf->buffer, NULL);
cbuf->buffer = pipe_buffer_create(exa->pipe->screen, 16,
PIPE_BUFFER_USAGE_CONSTANT,
param_bytes);
if (cbuf->buffer) {
pipe_buffer_write(exa->pipe->screen, cbuf->buffer,
0, param_bytes, fs_consts);
}
exa->pipe->set_constant_buffer(exa->pipe, PIPE_SHADER_FRAGMENT, 0, cbuf);
renderer_set_constants(exa->renderer, PIPE_SHADER_FRAGMENT,
fs_consts, param_bytes);
}
static void
@ -570,14 +311,13 @@ boolean xorg_composite_bind_state(struct exa_context *exa,
struct exa_pixmap_priv *pMask,
struct exa_pixmap_priv *pDst)
{
bind_framebuffer_state(exa, pDst);
bind_viewport_state(exa, pDst);
renderer_bind_framebuffer(exa->renderer, pDst);
renderer_bind_viewport(exa->renderer, pDst);
bind_blend_state(exa, op, pSrcPicture, pMaskPicture);
bind_rasterizer_state(exa);
renderer_bind_rasterizer(exa->renderer);
bind_shaders(exa, op, pSrcPicture, pMaskPicture);
bind_samplers(exa, op, pSrcPicture, pMaskPicture,
pDstPicture, pSrc, pMask, pDst);
bind_clip_state(exa);
setup_constant_buffers(exa, pDst);
return FALSE;
@ -588,42 +328,16 @@ void xorg_composite(struct exa_context *exa,
int srcX, int srcY, int maskX, int maskY,
int dstX, int dstY, int width, int height)
{
struct pipe_context *pipe = exa->pipe;
struct pipe_buffer *buf = 0;
if (exa->num_bound_samplers == 0 ) { /* solid fill */
buf = setup_vertex_data0(exa,
srcX, srcY, maskX, maskY,
dstX, dstY, width, height);
} else if (exa->num_bound_samplers == 1 ) /* src */
buf = setup_vertex_data1(exa,
srcX, srcY, maskX, maskY,
dstX, dstY, width, height);
else if (exa->num_bound_samplers == 2) /* src + mask */
buf = setup_vertex_data2(exa,
srcX, srcY, maskX, maskY,
dstX, dstY, width, height);
else if (exa->num_bound_samplers == 3) { /* src + mask + dst */
debug_assert(!"src/mask/dst not handled right now");
#if 0
buf = setup_vertex_data2(exa,
srcX, srcY, maskX, maskY,
dstX, dstY, width, height);
#endif
}
if (buf) {
int num_attribs = 1; /*pos*/
num_attribs += exa->num_bound_samplers;
if (exa->has_solid_color)
++num_attribs;
util_draw_vertex_buffer(pipe, buf, 0,
PIPE_PRIM_TRIANGLE_FAN,
4, /* verts */
num_attribs); /* attribs/vert */
pipe_buffer_reference(&buf, NULL);
renderer_draw_solid_rect(exa->renderer,
dstX, dstY, dstX + width, dstY + height,
exa->solid_color);
} else {
int pos[6] = {srcX, srcY, maskX, maskY, dstX, dstY};
renderer_draw_textures(exa->renderer,
pos, width, height,
exa->bound_textures,
exa->num_bound_samplers);
}
}
@ -650,16 +364,15 @@ boolean xorg_solid_bind_state(struct exa_context *exa,
vs_traits = VS_SOLID_FILL;
fs_traits = FS_SOLID_FILL;
bind_framebuffer_state(exa, pixmap);
bind_viewport_state(exa, pixmap);
bind_rasterizer_state(exa);
renderer_bind_framebuffer(exa->renderer, pixmap);
renderer_bind_viewport(exa->renderer, pixmap);
renderer_bind_rasterizer(exa->renderer);
bind_blend_state(exa, PictOpSrc, NULL, NULL);
setup_constant_buffers(exa, pixmap);
bind_clip_state(exa);
shader = xorg_shaders_get(exa->shaders, vs_traits, fs_traits);
cso_set_vertex_shader_handle(exa->cso, shader.vs);
cso_set_fragment_shader_handle(exa->cso, shader.fs);
shader = xorg_shaders_get(exa->renderer->shaders, vs_traits, fs_traits);
cso_set_vertex_shader_handle(exa->renderer->cso, shader.vs);
cso_set_fragment_shader_handle(exa->renderer->cso, shader.fs);
return TRUE;
}
@ -668,402 +381,7 @@ void xorg_solid(struct exa_context *exa,
struct exa_pixmap_priv *pixmap,
int x0, int y0, int x1, int y1)
{
struct pipe_context *pipe = exa->pipe;
struct pipe_buffer *buf = 0;
/* 1st vertex */
setup_vertex0(exa->vertices2[0], x0, y0,
exa->solid_color);
/* 2nd vertex */
setup_vertex0(exa->vertices2[1], x1, y0,
exa->solid_color);
/* 3rd vertex */
setup_vertex0(exa->vertices2[2], x1, y1,
exa->solid_color);
/* 4th vertex */
setup_vertex0(exa->vertices2[3], x0, y1,
exa->solid_color);
buf = pipe_user_buffer_create(exa->pipe->screen,
exa->vertices2,
sizeof(exa->vertices2));
if (buf) {
util_draw_vertex_buffer(pipe, buf, 0,
PIPE_PRIM_TRIANGLE_FAN,
4, /* verts */
2); /* attribs/vert */
pipe_buffer_reference(&buf, NULL);
}
}
static INLINE void shift_rectx(float coords[4],
const float *bounds,
const float shift)
{
coords[0] += shift;
coords[2] -= shift;
if (bounds) {
coords[2] = MIN2(coords[2], bounds[2]);
/* bound x/y + width/height */
if ((coords[0] + coords[2]) > (bounds[0] + bounds[2])) {
coords[2] = (bounds[0] + bounds[2]) - coords[0];
}
}
}
static INLINE void shift_recty(float coords[4],
const float *bounds,
const float shift)
{
coords[1] += shift;
coords[3] -= shift;
if (bounds) {
coords[3] = MIN2(coords[3], bounds[3]);
if ((coords[1] + coords[3]) > (bounds[1] + bounds[3])) {
coords[3] = (bounds[1] + bounds[3]) - coords[1];
}
}
}
static INLINE void bound_rect(float coords[4],
const float bounds[4],
float shift[4])
{
/* if outside the bounds */
if (coords[0] > (bounds[0] + bounds[2]) ||
coords[1] > (bounds[1] + bounds[3]) ||
(coords[0] + coords[2]) < bounds[0] ||
(coords[1] + coords[3]) < bounds[1]) {
coords[0] = 0.f;
coords[1] = 0.f;
coords[2] = 0.f;
coords[3] = 0.f;
shift[0] = 0.f;
shift[1] = 0.f;
return;
}
/* bound x */
if (coords[0] < bounds[0]) {
shift[0] = bounds[0] - coords[0];
coords[2] -= shift[0];
coords[0] = bounds[0];
} else
shift[0] = 0.f;
/* bound y */
if (coords[1] < bounds[1]) {
shift[1] = bounds[1] - coords[1];
coords[3] -= shift[1];
coords[1] = bounds[1];
} else
shift[1] = 0.f;
shift[2] = bounds[2] - coords[2];
shift[3] = bounds[3] - coords[3];
/* bound width/height */
coords[2] = MIN2(coords[2], bounds[2]);
coords[3] = MIN2(coords[3], bounds[3]);
/* bound x/y + width/height */
if ((coords[0] + coords[2]) > (bounds[0] + bounds[2])) {
coords[2] = (bounds[0] + bounds[2]) - coords[0];
}
if ((coords[1] + coords[3]) > (bounds[1] + bounds[3])) {
coords[3] = (bounds[1] + bounds[3]) - coords[1];
}
/* if outside the bounds */
if ((coords[0] + coords[2]) < bounds[0] ||
(coords[1] + coords[3]) < bounds[1]) {
coords[0] = 0.f;
coords[1] = 0.f;
coords[2] = 0.f;
coords[3] = 0.f;
return;
}
}
static INLINE void sync_size(float *src_loc, float *dst_loc)
{
src_loc[2] = MIN2(src_loc[2], dst_loc[2]);
src_loc[3] = MIN2(src_loc[3], dst_loc[3]);
dst_loc[2] = src_loc[2];
dst_loc[3] = src_loc[3];
}
static void renderer_copy_texture(struct exa_context *exa,
struct pipe_texture *src,
float sx1, float sy1,
