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radeonsi: stop using lp_bld_arit.h
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
This commit is contained in:
parent
5f54fc3ad1
commit
30f3e2200a
2 changed files with 38 additions and 45 deletions
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@ -24,7 +24,6 @@
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#include "gallivm/lp_bld_const.h"
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#include "gallivm/lp_bld_intr.h"
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#include "gallivm/lp_bld_arit.h"
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#include "util/u_memory.h"
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#include "util/u_string.h"
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#include "tgsi/tgsi_build.h"
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@ -348,21 +347,21 @@ static LLVMValueRef get_tcs_out_patch_stride(struct si_shader_context *ctx)
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static LLVMValueRef
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get_tcs_out_patch0_offset(struct si_shader_context *ctx)
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{
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return lp_build_mul_imm(&ctx->bld_base.uint_bld,
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si_unpack_param(ctx,
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ctx->param_tcs_out_lds_offsets,
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0, 16),
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4);
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return LLVMBuildMul(ctx->ac.builder,
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si_unpack_param(ctx,
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ctx->param_tcs_out_lds_offsets,
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0, 16),
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LLVMConstInt(ctx->i32, 4, 0), "");
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}
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static LLVMValueRef
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get_tcs_out_patch0_patch_data_offset(struct si_shader_context *ctx)
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{
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return lp_build_mul_imm(&ctx->bld_base.uint_bld,
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si_unpack_param(ctx,
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ctx->param_tcs_out_lds_offsets,
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16, 16),
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4);
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return LLVMBuildMul(ctx->ac.builder,
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si_unpack_param(ctx,
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ctx->param_tcs_out_lds_offsets,
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16, 16),
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LLVMConstInt(ctx->i32, 4, 0), "");
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}
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static LLVMValueRef
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@ -1156,8 +1155,8 @@ static LLVMValueRef lds_load(struct lp_build_tgsi_context *bld_base,
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return si_llvm_emit_fetch_64bit(bld_base, type, lo, hi);
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}
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dw_addr = lp_build_add(&bld_base->uint_bld, dw_addr,
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LLVMConstInt(ctx->i32, swizzle, 0));
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dw_addr = LLVMBuildAdd(ctx->ac.builder, dw_addr,
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LLVMConstInt(ctx->i32, swizzle, 0), "");
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value = ac_lds_load(&ctx->ac, dw_addr);
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@ -1175,8 +1174,8 @@ static void lds_store(struct si_shader_context *ctx,
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unsigned dw_offset_imm, LLVMValueRef dw_addr,
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LLVMValueRef value)
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{
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dw_addr = lp_build_add(&ctx->bld_base.uint_bld, dw_addr,
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LLVMConstInt(ctx->i32, dw_offset_imm, 0));
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dw_addr = LLVMBuildAdd(ctx->ac.builder, dw_addr,
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LLVMConstInt(ctx->i32, dw_offset_imm, 0), "");
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ac_lds_store(&ctx->ac, dw_addr, value);
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}
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@ -1619,7 +1618,6 @@ LLVMValueRef si_llvm_load_input_gs(struct ac_shader_abi *abi,
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struct si_shader_context *ctx = si_shader_context_from_abi(abi);
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struct lp_build_tgsi_context *bld_base = &ctx->bld_base;
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struct si_shader *shader = ctx->shader;
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struct lp_build_context *uint = &ctx->bld_base.uint_bld;
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LLVMValueRef vtx_offset, soffset;
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struct tgsi_shader_info *info = &shader->selector->info;
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unsigned semantic_name = info->input_semantic_name[input_index];
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@ -1671,7 +1669,8 @@ LLVMValueRef si_llvm_load_input_gs(struct ac_shader_abi *abi,
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/* Get the vertex offset parameter on GFX6. */
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LLVMValueRef gs_vtx_offset = ctx->gs_vtx_offset[vtx_offset_param];
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vtx_offset = lp_build_mul_imm(uint, gs_vtx_offset, 4);
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vtx_offset = LLVMBuildMul(ctx->ac.builder, gs_vtx_offset,
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LLVMConstInt(ctx->i32, 4, 0), "");
