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zink: unify more resource bind count tracking code
we want to avoid updating these values when possible in order to reduce overhead, which means that if a descriptor is being replaced, it should be updated only if the replacement is not the same resource Reviewed-by: Dave Airlie <airlied@redhat.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11093>
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parent
91d2fc191f
commit
3108344403
1 changed files with 76 additions and 43 deletions
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@ -816,6 +816,7 @@ static inline void
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update_res_bind_count(struct zink_context *ctx, struct zink_resource *res, bool is_compute, bool decrement)
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{
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if (decrement) {
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assert(res->bind_count[is_compute]);
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if (!--res->bind_count[is_compute])
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_mesa_set_remove_key(ctx->need_barriers[is_compute], res);
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} else
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@ -930,6 +931,15 @@ zink_set_inlinable_constants(struct pipe_context *pctx,
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ctx->inlinable_uniforms_valid_mask |= 1 << shader;
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}
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static inline void
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unbind_ubo(struct zink_context *ctx, struct zink_resource *res, bool is_compute)
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{
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if (!res)
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return;
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res->ubo_bind_count[is_compute]--;
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update_res_bind_count(ctx, res, is_compute, true);
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}
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static void
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zink_set_constant_buffer(struct pipe_context *pctx,
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enum pipe_shader_type shader, uint index,
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@ -940,10 +950,6 @@ zink_set_constant_buffer(struct pipe_context *pctx,
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bool update = false;
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struct zink_resource *res = zink_resource(ctx->ubos[shader][index].buffer);
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if (res) {
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res->ubo_bind_count[shader == PIPE_SHADER_COMPUTE]--;
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update_res_bind_count(ctx, res, shader == PIPE_SHADER_COMPUTE, true);
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}
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if (cb) {
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struct pipe_resource *buffer = cb->buffer;
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unsigned offset = cb->buffer_offset;
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@ -955,10 +961,13 @@ zink_set_constant_buffer(struct pipe_context *pctx,
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}
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struct zink_resource *new_res = zink_resource(buffer);
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if (new_res) {
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new_res->bind_history |= BITFIELD_BIT(ZINK_DESCRIPTOR_TYPE_UBO);
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new_res->bind_stages |= 1 << shader;
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new_res->ubo_bind_count[shader == PIPE_SHADER_COMPUTE]++;
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update_res_bind_count(ctx, new_res, shader == PIPE_SHADER_COMPUTE, false);
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if (new_res != res) {
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unbind_ubo(ctx, res, shader == PIPE_SHADER_COMPUTE);
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new_res->bind_history |= BITFIELD_BIT(ZINK_DESCRIPTOR_TYPE_UBO);
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new_res->bind_stages |= 1 << shader;
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new_res->ubo_bind_count[shader == PIPE_SHADER_COMPUTE]++;
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update_res_bind_count(ctx, new_res, shader == PIPE_SHADER_COMPUTE, false);
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}
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if (!ctx->descriptor_refs_dirty[shader == PIPE_SHADER_COMPUTE])
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zink_batch_reference_resource_rw(&ctx->batch, new_res, false);
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zink_resource_buffer_barrier(ctx, NULL, new_res, VK_ACCESS_UNIFORM_READ_BIT,
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@ -984,6 +993,8 @@ zink_set_constant_buffer(struct pipe_context *pctx,
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if (index + 1 >= ctx->di.num_ubos[shader])
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ctx->di.num_ubos[shader] = index + 1;
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} else {
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if (res)
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unbind_ubo(ctx, res, shader == PIPE_SHADER_COMPUTE);
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update = !!ctx->ubos[shader][index].buffer;
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pipe_resource_reference(&ctx->ubos[shader][index].buffer, NULL);
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@ -1003,6 +1014,16 @@ zink_set_constant_buffer(struct pipe_context *pctx,
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zink_screen(pctx->screen)->context_invalidate_descriptor_state(ctx, shader, ZINK_DESCRIPTOR_TYPE_UBO, index, 1);
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}
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static inline void
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unbind_ssbo(struct zink_context *ctx, struct zink_resource *res, bool is_compute, bool writable)
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{
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if (!res)
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return;
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update_res_bind_count(ctx, res, is_compute, true);
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if (writable)
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res->write_bind_count[is_compute]--;
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}
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static void
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zink_set_shader_buffers(struct pipe_context *pctx,
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enum pipe_shader_type p_stage,
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@ -1021,36 +1042,36 @@ zink_set_shader_buffers(struct pipe_context *pctx,
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for (unsigned i = 0; i < count; i++) {