float sx2, float sy2,
struct pipe_texture *dst,
float dx1, float dy1,
float dx2, float dy2)
{
struct pipe_context *pipe = exa->pipe;
struct pipe_screen *screen = pipe->screen;
struct pipe_buffer *buf;
struct pipe_surface *dst_surf = screen->get_tex_surface(
screen, dst, 0, 0, 0,
PIPE_BUFFER_USAGE_GPU_WRITE);
struct pipe_framebuffer_state fb;
float s0, t0, s1, t1;
struct xorg_shader shader;
assert(src->width[0] != 0);
assert(src->height[0] != 0);
assert(dst->width[0] != 0);
assert(dst->height[0] != 0);
#if 1
s0 = sx1 / src->width[0];
s1 = sx2 / src->width[0];
t0 = sy1 / src->height[0];
t1 = sy2 / src->height[0];
#else
s0 = 0;
s1 = 1;
t0 = 0;
t1 = 1;
#endif
#if 0
debug_printf("copy texture src=[%f, %f, %f, %f], dst=[%f, %f, %f, %f], tex=[%f, %f, %f, %f]\n",
sx1, sy1, sx2, sy2, dx1, dy1, dx2, dy2,
s0, t0, s1, t1);
#endif
assert(screen->is_format_supported(screen, dst_surf->format,
PIPE_TEXTURE_2D,
PIPE_TEXTURE_USAGE_RENDER_TARGET,
0));
/* save state (restored below) */
cso_save_blend(exa->cso);
cso_save_samplers(exa->cso);
cso_save_sampler_textures(exa->cso);
cso_save_framebuffer(exa->cso);
cso_save_fragment_shader(exa->cso);
cso_save_vertex_shader(exa->cso);
cso_save_viewport(exa->cso);
/* set misc state we care about */
{
struct pipe_blend_state blend;
memset(&blend, 0, sizeof(blend));
blend.rgb_src_factor = PIPE_BLENDFACTOR_ONE;
blend.alpha_src_factor = PIPE_BLENDFACTOR_ONE;
blend.rgb_dst_factor = PIPE_BLENDFACTOR_ZERO;
blend.alpha_dst_factor = PIPE_BLENDFACTOR_ZERO;
blend.colormask = PIPE_MASK_RGBA;
cso_set_blend(exa->cso, &blend);
}
/* sampler */
{
struct pipe_sampler_state sampler;
memset(&sampler, 0, sizeof(sampler));
sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
sampler.normalized_coords = 1;
cso_single_sampler(exa->cso, 0, &sampler);
cso_single_sampler_done(exa->cso);
}
set_viewport(exa, dst_surf->width, dst_surf->height, Y0_TOP);
/* texture */
cso_set_sampler_textures(exa->cso, 1, &src);
bind_rasterizer_state(exa);
/* shaders */
shader = xorg_shaders_get(exa->shaders,
VS_COMPOSITE,
FS_COMPOSITE);
cso_set_vertex_shader_handle(exa->cso, shader.vs);
cso_set_fragment_shader_handle(exa->cso, shader.fs);
/* drawing dest */
memset(&fb, 0, sizeof(fb));
fb.width = dst_surf->width;
fb.height = dst_surf->height;
fb.nr_cbufs = 1;
fb.cbufs[0] = dst_surf;
{
int i;
for (i = 1; i < PIPE_MAX_COLOR_BUFS; ++i)
fb.cbufs[i] = 0;
}
cso_set_framebuffer(exa->cso, &fb);
setup_vs_constant_buffer(exa, fb.width, fb.height);
setup_fs_constant_buffer(exa);
/* draw quad */
buf = setup_vertex_data_tex(exa,
dx1, dy1,
dx2, dy2,
s0, t0, s1, t1,
0.0f);
if (buf) {
util_draw_vertex_buffer(exa->pipe, buf, 0,
PIPE_PRIM_TRIANGLE_FAN,
4, /* verts */
2); /* attribs/vert */
pipe_buffer_reference(&buf, NULL);
}
/* restore state we changed */
cso_restore_blend(exa->cso);
cso_restore_samplers(exa->cso);
cso_restore_sampler_textures(exa->cso);
cso_restore_framebuffer(exa->cso);
cso_restore_vertex_shader(exa->cso);
cso_restore_fragment_shader(exa->cso);
cso_restore_viewport(exa->cso);
pipe_surface_reference(&dst_surf, NULL);
}
static struct pipe_texture *
create_sampler_texture(struct exa_context *ctx,
struct pipe_texture *src)
{
enum pipe_format format;
struct pipe_context *pipe = ctx->pipe;
struct pipe_screen *screen = pipe->screen;
struct pipe_texture *pt;
struct pipe_texture templ;
pipe->flush(pipe, PIPE_FLUSH_RENDER_CACHE, NULL);
/* the coming in texture should already have that invariance */
debug_assert(screen->is_format_supported(screen, src->format,
PIPE_TEXTURE_2D,
PIPE_TEXTURE_USAGE_SAMPLER, 0));
format = src->format;
memset(&templ, 0, sizeof(templ));
templ.target = PIPE_TEXTURE_2D;
templ.format = format;
templ.last_level = 0;
templ.width[0] = src->width[0];
templ.height[0] = src->height[0];
templ.depth[0] = 1;
pf_get_block(format, &templ.block);
templ.tex_usage = PIPE_TEXTURE_USAGE_SAMPLER;
pt = screen->texture_create(screen, &templ);
debug_assert(!pt || pipe_is_referenced(&pt->reference));
if (!pt)
return NULL;
{
/* copy source framebuffer surface into texture */
struct pipe_surface *ps_read = screen->get_tex_surface(
screen, src, 0, 0, 0, PIPE_BUFFER_USAGE_GPU_READ);
struct pipe_surface *ps_tex = screen->get_tex_surface(
screen, pt, 0, 0, 0, PIPE_BUFFER_USAGE_GPU_WRITE );
pipe->surface_copy(pipe,
ps_tex, /* dest */
0, 0, /* destx/y */
ps_read,
0, 0, src->width[0], src->height[0]);
pipe_surface_reference(&ps_read, NULL);
pipe_surface_reference(&ps_tex, NULL);
}
return pt;
}
void xorg_copy_pixmap(struct exa_context *ctx,
struct exa_pixmap_priv *dst_priv, int dx, int dy,
struct exa_pixmap_priv *src_priv, int sx, int sy,
int width, int height)
{
float dst_loc[4], src_loc[4];
float dst_bounds[4], src_bounds[4];
float src_shift[4], dst_shift[4], shift[4];
struct pipe_texture *dst = dst_priv->tex;
struct pipe_texture *src = src_priv->tex;
if (ctx->pipe->is_texture_referenced(ctx->pipe, src, 0, 0) &
PIPE_REFERENCED_FOR_WRITE)
ctx->pipe->flush(ctx->pipe, PIPE_FLUSH_RENDER_CACHE, NULL);
dst_loc[0] = dx;
dst_loc[1] = dy;
dst_loc[2] = width;
dst_loc[3] = height;
dst_bounds[0] = 0.f;
dst_bounds[1] = 0.f;
dst_bounds[2] = dst->width[0];
dst_bounds[3] = dst->height[0];
src_loc[0] = sx;
src_loc[1] = sy;
src_loc[2] = width;
src_loc[3] = height;
src_bounds[0] = 0.f;
src_bounds[1] = 0.f;
src_bounds[2] = src->width[0];
src_bounds[3] = src->height[0];
bound_rect(src_loc, src_bounds, src_shift);
bound_rect(dst_loc, dst_bounds, dst_shift);
shift[0] = src_shift[0] - dst_shift[0];
shift[1] = src_shift[1] - dst_shift[1];
if (shift[0] < 0)
shift_rectx(src_loc, src_bounds, -shift[0]);
else
shift_rectx(dst_loc, dst_bounds, shift[0]);
if (shift[1] < 0)
shift_recty(src_loc, src_bounds, -shift[1]);
else
shift_recty(dst_loc, dst_bounds, shift[1]);
sync_size(src_loc, dst_loc);
if (src_loc[2] >= 0 && src_loc[3] >= 0 &&
dst_loc[2] >= 0 && dst_loc[3] >= 0) {
struct pipe_texture *temp_src = src;
if (src == dst)
temp_src = create_sampler_texture(ctx, src);
renderer_copy_texture(ctx,
temp_src,
src_loc[0],
src_loc[1],
src_loc[0] + src_loc[2],
src_loc[1] + src_loc[3],
dst,
dst_loc[0],
dst_loc[1],
dst_loc[0] + dst_loc[2],
dst_loc[1] + dst_loc[3]);
if (src == dst)
pipe_texture_reference(&temp_src, NULL);
}
renderer_draw_solid_rect(exa->renderer,
x0, y0, x1, y1, exa->solid_color);
}