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soffset = LLVMConstInt(ctx->i32, (param * 4 + swizzle) * 256, 0);
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@ -2000,13 +1999,12 @@ static LLVMValueRef buffer_load_const(struct si_shader_context *ctx,
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static LLVMValueRef load_sample_position(struct ac_shader_abi *abi, LLVMValueRef sample_id)
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{
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struct si_shader_context *ctx = si_shader_context_from_abi(abi);
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struct lp_build_context *uint_bld = &ctx->bld_base.uint_bld;
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LLVMValueRef desc = LLVMGetParam(ctx->main_fn, ctx->param_rw_buffers);
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LLVMValueRef buf_index = LLVMConstInt(ctx->i32, SI_PS_CONST_SAMPLE_POSITIONS, 0);
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LLVMValueRef resource = ac_build_load_to_sgpr(&ctx->ac, desc, buf_index);
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/* offset = sample_id * 8 (8 = 2 floats containing samplepos.xy) */
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LLVMValueRef offset0 = lp_build_mul_imm(uint_bld, sample_id, 8);
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LLVMValueRef offset0 = LLVMBuildMul(ctx->ac.builder, sample_id, LLVMConstInt(ctx->i32, 8, 0), "");
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LLVMValueRef offset1 = LLVMBuildAdd(ctx->ac.builder, offset0, LLVMConstInt(ctx->i32, 4, 0), "");
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LLVMValueRef pos[4] = {
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@ -2028,8 +2026,6 @@ static LLVMValueRef load_sample_mask_in(struct ac_shader_abi *abi)
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static LLVMValueRef si_load_tess_coord(struct ac_shader_abi *abi)
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{
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struct si_shader_context *ctx = si_shader_context_from_abi(abi);
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struct lp_build_context *bld = &ctx->bld_base.base;
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LLVMValueRef coord[4] = {
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LLVMGetParam(ctx->main_fn, ctx->param_tes_u),
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LLVMGetParam(ctx->main_fn, ctx->param_tes_v),
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@ -2039,10 +2035,11 @@ static LLVMValueRef si_load_tess_coord(struct ac_shader_abi *abi)
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/* For triangles, the vector should be (u, v, 1-u-v). */
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if (ctx->shader->selector->info.properties[TGSI_PROPERTY_TES_PRIM_MODE] ==
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PIPE_PRIM_TRIANGLES)
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coord[2] = lp_build_sub(bld, ctx->ac.f32_1,
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lp_build_add(bld, coord[0], coord[1]));
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PIPE_PRIM_TRIANGLES) {
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coord[2] = LLVMBuildFSub(ctx->ac.builder, ctx->ac.f32_1,
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LLVMBuildFAdd(ctx->ac.builder,
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coord[0], coord[1], ""), "");
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}
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return ac_build_gather_values(&ctx->ac, coord, 4);
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}
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@ -2710,9 +2707,9 @@ static void si_llvm_emit_clipvertex(struct si_shader_context *ctx,
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base_elt = buffer_load_const(ctx, const_resource,
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addr);
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args->out[chan] =
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lp_build_add(&ctx->bld_base.base, args->out[chan],
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lp_build_mul(&ctx->bld_base.base, base_elt,
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out_elts[const_chan]));
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LLVMBuildFAdd(ctx->ac.builder, args->out[chan],
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LLVMBuildFMul(ctx->ac.builder, base_elt,
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out_elts[const_chan], ""), "");
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}
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}
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@ -4332,7 +4329,6 @@ static void si_llvm_emit_vertex(struct ac_shader_abi *abi,
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{
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struct si_shader_context *ctx = si_shader_context_from_abi(abi);
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struct tgsi_shader_info *info = &ctx->shader->selector->info;
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struct lp_build_context *uint = &ctx->bld_base.uint_bld;
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struct si_shader *shader = ctx->shader;
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struct lp_build_if_state if_state;
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LLVMValueRef soffset = LLVMGetParam(ctx->main_fn,
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@ -4379,8 +4375,9 @@ static void si_llvm_emit_vertex(struct ac_shader_abi *abi,
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shader->selector->gs_max_out_vertices, 0);
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offset++;
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voffset = lp_build_add(uint, voffset, gs_next_vertex);
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voffset = lp_build_mul_imm(uint, voffset, 4);
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voffset = LLVMBuildAdd(ctx->ac.builder, voffset, gs_next_vertex, "");
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voffset = LLVMBuildMul(ctx->ac.builder, voffset,
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LLVMConstInt(ctx->i32, 4, 0), "");
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out_val = ac_to_integer(&ctx->ac, out_val);
