st/nine: use get_pipe_acquire/release when possible

Use the acquire/release semantic when we don't need
to wait for any pending command.

Signed-off-by: Axel Davy <axel.davy@ens.fr>
This commit is contained in:
Axel Davy 2016-11-12 23:36:35 +01:00
parent 22f6d6fbd2
commit 31262bbce0
8 changed files with 34 additions and 16 deletions

View file

@ -455,7 +455,6 @@ NineBaseTexture9_CreatePipeResource( struct NineBaseTexture9 *This,
if (!res)
return D3DERR_OUTOFVIDEOMEMORY;
This->base.resource = res;
pipe = NineDevice9_GetPipe(This->base.base.device);
if (old && CopyData) { /* Don't return without releasing old ! */
struct pipe_box box;
@ -470,6 +469,8 @@ NineBaseTexture9_CreatePipeResource( struct NineBaseTexture9 *This,
box.height = u_minify(templ.height0, l);
box.depth = u_minify(templ.depth0, l);
pipe = nine_context_get_pipe_acquire(This->base.base.device);
for (; l <= templ.last_level; ++l, ++m) {
pipe->resource_copy_region(pipe,
res, l, 0, 0, 0,
@ -478,6 +479,8 @@ NineBaseTexture9_CreatePipeResource( struct NineBaseTexture9 *This,
box.height = u_minify(box.height, 1);
box.depth = u_minify(box.depth, 1);
}
nine_context_get_pipe_release(This->base.base.device);
}
pipe_resource_reference(&old, NULL);
@ -574,8 +577,9 @@ NineBaseTexture9_UpdateSamplerView( struct NineBaseTexture9 *This,
templ.swizzle_a = swizzle[3];
templ.target = resource->target;
pipe = NineDevice9_GetPipe(This->base.base.device);
pipe = nine_context_get_pipe_acquire(This->base.base.device);
This->view[sRGB] = pipe->create_sampler_view(pipe, resource, &templ);
nine_context_get_pipe_release(This->base.base.device);
DBG("sampler view = %p(resource = %p)\n", This->view[sRGB], resource);

View file

@ -327,11 +327,13 @@ NineBuffer9_Unlock( struct NineBuffer9 *This )
if (This->base.pool != D3DPOOL_MANAGED) {
pipe = This->maps[This->nmaps].is_pipe_secondary ?
device->pipe_secondary :
NineDevice9_GetPipe(device);
nine_context_get_pipe_acquire(device);
pipe->transfer_unmap(pipe, This->maps[This->nmaps].transfer);
/* We need to flush in case the driver does implicit copies */
if (This->maps[This->nmaps].is_pipe_secondary)
pipe->flush(pipe, NULL, 0);
else
nine_context_get_pipe_release(device);
} else {
BASEBUF_REGISTER_UPDATE(This);
}

View file

@ -2678,11 +2678,13 @@ CSMT_ITEM_NO_WAIT(nine_context_blit,
struct pipe_query *
nine_context_create_query(struct NineDevice9 *device, unsigned query_type)
{
struct nine_context *context = &device->context;
struct pipe_context *pipe;
struct pipe_query *res;
if (device->csmt_active)
nine_csmt_process(device);
return context->pipe->create_query(context->pipe, query_type, 0);
pipe = nine_context_get_pipe_acquire(device);
res = pipe->create_query(pipe, query_type, 0);
nine_context_get_pipe_release(device);
return res;
}
CSMT_ITEM_DO_WAIT(nine_context_destroy_query,
@ -3146,7 +3148,7 @@ update_vertex_elements_sw(struct NineDevice9 *device)
static void
update_vertex_buffers_sw(struct NineDevice9 *device, int start_vertice, int num_vertices)
{
struct pipe_context *pipe = NineDevice9_GetPipe(device);
struct pipe_context *pipe = nine_context_get_pipe_acquire(device);
struct pipe_context *pipe_sw = device->pipe_sw;
struct nine_state *state = &device->state;
struct nine_state_sw_internal *sw_internal = &device->state_sw_internal;
@ -3194,6 +3196,7 @@ update_vertex_buffers_sw(struct NineDevice9 *device, int start_vertice, int num_
pipe_sw->set_vertex_buffers(pipe_sw, i, 1, NULL);
}
}
nine_context_get_pipe_release(device);
}
static void
@ -3371,7 +3374,7 @@ void
nine_state_after_draw_sw(struct NineDevice9 *device)
{
struct nine_state_sw_internal *sw_internal = &device->state_sw_internal;
struct pipe_context *pipe = NineDevice9_GetPipe(device);
struct pipe_context *pipe = nine_context_get_pipe_acquire(device);
struct pipe_context *pipe_sw = device->pipe_sw;
int i;
@ -3381,6 +3384,7 @@ nine_state_after_draw_sw(struct NineDevice9 *device)
pipe->transfer_unmap(pipe, sw_internal->transfers_so[i]);
sw_internal->transfers_so[i] = NULL;
}
nine_context_get_pipe_release(device);
}
void