View file

@ -29,9 +29,4 @@ void xorg_solid(struct exa_context *exa,
struct exa_pixmap_priv *pixmap,
int x0, int y0, int x1, int y1);
void xorg_copy_pixmap(struct exa_context *ctx,
struct exa_pixmap_priv *dst, int dx, int dy,
struct exa_pixmap_priv *src, int sx, int sy,
int width, int height);
#endif

View file

@ -43,8 +43,6 @@
#include "pipe/p_state.h"
#include "pipe/p_inlines.h"
#include "cso_cache/cso_context.h"
#include "util/u_rect.h"
#define DEBUG_PRINT 0
@ -89,16 +87,6 @@ exa_get_pipe_format(int depth, enum pipe_format *format, int *bbp)
}
}
static void
xorg_exa_init_state(struct exa_context *exa)
{
struct pipe_depth_stencil_alpha_state dsa;
/* set common initial clip state */
memset(&dsa, 0, sizeof(struct pipe_depth_stencil_alpha_state));
cso_set_depth_stencil_alpha(exa->cso, &dsa);
}
static void
xorg_exa_common_done(struct exa_context *exa)
{
@ -444,9 +432,9 @@ ExaCopy(PixmapPtr pDstPixmap, int srcX, int srcY, int dstX, int dstY,
debug_assert(priv == exa->copy.dst);
xorg_copy_pixmap(exa, exa->copy.dst, dstX, dstY,
exa->copy.src, srcX, srcY,
width, height);
renderer_copy_pixmap(exa->renderer, exa->copy.dst, dstX, dstY,
exa->copy.src, srcX, srcY,
width, height);
}
static Bool
@ -701,7 +689,7 @@ ExaModifyPixmapHeader(PixmapPtr pPixmap, int width, int height,
dst_surf = exa->scrn->get_tex_surface(
exa->scrn, texture, 0, 0, 0, PIPE_BUFFER_USAGE_GPU_WRITE);
src_surf = exa_gpu_surface(exa, priv);
src_surf = xorg_gpu_surface(exa->pipe->screen, priv);
exa->pipe->surface_copy(exa->pipe, dst_surf, 0, 0, src_surf,
0, 0, min(width, texture->width[0]),
min(height, texture->height[0]));
@ -731,23 +719,8 @@ xorg_exa_close(ScrnInfoPtr pScrn)
{
modesettingPtr ms = modesettingPTR(pScrn);
struct exa_context *exa = ms->exa;
struct pipe_constant_buffer *vsbuf = &exa->vs_const_buffer;
struct pipe_constant_buffer *fsbuf = &exa->fs_const_buffer;
if (exa->shaders) {
xorg_shaders_destroy(exa->shaders);
}
if (vsbuf && vsbuf->buffer)
pipe_buffer_reference(&vsbuf->buffer, NULL);
if (fsbuf && fsbuf->buffer)
pipe_buffer_reference(&fsbuf->buffer, NULL);
if (exa->cso) {
cso_release_all(exa->cso);
cso_destroy_context(exa->cso);
}
renderer_destroy(exa->renderer);
if (exa->pipe)
exa->pipe->destroy(exa->pipe);
@ -822,10 +795,7 @@ xorg_exa_init(ScrnInfoPtr pScrn)
/* Share context with DRI */
ms->ctx = exa->pipe;
exa->cso = cso_create_context(exa->pipe);
exa->shaders = xorg_shaders_create(exa);
xorg_exa_init_state(exa);
exa->renderer = renderer_create(exa->pipe);
return (void *)exa;
@ -836,11 +806,11 @@ out_err:
}
struct pipe_surface *
exa_gpu_surface(struct exa_context *exa, struct exa_pixmap_priv *priv)
xorg_gpu_surface(struct pipe_screen *scrn, struct exa_pixmap_priv *priv)
{
return exa->scrn->get_tex_surface(exa->scrn, priv->tex, 0, 0, 0,
PIPE_BUFFER_USAGE_GPU_READ |
PIPE_BUFFER_USAGE_GPU_WRITE);
return scrn->get_tex_surface(scrn, priv->tex, 0, 0, 0,
PIPE_BUFFER_USAGE_GPU_READ |
PIPE_BUFFER_USAGE_GPU_WRITE);
}

View file

@ -16,11 +16,7 @@ struct exa_context
ExaDriverPtr pExa;
struct pipe_context *pipe;
struct pipe_screen *scrn;
struct cso_context *cso;
struct xorg_shaders *shaders;
struct pipe_constant_buffer vs_const_buffer;
struct pipe_constant_buffer fs_const_buffer;
struct xorg_renderer *renderer;
struct pipe_texture *bound_textures[MAX_EXA_SAMPLERS];
int num_bound_samplers;
@ -32,10 +28,6 @@ struct exa_context
struct exa_pixmap_priv *src;
struct exa_pixmap_priv *dst;
} copy;
/* we should combine these two */
float vertices2[4][2][4];
float vertices3[4][3][4];
};
struct exa_pixmap_priv
@ -60,7 +52,7 @@ do { \
} while(0)
struct pipe_surface *
exa_gpu_surface(struct exa_context *exa, struct exa_pixmap_priv *priv);
xorg_gpu_surface(struct pipe_screen *scrn, struct exa_pixmap_priv *priv);
void xorg_exa_flush(struct exa_context *exa, uint pipeFlushFlags,
struct pipe_fence_handle **fence);

View file

@ -44,7 +44,7 @@
*/
struct xorg_shaders {
struct exa_context *exa;
struct xorg_renderer *r;
struct cso_hash *vs_hash;
struct cso_hash *fs_hash;
@ -400,11 +400,11 @@ create_fs(struct pipe_context *pipe,
return ureg_create_shader_and_destroy(ureg, pipe);
}
struct xorg_shaders * xorg_shaders_create(struct exa_context *exa)
struct xorg_shaders * xorg_shaders_create(struct xorg_renderer *r)
{
struct xorg_shaders *sc = CALLOC_STRUCT(xorg_shaders);
sc->exa = exa;
sc->r = r;
sc->vs_hash = cso_hash_create();
sc->fs_hash = cso_hash_create();
@ -431,9 +431,9 @@ cache_destroy(struct cso_context *cso,
void xorg_shaders_destroy(struct xorg_shaders *sc)
{
cache_destroy(sc->exa->cso, sc->vs_hash,
cache_destroy(sc->r->cso, sc->vs_hash,
PIPE_SHADER_VERTEX);
cache_destroy(sc->exa->cso, sc->fs_hash,
cache_destroy(sc->r->cso, sc->fs_hash,
PIPE_SHADER_FRAGMENT);
free(sc);
@ -468,9 +468,9 @@ struct xorg_shader xorg_shaders_get(struct xorg_shaders *sc,
struct xorg_shader shader = { NULL, NULL };
void *vs, *fs;
vs = shader_from_cache(sc->exa->pipe, PIPE_SHADER_VERTEX,
vs = shader_from_cache(sc->r->pipe, PIPE_SHADER_VERTEX,
sc->vs_hash, vs_traits);
fs = shader_from_cache(sc->exa->pipe, PIPE_SHADER_FRAGMENT,
fs = shader_from_cache(sc->r->pipe, PIPE_SHADER_FRAGMENT,
sc->fs_hash, fs_traits);
debug_assert(vs && fs);

