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hud: add GALLIUM_HUD_OPACITY envvar
GALLIUM_HUD_OPACITY can be used with a % value from 0 to 100, to specify the opacity of the gallium hud background. Signed-off-by: Italo Nicola <italonicola@collabora.com> Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com> Reviewed-by: Gert Wollny <gert.wollny@collabora.com> Tested-by: Chris Healy <healych@amazon.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20339>
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2 changed files with 8 additions and 1 deletions
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@ -730,6 +730,10 @@ Gallium environment variables
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control default visibility, defaults to true.
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.. envvar:: GALLIUM_HUD_OPACITY
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control background opacity as an integer percentage (1-100), defaults to 66%.
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.. envvar:: GALLIUM_HUD_TOGGLE_SIGNAL
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toggle visibility via user specified signal. Especially useful to
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@ -71,11 +71,13 @@
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#define HUD_DEFAULT_VISIBILITY TRUE
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#define HUD_DEFAULT_SCALE 1
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#define HUD_DEFAULT_ROTATION 0
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#define HUD_DEFAULT_OPACITY 66
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/* Control the visibility of all HUD contexts */
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static boolean huds_visible = HUD_DEFAULT_VISIBILITY;
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static int hud_scale = HUD_DEFAULT_SCALE;
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static int hud_rotate = HUD_DEFAULT_ROTATION;
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static float hud_opacity = HUD_DEFAULT_OPACITY / 100.0f;
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#if DETECT_OS_UNIX
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static void
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@ -593,7 +595,7 @@ hud_draw_results(struct hud_context *hud, struct pipe_resource *tex)
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hud->constants.color[0] = 0;
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hud->constants.color[1] = 0;
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hud->constants.color[2] = 0;
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hud->constants.color[3] = 0.666f;
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hud->constants.color[3] = hud_opacity;
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hud->constants.translate[0] = 0;
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hud->constants.translate[1] = 0;
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hud->constants.scale[0] = hud_scale;
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@ -1936,6 +1938,7 @@ hud_create(struct cso_context *cso, struct hud_context *share,
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memset(&action, 0, sizeof(action));
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#endif
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huds_visible = debug_get_bool_option("GALLIUM_HUD_VISIBLE", !emulate_libgl_show_fps);
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hud_opacity = debug_get_num_option("GALLIUM_HUD_OPACITY", HUD_DEFAULT_OPACITY) / 100.0f;
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hud_scale = debug_get_num_option("GALLIUM_HUD_SCALE", HUD_DEFAULT_SCALE);
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hud_rotate = debug_get_num_option("GALLIUM_HUD_ROTATION", HUD_DEFAULT_ROTATION) % 360;
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if (hud_rotate < 0) {
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