View file

@ -51,7 +51,6 @@ NinePixelShader9_ctor( struct NinePixelShader9 *This,
return D3D_OK;
}
device = This->base.device;
pipe = NineDevice9_GetPipe(device);
info.type = PIPE_SHADER_FRAGMENT;
info.byte_code = pFunction;
@ -63,7 +62,9 @@ NinePixelShader9_ctor( struct NinePixelShader9 *This,
info.projected = 0;
info.process_vertices = false;
pipe = nine_context_get_pipe_acquire(device);
hr = nine_translate_shader(device, &info, pipe);
nine_context_get_pipe_release(device);
if (FAILED(hr))
return hr;
This->byte_code.version = info.version;

View file

@ -194,8 +194,9 @@ NineSurface9_ctor( struct NineSurface9 *This,
/* TODO: investigate what else exactly needs to be cleared */
if (This->base.resource && (pDesc->Usage & D3DUSAGE_RENDERTARGET)) {
surf = NineSurface9_GetSurface(This, 0);
pipe = NineDevice9_GetPipe(pParams->device);
pipe = nine_context_get_pipe_acquire(pParams->device);
pipe->clear_render_target(pipe, surf, &rgba, 0, 0, pDesc->Width, pDesc->Height, false);
nine_context_get_pipe_release(pParams->device);
}
NineSurface9_Dump(This);
@ -225,7 +226,7 @@ NineSurface9_dtor( struct NineSurface9 *This )
struct pipe_surface *
NineSurface9_CreatePipeSurface( struct NineSurface9 *This, const int sRGB )
{
struct pipe_context *pipe = NineDevice9_GetPipe(This->base.base.device);
struct pipe_context *pipe;
struct pipe_screen *screen = NineDevice9_GetScreen(This->base.base.device);
struct pipe_resource *resource = This->base.resource;
struct pipe_surface templ;
@ -245,7 +246,9 @@ NineSurface9_CreatePipeSurface( struct NineSurface9 *This, const int sRGB )
templ.u.tex.first_layer = This->layer;
templ.u.tex.last_layer = This->layer;
pipe = nine_context_get_pipe_acquire(This->base.base.device);
This->surface[sRGB] = pipe->create_surface(pipe, resource, &templ);
nine_context_get_pipe_release(This->base.base.device);
assert(This->surface[sRGB]);
return This->surface[sRGB];
}
@ -509,8 +512,9 @@ NineSurface9_UnlockRect( struct NineSurface9 *This )
DBG("This=%p lock_count=%u\n", This, This->lock_count);
user_assert(This->lock_count, D3DERR_INVALIDCALL);
if (This->transfer) {
pipe = NineDevice9_GetPipe(This->base.base.device);
pipe = nine_context_get_pipe_acquire(This->base.base.device);
pipe->transfer_unmap(pipe, This->transfer);
nine_context_get_pipe_release(This->base.base.device);
This->transfer = NULL;
}
--This->lock_count;

View file

@ -90,7 +90,7 @@ D3DWindowBuffer_create(struct NineSwapChain9 *This,
int for_frontbuffer_reading)
{
D3DWindowBuffer *ret;
struct pipe_context *pipe = NineDevice9_GetPipe(This->base.device);
struct pipe_context *pipe = nine_context_get_pipe_acquire(This->base.device);
struct winsys_handle whandle;
int stride, dmaBufFd;
HRESULT hr;
@ -103,6 +103,7 @@ D3DWindowBuffer_create(struct NineSwapChain9 *This,
PIPE_HANDLE_USAGE_WRITE :
PIPE_HANDLE_USAGE_EXPLICIT_FLUSH |
PIPE_HANDLE_USAGE_READ);
nine_context_get_pipe_release(This->base.device);
stride = whandle.stride;
dmaBufFd = whandle.handle;
hr = ID3DPresent_NewD3DWindowBufferFromDmaBuf(This->present,

View file

@ -56,7 +56,6 @@ NineVertexShader9_ctor( struct NineVertexShader9 *This,
}
device = This->base.device;
pipe = NineDevice9_GetPipe(device);
info.type = PIPE_SHADER_VERTEX;
info.byte_code = pFunction;
@ -70,6 +69,7 @@ NineVertexShader9_ctor( struct NineVertexShader9 *This,
info.swvp_on = !!(device->params.BehaviorFlags & D3DCREATE_SOFTWARE_VERTEXPROCESSING);
info.process_vertices = false;
pipe = nine_context_get_pipe_acquire(device);
hr = nine_translate_shader(device, &info, pipe);
if (hr == D3DERR_INVALIDCALL &&
(device->params.BehaviorFlags & D3DCREATE_MIXED_VERTEXPROCESSING)) {
@ -77,6 +77,7 @@ NineVertexShader9_ctor( struct NineVertexShader9 *This,
info.swvp_on = true;
hr = nine_translate_shader(device, &info, pipe);
}
nine_context_get_pipe_release(device);
if (hr == D3DERR_INVALIDCALL)
ERR("Encountered buggy shader\n");
if (FAILED(hr))

View file

@ -344,9 +344,10 @@ NineVolume9_UnlockBox( struct NineVolume9 *This )
DBG("This=%p lock_count=%u\n", This, This->lock_count);
user_assert(This->lock_count, D3DERR_INVALIDCALL);
if (This->transfer) {
pipe = NineDevice9_GetPipe(This->base.device);
pipe = nine_context_get_pipe_acquire(This->base.device);
pipe->transfer_unmap(pipe, This->transfer);
This->transfer = NULL;
nine_context_get_pipe_release(This->base.device);
}
--This->lock_count;