View file

@ -1,7 +1,7 @@
#ifndef XORG_EXA_TGSI_H
#define XORG_EXA_TGSI_H
#include "xorg_exa.h"
#include "xorg_renderer.h"
enum xorg_vs_traits {
VS_COMPOSITE = 1 << 0,
@ -33,7 +33,7 @@ struct xorg_shader {
struct xorg_shaders;
struct xorg_shaders *xorg_shaders_create(struct exa_context *exa);
struct xorg_shaders *xorg_shaders_create(struct xorg_renderer *renderer);
void xorg_shaders_destroy(struct xorg_shaders *shaders);
struct xorg_shader xorg_shaders_get(struct xorg_shaders *shaders,

View file

@ -0,0 +1,748 @@
#include "xorg_exa.h"
#include "xorg_renderer.h"
#include "xorg_exa_tgsi.h"
#include "cso_cache/cso_context.h"
#include "util/u_draw_quad.h"
#include "util/u_math.h"
#include "util/u_memory.h"
#include "pipe/p_inlines.h"
enum AxisOrientation {
Y0_BOTTOM,
Y0_TOP
};
static void
renderer_init_state(struct xorg_renderer *r)
{
struct pipe_depth_stencil_alpha_state dsa;
/* set common initial clip state */
memset(&dsa, 0, sizeof(struct pipe_depth_stencil_alpha_state));
cso_set_depth_stencil_alpha(r->cso, &dsa);
}
static INLINE void
setup_vertex0(float vertex[2][4], float x, float y,
float color[4])
{
vertex[0][0] = x;
vertex[0][1] = y;
vertex[0][2] = 0.f; /*z*/
vertex[0][3] = 1.f; /*w*/
vertex[1][0] = color[0]; /*r*/
vertex[1][1] = color[1]; /*g*/
vertex[1][2] = color[2]; /*b*/
vertex[1][3] = color[3]; /*a*/
}
static INLINE void
setup_vertex1(float vertex[2][4], float x, float y, float s, float t)
{
vertex[0][0] = x;
vertex[0][1] = y;
vertex[0][2] = 0.f; /*z*/
vertex[0][3] = 1.f; /*w*/
vertex[1][0] = s; /*s*/
vertex[1][1] = t; /*t*/
vertex[1][2] = 0.f; /*r*/
vertex[1][3] = 1.f; /*q*/
}
static struct pipe_buffer *
setup_vertex_data1(struct xorg_renderer *r,
int srcX, int srcY, int dstX, int dstY,
int width, int height,
struct pipe_texture *src)
{
float s0, t0, s1, t1;
s0 = srcX / src->width[0];
s1 = srcX + width / src->width[0];
t0 = srcY / src->height[0];
t1 = srcY + height / src->height[0];
/* 1st vertex */
setup_vertex1(r->vertices2[0], dstX, dstY, s0, t0);
/* 2nd vertex */
setup_vertex1(r->vertices2[1], dstX + width, dstY, s1, t0);
/* 3rd vertex */
setup_vertex1(r->vertices2[2], dstX + width, dstY + height, s1, t1);
/* 4th vertex */
setup_vertex1(r->vertices2[3], dstX, dstY + height, s0, t1);
return pipe_user_buffer_create(r->pipe->screen,
r->vertices2,
sizeof(r->vertices2));
}
static struct pipe_buffer *
setup_vertex_data_tex(struct xorg_renderer *r,
float x0, float y0, float x1, float y1,
float s0, float t0, float s1, float t1,
float z)
{
/* 1st vertex */
setup_vertex1(r->vertices2[0], x0, y0, s0, t0);
/* 2nd vertex */
setup_vertex1(r->vertices2[1], x1, y0, s1, t0);
/* 3rd vertex */
setup_vertex1(r->vertices2[2], x1, y1, s1, t1);
/* 4th vertex */
setup_vertex1(r->vertices2[3], x0, y1, s0, t1);
return pipe_user_buffer_create(r->pipe->screen,
r->vertices2,
sizeof(r->vertices2));
}
static INLINE void
setup_vertex2(float vertex[3][4], float x, float y,
float s0, float t0, float s1, float t1)
{
vertex[0][0] = x;
vertex[0][1] = y;
vertex[0][2] = 0.f; /*z*/
vertex[0][3] = 1.f; /*w*/
vertex[1][0] = s0; /*s*/
vertex[1][1] = t0; /*t*/
vertex[1][2] = 0.f; /*r*/
vertex[1][3] = 1.f; /*q*/
vertex[2][0] = s1; /*s*/
vertex[2][1] = t1; /*t*/
vertex[2][2] = 0.f; /*r*/
vertex[2][3] = 1.f; /*q*/
}
static struct pipe_buffer *
setup_vertex_data2(struct xorg_renderer *r,
int srcX, int srcY, int maskX, int maskY,
int dstX, int dstY, int width, int height,
struct pipe_texture *src,
struct pipe_texture *mask)
{
float st0[4], st1[4];
st0[0] = srcX / src->width[0];
st0[1] = srcY / src->height[0];
st0[2] = srcX + width / src->width[0];
st0[3] = srcY + height / src->height[0];
st1[0] = maskX / mask->width[0];
st1[1] = maskY / mask->height[0];
st1[2] = maskX + width / mask->width[0];
st1[3] = maskY + height / mask->height[0];
/* 1st vertex */
setup_vertex2(r->vertices3[0], dstX, dstY,
st0[0], st0[1], st1[0], st1[1]);
/* 2nd vertex */
setup_vertex2(r->vertices3[1], dstX + width, dstY,
st0[2], st0[1], st1[2], st1[1]);
/* 3rd vertex */
setup_vertex2(r->vertices3[2], dstX + width, dstY + height,
st0[2], st0[3], st1[2], st1[3]);
/* 4th vertex */
setup_vertex2(r->vertices3[3], dstX, dstY + height,
st0[0], st0[3], st1[0], st1[3]);
return pipe_user_buffer_create(r->pipe->screen,
r->vertices3,
sizeof(r->vertices3));
}
static void
set_viewport(struct xorg_renderer *r, int width, int height,
enum AxisOrientation orientation)
{
struct pipe_viewport_state viewport;
float y_scale = (orientation == Y0_BOTTOM) ? -2.f : 2.f;
viewport.scale[0] = width / 2.f;
viewport.scale[1] = height / y_scale;
viewport.scale[2] = 1.0;
viewport.scale[3] = 1.0;
viewport.translate[0] = width / 2.f;
viewport.translate[1] = height / 2.f;
viewport.translate[2] = 0.0;
viewport.translate[3] = 0.0;
cso_set_viewport(r->cso, &viewport);
}
struct xorg_renderer * renderer_create(struct pipe_context *pipe)
{
struct xorg_renderer *renderer = CALLOC_STRUCT(xorg_renderer);
renderer->cso = cso_create_context(pipe);
renderer->shaders = xorg_shaders_create(renderer);
renderer_init_state(renderer);
return renderer;
}
void renderer_destroy(struct xorg_renderer *r)
{
struct pipe_constant_buffer *vsbuf = &r->vs_const_buffer;
struct pipe_constant_buffer *fsbuf = &r->fs_const_buffer;
if (vsbuf && vsbuf->buffer)
pipe_buffer_reference(&vsbuf->buffer, NULL);
if (fsbuf && fsbuf->buffer)
pipe_buffer_reference(&fsbuf->buffer, NULL);
if (r->cso) {
cso_release_all(r->cso);
cso_destroy_context(r->cso);
}
if (r->shaders) {
xorg_shaders_destroy(r->shaders);
}
}
void renderer_bind_framebuffer(struct xorg_renderer *r,
struct exa_pixmap_priv *priv)
{
unsigned i;
struct pipe_framebuffer_state state;
struct pipe_surface *surface = xorg_gpu_surface(r->pipe->screen, priv);
memset(&state, 0, sizeof(struct pipe_framebuffer_state));
state.width = priv->tex->width[0];
state.height = priv->tex->height[0];
