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mesa: update/remove display list comments
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
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1 changed files with 5 additions and 16 deletions
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@ -555,9 +555,9 @@ union uint64_pair
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/**
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* How many nodes to allocate at a time.
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*
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* \note Reduced now that we hold vertices etc. elsewhere.
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* How many nodes to allocate at a time. Note that bulk vertex data
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* from glBegin/glVertex/glEnd primitives will typically wind up in
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* a VBO, and not directly in the display list itself.
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*/
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#define BLOCK_SIZE 256
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@ -573,14 +573,9 @@ static GLuint InstSize[OPCODE_END_OF_LIST + 1];
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void mesa_print_display_list(GLuint list);
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/**********************************************************************/
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/***** Private *****/
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/**********************************************************************/
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/**
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* Make an empty display list. This is used by glGenLists() to
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* reserve display list IDs.
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* Allocate a gl_display_list object with an initial block of storage.
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* \param count how many display list nodes/tokes to allocate
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*/
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static struct gl_display_list *
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make_list(GLuint name, GLuint count)
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@ -874,12 +869,6 @@ translate_id(GLsizei n, GLenum type, const GLvoid * list)
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}
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/**********************************************************************/
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/***** Public *****/
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/**********************************************************************/
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/**
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* Wrapper for _mesa_unpack_image/bitmap() that handles pixel buffer objects.
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* If width < 0 or height < 0 or format or type are invalid we'll just
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