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@ -4392,9 +4389,7 @@ static void si_llvm_emit_vertex(struct ac_shader_abi *abi,
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}
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}
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gs_next_vertex = lp_build_add(uint, gs_next_vertex,
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ctx->i32_1);
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gs_next_vertex = LLVMBuildAdd(ctx->ac.builder, gs_next_vertex, ctx->i32_1, "");
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LLVMBuildStore(ctx->ac.builder, gs_next_vertex, ctx->gs_next_vertex[stream]);
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/* Signal vertex emission */
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@ -5733,8 +5728,6 @@ si_generate_gs_copy_shader(struct si_screen *sscreen,
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struct si_shader_context ctx;
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struct si_shader *shader;
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LLVMBuilderRef builder;
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struct lp_build_tgsi_context *bld_base = &ctx.bld_base;
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struct lp_build_context *uint = &bld_base->uint_bld;
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struct si_shader_output_values *outputs;
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struct tgsi_shader_info *gsinfo = &gs_selector->info;
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int i, r;
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@ -5767,7 +5760,8 @@ si_generate_gs_copy_shader(struct si_screen *sscreen,
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preload_ring_buffers(&ctx);
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LLVMValueRef voffset =
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lp_build_mul_imm(uint, ctx.abi.vertex_id, 4);
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LLVMBuildMul(ctx.ac.builder, ctx.abi.vertex_id,
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LLVMConstInt(ctx.i32, 4, 0), "");
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/* Fetch the vertex stream ID.*/
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LLVMValueRef stream_id;
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@ -25,7 +25,6 @@
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#include "si_shader_internal.h"
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#include "si_pipe.h"
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#include "sid.h"
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#include "gallivm/lp_bld_arit.h"
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#include "gallivm/lp_bld_intr.h"
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#include "tgsi/tgsi_build.h"
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#include "tgsi/tgsi_util.h"
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@ -1488,15 +1487,15 @@ static void tex_fetch_args(
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opcode == TGSI_OPCODE_TXF_LZ) {
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/* add tex offsets */
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if (inst->Texture.NumOffsets) {
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struct lp_build_context *uint_bld = &bld_base->uint_bld;
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const struct tgsi_texture_offset *off = inst->TexOffsets;
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assert(inst->Texture.NumOffsets == 1);
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switch (target) {
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case TGSI_TEXTURE_3D:
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args.coords[2] = lp_build_add(uint_bld, args.coords[2],
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ctx->imms[off->Index * TGSI_NUM_CHANNELS + off->SwizzleZ]);
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args.coords[2] =
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LLVMBuildAdd(ctx->ac.builder, args.coords[2],
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ctx->imms[off->Index * TGSI_NUM_CHANNELS + off->SwizzleZ], "");
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/* fall through */
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case TGSI_TEXTURE_2D:
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case TGSI_TEXTURE_SHADOW2D:
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@ -1505,16 +1504,16 @@ static void tex_fetch_args(
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case TGSI_TEXTURE_2D_ARRAY:
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case TGSI_TEXTURE_SHADOW2D_ARRAY:
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args.coords[1] =
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lp_build_add(uint_bld, args.coords[1],
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ctx->imms[off->Index * TGSI_NUM_CHANNELS + off->SwizzleY]);
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LLVMBuildAdd(ctx->ac.builder, args.coords[1],
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ctx->imms[off->Index * TGSI_NUM_CHANNELS + off->SwizzleY], "");
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/* fall through */
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case TGSI_TEXTURE_1D:
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case TGSI_TEXTURE_SHADOW1D:
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case TGSI_TEXTURE_1D_ARRAY:
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case TGSI_TEXTURE_SHADOW1D_ARRAY:
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args.coords[0] =
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lp_build_add(uint_bld, args.coords[0],
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ctx->imms[off->Index * TGSI_NUM_CHANNELS + off->SwizzleX]);
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LLVMBuildAdd(ctx->ac.builder, args.coords[0],
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ctx->imms[off->Index * TGSI_NUM_CHANNELS + off->SwizzleX], "");
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break;
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/* texture offsets do not apply to other texture targets */
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}
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