state.nr_cbufs = 1;
state.cbufs[0] = surface;
for (i = 1; i < PIPE_MAX_COLOR_BUFS; ++i)
state.cbufs[i] = 0;
/* currently we don't use depth/stencil */
state.zsbuf = 0;
cso_set_framebuffer(r->cso, &state);
/* we do fire and forget for the framebuffer, this is the forget part */
pipe_surface_reference(&surface, NULL);
}
void renderer_bind_viewport(struct xorg_renderer *r,
struct exa_pixmap_priv *dst)
{
int width = dst->tex->width[0];
int height = dst->tex->height[0];
/*debug_printf("Bind viewport (%d, %d)\n", width, height);*/
set_viewport(r, width, height, Y0_TOP);
}
void renderer_bind_rasterizer(struct xorg_renderer *r)
{
struct pipe_rasterizer_state raster;
/* XXX: move to renderer_init_state? */
memset(&raster, 0, sizeof(struct pipe_rasterizer_state));
raster.gl_rasterization_rules = 1;
cso_set_rasterizer(r->cso, &raster);
}
void renderer_set_constants(struct xorg_renderer *r,
int shader_type,
const float *params,
int param_bytes)
{
struct pipe_constant_buffer *cbuf =
(shader_type == PIPE_SHADER_VERTEX) ? &r->vs_const_buffer :
&r->fs_const_buffer;
pipe_buffer_reference(&cbuf->buffer, NULL);
cbuf->buffer = pipe_buffer_create(r->pipe->screen, 16,
PIPE_BUFFER_USAGE_CONSTANT,
param_bytes);
if (cbuf->buffer) {
pipe_buffer_write(r->pipe->screen, cbuf->buffer,
0, param_bytes, params);
}
r->pipe->set_constant_buffer(r->pipe, shader_type, 0, cbuf);
}
static void
setup_vs_constant_buffer(struct xorg_renderer *r,
int width, int height)
{
const int param_bytes = 8 * sizeof(float);
float vs_consts[8] = {
2.f/width, 2.f/height, 1, 1,
-1, -1, 0, 0
};
renderer_set_constants(r, PIPE_SHADER_VERTEX,
vs_consts, param_bytes);
}
static void
setup_fs_constant_buffer(struct xorg_renderer *r)
{
const int param_bytes = 4 * sizeof(float);
const float fs_consts[8] = {
0, 0, 0, 1,
};
renderer_set_constants(r, PIPE_SHADER_FRAGMENT,
fs_consts, param_bytes);
}
static INLINE void shift_rectx(float coords[4],
const float *bounds,
const float shift)
{
coords[0] += shift;
coords[2] -= shift;
if (bounds) {
coords[2] = MIN2(coords[2], bounds[2]);
/* bound x/y + width/height */
if ((coords[0] + coords[2]) > (bounds[0] + bounds[2])) {
coords[2] = (bounds[0] + bounds[2]) - coords[0];
}
}
}
static INLINE void shift_recty(float coords[4],
const float *bounds,
const float shift)
{
coords[1] += shift;
coords[3] -= shift;
if (bounds) {
coords[3] = MIN2(coords[3], bounds[3]);
if ((coords[1] + coords[3]) > (bounds[1] + bounds[3])) {
coords[3] = (bounds[1] + bounds[3]) - coords[1];
}
}
}
static INLINE void bound_rect(float coords[4],
const float bounds[4],
float shift[4])
{
/* if outside the bounds */
if (coords[0] > (bounds[0] + bounds[2]) ||
coords[1] > (bounds[1] + bounds[3]) ||
(coords[0] + coords[2]) < bounds[0] ||
(coords[1] + coords[3]) < bounds[1]) {
coords[0] = 0.f;
coords[1] = 0.f;
coords[2] = 0.f;
coords[3] = 0.f;
shift[0] = 0.f;
shift[1] = 0.f;
return;
}
/* bound x */
if (coords[0] < bounds[0]) {
shift[0] = bounds[0] - coords[0];
coords[2] -= shift[0];
coords[0] = bounds[0];
} else
shift[0] = 0.f;
/* bound y */
if (coords[1] < bounds[1]) {
shift[1] = bounds[1] - coords[1];
coords[3] -= shift[1];
coords[1] = bounds[1];
} else
shift[1] = 0.f;
shift[2] = bounds[2] - coords[2];
shift[3] = bounds[3] - coords[3];
/* bound width/height */
coords[2] = MIN2(coords[2], bounds[2]);
coords[3] = MIN2(coords[3], bounds[3]);
/* bound x/y + width/height */
if ((coords[0] + coords[2]) > (bounds[0] + bounds[2])) {
coords[2] = (bounds[0] + bounds[2]) - coords[0];
}
if ((coords[1] + coords[3]) > (bounds[1] + bounds[3])) {
coords[3] = (bounds[1] + bounds[3]) - coords[1];
}
/* if outside the bounds */
if ((coords[0] + coords[2]) < bounds[0] ||
(coords[1] + coords[3]) < bounds[1]) {
coords[0] = 0.f;
coords[1] = 0.f;
coords[2] = 0.f;
coords[3] = 0.f;
return;
}
}
static INLINE void sync_size(float *src_loc, float *dst_loc)
{
src_loc[2] = MIN2(src_loc[2], dst_loc[2]);
src_loc[3] = MIN2(src_loc[3], dst_loc[3]);
dst_loc[2] = src_loc[2];
dst_loc[3] = src_loc[3];
}
static void renderer_copy_texture(struct xorg_renderer *r,
struct pipe_texture *src,
float sx1, float sy1,
float sx2, float sy2,
struct pipe_texture *dst,
float dx1, float dy1,
float dx2, float dy2)
{
struct pipe_context *pipe = r->pipe;
struct pipe_screen *screen = pipe->screen;
struct pipe_buffer *buf;
struct pipe_surface *dst_surf = screen->get_tex_surface(
screen, dst, 0, 0, 0,
PIPE_BUFFER_USAGE_GPU_WRITE);
struct pipe_framebuffer_state fb;
float s0, t0, s1, t1;
struct xorg_shader shader;
assert(src->width[0] != 0);
assert(src->height[0] != 0);
assert(dst->width[0] != 0);
assert(dst->height[0] != 0);
#if 1
s0 = sx1 / src->width[0];
s1 = sx2 / src->width[0];
t0 = sy1 / src->height[0];
t1 = sy2 / src->height[0];
#else
s0 = 0;
s1 = 1;
t0 = 0;
t1 = 1;
#endif
#if 0
debug_printf("copy texture src=[%f, %f, %f, %f], dst=[%f, %f, %f, %f], tex=[%f, %f, %f, %f]\n",
sx1, sy1, sx2, sy2, dx1, dy1, dx2, dy2,
s0, t0, s1, t1);
#endif
assert(screen->is_format_supported(screen, dst_surf->format,
PIPE_TEXTURE_2D,
PIPE_TEXTURE_USAGE_RENDER_TARGET,
0));
/* save state (restored below) */
cso_save_blend(r->cso);
cso_save_samplers(r->cso);
cso_save_sampler_textures(r->cso);
cso_save_framebuffer(r->cso);
cso_save_fragment_shader(r->cso);
cso_save_vertex_shader(r->cso);
cso_save_viewport(r->cso);
/* set misc state we care about */
{
struct pipe_blend_state blend;
memset(&blend, 0, sizeof(blend));
blend.rgb_src_factor = PIPE_BLENDFACTOR_ONE;
blend.alpha_src_factor = PIPE_BLENDFACTOR_ONE;
blend.rgb_dst_factor = PIPE_BLENDFACTOR_ZERO;
blend.alpha_dst_factor = PIPE_BLENDFACTOR_ZERO;
blend.colormask = PIPE_MASK_RGBA;
cso_set_blend(r->cso, &blend);
}
/* sampler */
{
struct pipe_sampler_state sampler;
memset(&sampler, 0, sizeof(sampler));
sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
sampler.normalized_coords = 1;
