mesa: update/remove display list comments

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
This commit is contained in:
Brian Paul 2013-12-04 09:45:38 -07:00
parent 483dc973c4
commit 314ccf6901

View file

@ -555,9 +555,9 @@ union uint64_pair
/**
* How many nodes to allocate at a time.
*
* \note Reduced now that we hold vertices etc. elsewhere.
* How many nodes to allocate at a time. Note that bulk vertex data
* from glBegin/glVertex/glEnd primitives will typically wind up in
* a VBO, and not directly in the display list itself.
*/
#define BLOCK_SIZE 256
@ -573,14 +573,9 @@ static GLuint InstSize[OPCODE_END_OF_LIST + 1];
void mesa_print_display_list(GLuint list);
/**********************************************************************/
/***** Private *****/
/**********************************************************************/
/**
* Make an empty display list. This is used by glGenLists() to
* reserve display list IDs.
* Allocate a gl_display_list object with an initial block of storage.
* \param count how many display list nodes/tokes to allocate
*/
static struct gl_display_list *
make_list(GLuint name, GLuint count)
@ -874,12 +869,6 @@ translate_id(GLsizei n, GLenum type, const GLvoid * list)
}
/**********************************************************************/
/***** Public *****/
/**********************************************************************/
/**
* Wrapper for _mesa_unpack_image/bitmap() that handles pixel buffer objects.
* If width < 0 or height < 0 or format or type are invalid we'll just