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struct pipe_shader_buffer *ssbo = &ctx->ssbos[p_stage][start_slot + i];
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if (ssbo->buffer) {
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struct zink_resource *res = zink_resource(ssbo->buffer);
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update_res_bind_count(ctx, res, p_stage == PIPE_SHADER_COMPUTE, true);
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if (old_writable_mask & BITFIELD64_BIT(start_slot + i))
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res->write_bind_count[p_stage == PIPE_SHADER_COMPUTE]--;
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}
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struct zink_resource *res = ssbo->buffer ? zink_resource(ssbo->buffer) : NULL;
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bool was_writable = old_writable_mask & BITFIELD64_BIT(start_slot + i);
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if (buffers && buffers[i].buffer) {
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struct zink_resource *res = zink_resource(buffers[i].buffer);
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res->bind_history |= BITFIELD_BIT(ZINK_DESCRIPTOR_TYPE_SSBO);
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res->bind_stages |= 1 << p_stage;
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update_res_bind_count(ctx, res, p_stage == PIPE_SHADER_COMPUTE, false);
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struct zink_resource *new_res = zink_resource(buffers[i].buffer);
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if (new_res != res) {
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unbind_ssbo(ctx, res, p_stage == PIPE_SHADER_COMPUTE, was_writable);
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new_res->bind_history |= BITFIELD_BIT(ZINK_DESCRIPTOR_TYPE_SSBO);
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new_res->bind_stages |= 1 << p_stage;
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update_res_bind_count(ctx, new_res, p_stage == PIPE_SHADER_COMPUTE, false);
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}
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VkAccessFlags access = VK_ACCESS_SHADER_READ_BIT;
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if (ctx->writable_ssbos[p_stage] & BITFIELD64_BIT(start_slot + i)) {
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res->write_bind_count[p_stage == PIPE_SHADER_COMPUTE]++;
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new_res->write_bind_count[p_stage == PIPE_SHADER_COMPUTE]++;
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access |= VK_ACCESS_SHADER_WRITE_BIT;
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}
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pipe_resource_reference(&ssbo->buffer, &new_res->base.b);
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if (!ctx->descriptor_refs_dirty[p_stage == PIPE_SHADER_COMPUTE])
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zink_batch_reference_resource_rw(&ctx->batch, res, access & VK_ACCESS_SHADER_WRITE_BIT);
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pipe_resource_reference(&ssbo->buffer, &res->base.b);
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zink_batch_reference_resource_rw(&ctx->batch, new_res, access & VK_ACCESS_SHADER_WRITE_BIT);
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ssbo->buffer_offset = buffers[i].buffer_offset;
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ssbo->buffer_size = MIN2(buffers[i].buffer_size, res->obj->size - ssbo->buffer_offset);
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util_range_add(&res->base.b, &res->valid_buffer_range, ssbo->buffer_offset,
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ssbo->buffer_size = MIN2(buffers[i].buffer_size, new_res->obj->size - ssbo->buffer_offset);
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util_range_add(&new_res->base.b, &new_res->valid_buffer_range, ssbo->buffer_offset,
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ssbo->buffer_offset + ssbo->buffer_size);
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zink_resource_buffer_barrier(ctx, NULL, res, access,
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zink_resource_buffer_barrier(ctx, NULL, new_res, access,
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zink_pipeline_flags_from_stage(zink_shader_stage(p_stage)));
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update = true;
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max_slot = MAX2(max_slot, start_slot + i);
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} else {
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update |= !!ssbo->buffer;
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update = !!res;
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if (res)
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unbind_ssbo(ctx, res, p_stage == PIPE_SHADER_COMPUTE, was_writable);
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pipe_resource_reference(&ssbo->buffer, NULL);
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ssbo->buffer_offset = 0;
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ssbo->buffer_size = 0;
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@ -1063,6 +1084,16 @@ zink_set_shader_buffers(struct pipe_context *pctx,
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zink_screen(pctx->screen)->context_invalidate_descriptor_state(ctx, p_stage, ZINK_DESCRIPTOR_TYPE_SSBO, start_slot, count);
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}
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static inline void
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unbind_shader_image_counts(struct zink_context *ctx, struct zink_resource *res, bool is_compute, bool writable)
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{
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update_res_bind_count(ctx, res, is_compute, true);
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if (writable)
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res->write_bind_count[is_compute]--;
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if (!res->obj->is_buffer)
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res->image_bind_count[is_compute]--;
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}
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static void
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update_binds_for_samplerviews(struct zink_context *ctx, struct zink_resource *res, bool is_compute)
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{
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@ -1090,6 +1121,7 @@ unbind_shader_image(struct zink_context *ctx, enum pipe_shader_type stage, unsig
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return;
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struct zink_resource *res = zink_resource(image_view->base.resource);
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unbind_shader_image_counts(ctx, res, stage == PIPE_SHADER_COMPUTE, image_view->base.access & PIPE_IMAGE_ACCESS_WRITE);
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/* if this was the last image bind, the sampler bind layouts must be updated */
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if (!res->image_bind_count[is_compute] && res->bind_count[is_compute])
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update_binds_for_samplerviews(ctx, res, is_compute);