cso_single_sampler(r->cso, 0, &sampler);
cso_single_sampler_done(r->cso);
}
set_viewport(r, dst_surf->width, dst_surf->height, Y0_TOP);
/* texture */
cso_set_sampler_textures(r->cso, 1, &src);
renderer_bind_rasterizer(r);
/* shaders */
shader = xorg_shaders_get(r->shaders,
VS_COMPOSITE,
FS_COMPOSITE);
cso_set_vertex_shader_handle(r->cso, shader.vs);
cso_set_fragment_shader_handle(r->cso, shader.fs);
/* drawing dest */
memset(&fb, 0, sizeof(fb));
fb.width = dst_surf->width;
fb.height = dst_surf->height;
fb.nr_cbufs = 1;
fb.cbufs[0] = dst_surf;
{
int i;
for (i = 1; i < PIPE_MAX_COLOR_BUFS; ++i)
fb.cbufs[i] = 0;
}
cso_set_framebuffer(r->cso, &fb);
setup_vs_constant_buffer(r, fb.width, fb.height);
setup_fs_constant_buffer(r);
/* draw quad */
buf = setup_vertex_data_tex(r,
dx1, dy1,
dx2, dy2,
s0, t0, s1, t1,
0.0f);
if (buf) {
util_draw_vertex_buffer(r->pipe, buf, 0,
PIPE_PRIM_TRIANGLE_FAN,
4, /* verts */
2); /* attribs/vert */
pipe_buffer_reference(&buf, NULL);
}
/* restore state we changed */
cso_restore_blend(r->cso);
cso_restore_samplers(r->cso);
cso_restore_sampler_textures(r->cso);
cso_restore_framebuffer(r->cso);
cso_restore_vertex_shader(r->cso);
cso_restore_fragment_shader(r->cso);
cso_restore_viewport(r->cso);
pipe_surface_reference(&dst_surf, NULL);
}
static struct pipe_texture *
create_sampler_texture(struct xorg_renderer *r,
struct pipe_texture *src)
{
enum pipe_format format;
struct pipe_context *pipe = r->pipe;
struct pipe_screen *screen = pipe->screen;
struct pipe_texture *pt;
struct pipe_texture templ;
pipe->flush(pipe, PIPE_FLUSH_RENDER_CACHE, NULL);
/* the coming in texture should already have that invariance */
debug_assert(screen->is_format_supported(screen, src->format,
PIPE_TEXTURE_2D,
PIPE_TEXTURE_USAGE_SAMPLER, 0));
format = src->format;
memset(&templ, 0, sizeof(templ));
templ.target = PIPE_TEXTURE_2D;
templ.format = format;
templ.last_level = 0;
templ.width[0] = src->width[0];
templ.height[0] = src->height[0];
templ.depth[0] = 1;
pf_get_block(format, &templ.block);
templ.tex_usage = PIPE_TEXTURE_USAGE_SAMPLER;
pt = screen->texture_create(screen, &templ);
debug_assert(!pt || pipe_is_referenced(&pt->reference));
if (!pt)
return NULL;
{
/* copy source framebuffer surface into texture */
struct pipe_surface *ps_read = screen->get_tex_surface(
screen, src, 0, 0, 0, PIPE_BUFFER_USAGE_GPU_READ);
struct pipe_surface *ps_tex = screen->get_tex_surface(
screen, pt, 0, 0, 0, PIPE_BUFFER_USAGE_GPU_WRITE );
pipe->surface_copy(pipe,
ps_tex, /* dest */
0, 0, /* destx/y */
ps_read,
0, 0, src->width[0], src->height[0]);
pipe_surface_reference(&ps_read, NULL);
pipe_surface_reference(&ps_tex, NULL);
}
return pt;
}
void renderer_copy_pixmap(struct xorg_renderer *r,
struct exa_pixmap_priv *dst_priv, int dx, int dy,
struct exa_pixmap_priv *src_priv, int sx, int sy,
int width, int height)
{
float dst_loc[4], src_loc[4];
float dst_bounds[4], src_bounds[4];
float src_shift[4], dst_shift[4], shift[4];
struct pipe_texture *dst = dst_priv->tex;
struct pipe_texture *src = src_priv->tex;
if (r->pipe->is_texture_referenced(r->pipe, src, 0, 0) &
PIPE_REFERENCED_FOR_WRITE)
r->pipe->flush(r->pipe, PIPE_FLUSH_RENDER_CACHE, NULL);
dst_loc[0] = dx;
dst_loc[1] = dy;
dst_loc[2] = width;
dst_loc[3] = height;
dst_bounds[0] = 0.f;
dst_bounds[1] = 0.f;
dst_bounds[2] = dst->width[0];
dst_bounds[3] = dst->height[0];
src_loc[0] = sx;
src_loc[1] = sy;
src_loc[2] = width;
src_loc[3] = height;
src_bounds[0] = 0.f;
src_bounds[1] = 0.f;
src_bounds[2] = src->width[0];
src_bounds[3] = src->height[0];
bound_rect(src_loc, src_bounds, src_shift);
bound_rect(dst_loc, dst_bounds, dst_shift);
shift[0] = src_shift[0] - dst_shift[0];
shift[1] = src_shift[1] - dst_shift[1];
if (shift[0] < 0)
shift_rectx(src_loc, src_bounds, -shift[0]);
else
shift_rectx(dst_loc, dst_bounds, shift[0]);
if (shift[1] < 0)
shift_recty(src_loc, src_bounds, -shift[1]);
else
shift_recty(dst_loc, dst_bounds, shift[1]);
sync_size(src_loc, dst_loc);
if (src_loc[2] >= 0 && src_loc[3] >= 0 &&
dst_loc[2] >= 0 && dst_loc[3] >= 0) {
struct pipe_texture *temp_src = src;
if (src == dst)
temp_src = create_sampler_texture(r, src);
renderer_copy_texture(r,
temp_src,
src_loc[0],
src_loc[1],
src_loc[0] + src_loc[2],
src_loc[1] + src_loc[3],
dst,
dst_loc[0],
dst_loc[1],
dst_loc[0] + dst_loc[2],
dst_loc[1] + dst_loc[3]);
if (src == dst)
pipe_texture_reference(&temp_src, NULL);
}
}
void renderer_draw_solid_rect(struct xorg_renderer *r,
int x0, int y0,
int x1, int y1,
float *color)
{
struct pipe_context *pipe = r->pipe;
struct pipe_buffer *buf = 0;
/* 1st vertex */
setup_vertex0(r->vertices2[0], x0, y0, color);
/* 2nd vertex */
setup_vertex0(r->vertices2[1], x1, y0, color);
/* 3rd vertex */
setup_vertex0(r->vertices2[2], x1, y1, color);
/* 4th vertex */
setup_vertex0(r->vertices2[3], x0, y1, color);
buf = pipe_user_buffer_create(pipe->screen,
r->vertices2,
sizeof(r->vertices2));
if (buf) {
util_draw_vertex_buffer(pipe, buf, 0,
PIPE_PRIM_TRIANGLE_FAN,
4, /* verts */
2); /* attribs/vert */
pipe_buffer_reference(&buf, NULL);
}
}
void renderer_draw_textures(struct xorg_renderer *r,
int *pos,
int width, int height,
struct pipe_texture **textures,
int num_textures)
{
struct pipe_context *pipe = r->pipe;
struct pipe_buffer *buf = 0;
switch(num_textures) {
case 1:
buf = setup_vertex_data1(r,
pos[0], pos[1], /* src */
pos[4], pos[5], /* dst */
width, height,
textures[0]);
break;
case 2:
buf = setup_vertex_data2(r,
pos[0], pos[1], /* src */
pos[2], pos[3], /* mask */
pos[4], pos[5], /* dst */
width, height,
textures[0], textures[1]);
break;
default:
debug_assert(!"Unsupported number of textures");
break;
}
if (buf) {
int num_attribs = 1; /*pos*/
num_attribs += num_textures;
util_draw_vertex_buffer(pipe, buf, 0,
PIPE_PRIM_TRIANGLE_FAN,
4, /* verts */
num_attribs); /* attribs/vert */
pipe_buffer_reference(&buf, NULL);
}
}

View file

@ -0,0 +1,53 @@
#ifndef XORG_RENDERER_H
#define XORG_RENDERER_H
#include "pipe/p_context.h"
#include "pipe/p_state.h"
struct xorg_shaders;
struct exa_pixmap_priv;
struct xorg_renderer {
struct pipe_context *pipe;
struct cso_context *cso;
struct xorg_shaders *shaders;
struct pipe_constant_buffer vs_const_buffer;
struct pipe_constant_buffer fs_const_buffer;
/* we should combine these two */
float vertices2[4][2][4];
float vertices3[4][3][4];
};
struct xorg_renderer *renderer_create(struct pipe_context *pipe);
void renderer_destroy(struct xorg_renderer *renderer);
void renderer_bind_framebuffer(struct xorg_renderer *r,
struct exa_pixmap_priv *priv);
void renderer_bind_viewport(struct xorg_renderer *r,
struct exa_pixmap_priv *dst);
void renderer_bind_rasterizer(struct xorg_renderer *r);
void renderer_set_constants(struct xorg_renderer *r,
int shader_type,
const float *buffer,
int size);
void renderer_copy_pixmap(struct xorg_renderer *r,
struct exa_pixmap_priv *dst_priv, int dx, int dy,
struct exa_pixmap_priv *src_priv, int sx, int sy,
int width, int height);
void renderer_draw_solid_rect(struct xorg_renderer *r,
int x0, int y0,
int x1, int y1,
float *color);
void renderer_draw_textures(struct xorg_renderer *r,
int *pos,
int width, int height,
struct pipe_texture **textures,
int num_textures);
#endif

View file

@ -51,6 +51,8 @@
#define DRV_ERROR(msg) xf86DrvMsg(pScrn->scrnIndex, X_ERROR, msg);
struct exa_context;
typedef struct
{
int lastInstance;
@ -92,7 +94,7 @@ typedef struct _modesettingRec
boolean ds_depth_bits_last;
/* exa */
void *exa;
struct exa_context *exa;
Bool noEvict;
Bool debug_fallback;