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@ -1098,7 +1130,6 @@ unbind_shader_image(struct zink_context *ctx, enum pipe_shader_type stage, unsig
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if (image_view->base.resource->target == PIPE_BUFFER)
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zink_buffer_view_reference(zink_screen(ctx->base.screen), &image_view->buffer_view, NULL);
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else {
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struct zink_resource *res = zink_resource(image_view->base.resource);
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if (res->bind_count[is_compute] &&
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!res->image_bind_count[is_compute]) {
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for (unsigned i = 0; i < PIPE_SHADER_TYPES; i++) {
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@ -1128,24 +1159,21 @@ zink_set_shader_images(struct pipe_context *pctx,
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bool update = false;
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for (unsigned i = 0; i < count; i++) {
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struct zink_image_view *image_view = &ctx->image_views[p_stage][start_slot + i];
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if (image_view->base.resource) {
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struct zink_resource *res = zink_resource(image_view->base.resource);
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update_res_bind_count(ctx, res, p_stage == PIPE_SHADER_COMPUTE, true);
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if (image_view->base.access & PIPE_IMAGE_ACCESS_WRITE)
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res->write_bind_count[p_stage == PIPE_SHADER_COMPUTE]--;
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if (image_view->base.resource->target != PIPE_BUFFER)
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res->image_bind_count[p_stage == PIPE_SHADER_COMPUTE]--;
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}
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if (images && images[i].resource) {
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util_dynarray_init(&image_view->desc_set_refs.refs, NULL);
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struct zink_resource *res = zink_resource(images[i].resource);
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struct zink_resource *old_res = zink_resource(image_view->base.resource);
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if (!zink_resource_object_init_storage(ctx, res)) {
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debug_printf("couldn't create storage image!");
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continue;
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}
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res->bind_history |= BITFIELD_BIT(ZINK_DESCRIPTOR_TYPE_IMAGE);
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res->bind_stages |= 1 << p_stage;
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update_res_bind_count(ctx, res, p_stage == PIPE_SHADER_COMPUTE, false);
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if (res != old_res) {
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if (old_res)
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unbind_shader_image_counts(ctx, old_res, p_stage == PIPE_SHADER_COMPUTE, image_view->base.access & PIPE_IMAGE_ACCESS_WRITE);
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res->bind_history |= BITFIELD_BIT(ZINK_DESCRIPTOR_TYPE_IMAGE);
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res->bind_stages |= 1 << p_stage;
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update_res_bind_count(ctx, res, p_stage == PIPE_SHADER_COMPUTE, false);
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}
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util_copy_image_view(&image_view->base, images + i);
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VkAccessFlags access = 0;
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if (image_view->base.access & PIPE_IMAGE_ACCESS_WRITE) {
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@ -1242,7 +1270,6 @@ zink_set_sampler_views(struct pipe_context *pctx,
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struct pipe_sampler_view *pview = views ? views[i] : NULL;
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struct zink_sampler_view *a = zink_sampler_view(ctx->sampler_views[shader_type][start_slot + i]);
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struct zink_sampler_view *b = zink_sampler_view(pview);
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unbind_samplerview(ctx, shader_type, start_slot + i);
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if (b && b->base.texture) {
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struct zink_resource *res = zink_resource(b->base.texture);
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if (res->base.b.target == PIPE_BUFFER) {
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@ -1284,15 +1311,21 @@ zink_set_sampler_views(struct pipe_context *pctx,
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if (!a)
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update = true;
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}
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if (!a || zink_resource(a->base.texture) != res) {
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if (a)
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unbind_samplerview(ctx, shader_type, start_slot + i);
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update_res_bind_count(ctx, res, shader_type == PIPE_SHADER_COMPUTE, false);
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res->bind_history |= BITFIELD64_BIT(ZINK_DESCRIPTOR_TYPE_SAMPLER_VIEW);
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res->bind_stages |= 1 << shader_type;
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}
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if (!ctx->descriptor_refs_dirty[shader_type == PIPE_SHADER_COMPUTE]) {
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zink_batch_reference_resource_rw(&ctx->batch, res, false);
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zink_batch_reference_sampler_view(&ctx->batch, b);
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}
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update_res_bind_count(ctx, res, shader_type == PIPE_SHADER_COMPUTE, false);
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res->bind_history |= BITFIELD_BIT(ZINK_DESCRIPTOR_TYPE_SAMPLER_VIEW);
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res->bind_stages |= 1 << shader_type;
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} else if (a)
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} else if (a) {
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unbind_samplerview(ctx, shader_type, start_slot + i);
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update = true;
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}
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pipe_sampler_view_reference(&ctx->sampler_views[shader_type][start_slot + i], pview);
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update_descriptor_state(ctx, shader_type, ZINK_DESCRIPTOR_TYPE_SAMPLER_VIEW, start_slot + i);
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}
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