View file

@ -4,10 +4,34 @@
#include <X11/extensions/Xv.h>
#include <fourcc.h>
#include "xorg_exa.h"
#include "xorg_renderer.h"
#include "pipe/p_screen.h"
#include "pipe/p_inlines.h"
/*XXX get these from pipe's texture limits */
#define IMAGE_MAX_WIDTH 2048
#define IMAGE_MAX_HEIGHT 2048
#define RES_720P_X 1280
#define RES_720P_Y 720
/* The ITU-R BT.601 conversion matrix for SDTV. */
static const float bt_601[] = {
1.0, 0.0, 1.4075,
1.0, -0.3455, -0.7169,
1.0, 1.7790, 0.
};
/* The ITU-R BT.709 conversion matrix for HDTV. */
static const float bt_709[] = {
1.0, 0.0, 1.581,
1.0, -0.1881, -0.47,
1.0, 1.8629, 0.
};
#define MAKE_ATOM(a) MakeAtom(a, sizeof(a) - 1, TRUE)
static Atom xvBrightness, xvContrast;
@ -39,10 +63,17 @@ static XF86ImageRec Images[NUM_IMAGES] = {
};
struct xorg_xv_port_priv {
struct xorg_renderer *r;
RegionRec clip;
int brightness;
int contrast;
int current_set;
/* juggle two sets of seperate Y, U and V
* textures */
struct pipe_texture *yuv[2][3];
};
@ -106,6 +137,225 @@ query_best_size(ScrnInfoPtr pScrn,
*p_h = drw_h;
}
static INLINE struct pipe_texture *
create_component_texture(struct pipe_context *pipe,
int width, int height)
{
struct pipe_screen *screen = pipe->screen;
struct pipe_texture *tex = 0;
struct pipe_texture templ;
memset(&templ, 0, sizeof(templ));
templ.target = PIPE_TEXTURE_2D;
templ.format = PIPE_FORMAT_L8_UNORM;
templ.last_level = 0;
templ.width[0] = width;
templ.height[0] = height;
templ.depth[0] = 1;
pf_get_block(PIPE_FORMAT_L8_UNORM, &templ.block);
templ.tex_usage = PIPE_TEXTURE_USAGE_SAMPLER;
tex = screen->texture_create(screen, &templ);
return tex;
}
static int
check_yuv_textures(struct xorg_xv_port_priv *priv, int width, int height)
{
struct pipe_texture **dst = priv->yuv[priv->current_set];
if (!dst[0] ||
dst[0]->width[0] != width ||
dst[0]->height[0] != height) {
pipe_texture_reference(&dst[0], NULL);
}
if (!dst[1] ||
dst[1]->width[0] != width ||
dst[1]->height[0] != height) {
pipe_texture_reference(&dst[1], NULL);
}
if (!dst[2] ||
dst[2]->width[0] != width ||
dst[2]->height[0] != height) {
pipe_texture_reference(&dst[2], NULL);
}
if (!dst[0])
dst[0] = create_component_texture(priv->r->pipe, width, height);
if (!dst[1])
dst[1] = create_component_texture(priv->r->pipe, width, height);
if (!dst[2])
dst[2] = create_component_texture(priv->r->pipe, width, height);
if (!dst[0] || !dst[1] || !dst[2])
return BadAlloc;
return Success;
}
static void
copy_packed_data(ScrnInfoPtr pScrn,
struct xorg_xv_port_priv *port,
int id,
unsigned char *buf,
int srcPitch,
int left,
int top,
int w, int h)
{
unsigned char *src;
int i, j;
struct pipe_texture **dst = port->yuv[port->current_set];
struct pipe_transfer *ytrans, *utrans, *vtrans;
struct pipe_screen *screen = port->r->pipe->screen;
char *ymap, *vmap, *umap;
unsigned char y1, y2, u, v;
int yidx, uidx, vidx;
src = buf + (top * srcPitch) + (left << 1);
ytrans = screen->get_tex_transfer(screen, dst[0],
0, 0, 0,
PIPE_TRANSFER_WRITE,
left, top, w, h);
utrans = screen->get_tex_transfer(screen, dst[1],
0, 0, 0,
PIPE_TRANSFER_WRITE,
left, top, w, h);
vtrans = screen->get_tex_transfer(screen, dst[2],
0, 0, 0,
PIPE_TRANSFER_WRITE,
left, top, w, h);
ymap = screen->transfer_map(screen, ytrans);
umap = screen->transfer_map(screen, utrans);
vmap = screen->transfer_map(screen, vtrans);
switch (id) {
case FOURCC_YV12: {
int y_array_size = w * h;
for (i = 0; i < w; ++i) {
for (j = 0; i < h; ++j) {
/*XXX use src? */
y1 = buf[j*w + i];
u = buf[(j/2) * (w/2) + i/2 + y_array_size];
v = buf[(j/2) * (w/2) + i/2 + y_array_size + y_array_size/4];
ymap[yidx++] = y1;
umap[uidx++] = u;
vmap[vidx++] = v;
}
}
}
break;
case FOURCC_YUY2:
for (j = 0; j < h; ++j) {
for (i = 0; i < w; ++i) {
/* extracting two pixels */
y1 = buf[0];
u = buf[1];
y2 = buf[2];
v = buf[3];
ymap[yidx++] = y1;
ymap[yidx++] = y2;
umap[uidx++] = u;
umap[uidx++] = u;
vmap[vidx++] = v;
vmap[vidx++] = v;
}
}
break;
default:
debug_assert(!"Unsupported yuv format!");
break;
}
screen->transfer_unmap(screen, ytrans);
screen->transfer_unmap(screen, utrans);
screen->transfer_unmap(screen, vtrans);
screen->tex_transfer_destroy(ytrans);
screen->tex_transfer_destroy(utrans);
screen->tex_transfer_destroy(vtrans);
}
static void
setup_video_constants(struct xorg_renderer *r, boolean hdtv)
{
struct pipe_context *pipe = r->pipe;
const int param_bytes = 9 * sizeof(float);
struct pipe_constant_buffer *cbuf = &r->vs_const_buffer;
pipe_buffer_reference(&cbuf->buffer, NULL);
cbuf->buffer = pipe_buffer_create(pipe->screen, 16,
PIPE_BUFFER_USAGE_CONSTANT,
param_bytes);
if (cbuf->buffer) {
const float *video_constants = (hdtv) ? bt_709 : bt_601;
pipe_buffer_write(pipe->screen, cbuf->buffer,
0, param_bytes, video_constants);
}
pipe->set_constant_buffer(pipe, PIPE_SHADER_FRAGMENT, 0, cbuf);
}
static int
display_video(ScrnInfoPtr pScrn, struct xorg_xv_port_priv *pPriv, int id,
RegionPtr dstRegion,
short width, short height,
int x1, int y1, int x2, int y2,
short src_w, short src_h, short drw_w, short drw_h,
PixmapPtr pPixmap)
{
BoxPtr pbox;
int nbox;
int dxo, dyo;
Bool hdtv;
float tc0[2], tc1[2], tc2[2];
hdtv = ((src_w >= RES_720P_X) && (src_h >= RES_720P_Y));
setup_video_constants(pPriv->r, hdtv);
REGION_TRANSLATE(pScrn->pScreen, dstRegion, -pPixmap->screen_x,
-pPixmap->screen_y);
dxo = dstRegion->extents.x1;
dyo = dstRegion->extents.y1;
pbox = REGION_RECTS(dstRegion);
nbox = REGION_NUM_RECTS(dstRegion);
while (nbox--) {
int box_x1 = pbox->x1;
int box_y1 = pbox->y1;
int box_x2 = pbox->x2;
int box_y2 = pbox->y2;
tc0[0] = (double) (box_x1 - dxo) / (double) drw_w; /* u0 */
tc0[1] = (double) (box_y1 - dyo) / (double) drw_h; /* v0 */
tc1[0] = (double) (box_x2 - dxo) / (double) drw_w; /* u1 */
tc1[1] = tc0[1];
tc2[0] = tc0[0];
tc2[1] = (double) (box_y2 - dyo) / (double) drw_h; /* v1 */
#if 0
x = box_x1;
y = box_y1;
w = box_x2 - box_x1;
h = box_y2 - box_y1;
pbox++;
draw_yuv(pScrn, x, y, w, h, &src, 1, FALSE,
0, tc0, tc1, tc2, 1,
pPriv->conversionData);
#endif
}
DamageDamageRegion(&pPixmap->drawable, dstRegion);
return TRUE;
}
static int
put_image(ScrnInfoPtr pScrn,
short src_x, short src_y,
@ -117,7 +367,57 @@ put_image(ScrnInfoPtr pScrn,
Bool sync, RegionPtr clipBoxes, pointer data,
DrawablePtr pDraw)
{
return 0;
struct xorg_xv_port_priv *pPriv = (struct xorg_xv_port_priv *) data;
ScreenPtr pScreen = screenInfo.screens[pScrn->scrnIndex];
PixmapPtr pPixmap;
INT32 x1, x2, y1, y2;
int srcPitch;
BoxRec dstBox;
int ret;
/* Clip */
x1 = src_x;
x2 = src_x + src_w;
y1 = src_y;
y2 = src_y + src_h;
dstBox.x1 = drw_x;
dstBox.x2 = drw_x + drw_w;
dstBox.y1 = drw_y;
dstBox.y2 = drw_y + drw_h;
if (!xf86XVClipVideoHelper(&dstBox, &x1, &x2, &y1, &y2, clipBoxes,
width, height))
return Success;
switch (id) {
case FOURCC_UYVY:
case FOURCC_YUY2:
default:
srcPitch = width << 1;
break;
}
ret = check_yuv_textures(pPriv, width, height);
if (ret)
return ret;
copy_packed_data(pScrn, pPriv, id, buf, srcPitch,
src_x, src_y, width, height);
if (pDraw->type == DRAWABLE_WINDOW) {
pPixmap = (*pScreen->GetWindowPixmap)((WindowPtr)pDraw);
} else {
pPixmap = (PixmapPtr)pDraw;
}
display_video(pScrn, pPriv, id, clipBoxes, width, height,
x1, y1, x2, y2,
src_w, src_h, drw_w, drw_h, pPixmap);
pPriv->current_set = (pPriv->current_set + 1) & 1;
return Success;
}
static int
@ -152,10 +452,8 @@ query_image_attributes(ScrnInfoPtr pScrn,
}
static struct xorg_xv_port_priv *
port_priv_create(ScreenPtr pScreen)
port_priv_create(struct xorg_renderer *r)
{
/*ScrnInfoPtr pScrn = xf86Screens[pScreen->myNum];*/
/*modesettingPtr ms = modesettingPTR(pScrn);*/
struct xorg_xv_port_priv *priv = NULL;
priv = calloc(1, sizeof(struct xorg_xv_port_priv));
@ -163,16 +461,20 @@ port_priv_create(ScreenPtr pScreen)
if (!priv)
return NULL;
priv->r = r;
REGION_NULL(pScreen, &priv->clip);
debug_assert(priv && priv->r);
return priv;
}
static XF86VideoAdaptorPtr
xorg_setup_textured_adapter(ScreenPtr pScreen)
{
/*ScrnInfoPtr pScrn = xf86Screens[pScreen->myNum];*/
/*modesettingPtr ms = modesettingPTR(pScrn);*/
ScrnInfoPtr pScrn = xf86Screens[pScreen->myNum];
modesettingPtr ms = modesettingPTR(pScrn);
XF86VideoAdaptorPtr adapt;
XF86AttributePtr attrs;
DevUnion *dev_unions;
@ -181,6 +483,9 @@ xorg_setup_textured_adapter(ScreenPtr pScreen)
nattributes = NUM_TEXTURED_ATTRIBUTES;
debug_assert(ms->exa);
debug_assert(ms->exa->renderer);
adapt = calloc(1, sizeof(XF86VideoAdaptorRec));
dev_unions = calloc(nports, sizeof(DevUnion));
attrs = calloc(nattributes, sizeof(XF86AttributeRec));
@ -218,7 +523,7 @@ xorg_setup_textured_adapter(ScreenPtr pScreen)
for (i = 0; i < nports; i++) {
struct xorg_xv_port_priv *priv =
port_priv_create(pScreen);
port_priv_create(ms->exa->renderer);
adapt->pPortPrivates[i].ptr = (pointer) (priv);
adapt->nPorts++;