re-indent do_row()

This commit is contained in:
Brian 2008-02-08 16:40:39 -07:00
parent ed6e72e855
commit 30dff589a4

View file

@ -235,355 +235,337 @@ do_row(GLenum datatype, GLuint comps, GLint srcWidth,
*/
if (datatype == GL_UNSIGNED_SHORT && comps == 4) {
GLuint i, j, k;
const GLushort (*rowA)[4] = (const GLushort (*)[4]) srcRowA;
const GLushort (*rowB)[4] = (const GLushort (*)[4]) srcRowB;
GLushort (*dst)[4] = (GLushort (*)[4]) dstRow;
for (i = j = 0, k = k0; i < (GLuint) dstWidth;
i++, j += colStride, k += colStride) {
dst[i][0] = (rowA[j][0] + rowA[k][0] +
rowB[j][0] + rowB[k][0]) / 4;
dst[i][1] = (rowA[j][1] + rowA[k][1] +
rowB[j][1] + rowB[k][1]) / 4;
dst[i][2] = (rowA[j][2] + rowA[k][2] +
rowB[j][2] + rowB[k][2]) / 4;
dst[i][3] = (rowA[j][3] + rowA[k][3] +
rowB[j][3] + rowB[k][3]) / 4;
}
GLuint i, j, k;
const GLushort(*rowA)[4] = (const GLushort(*)[4]) srcRowA;
const GLushort(*rowB)[4] = (const GLushort(*)[4]) srcRowB;
GLushort(*dst)[4] = (GLushort(*)[4]) dstRow;
for (i = j = 0, k = k0; i < (GLuint) dstWidth;
i++, j += colStride, k += colStride) {
dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4;
dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4;
dst[i][2] = (rowA[j][2] + rowA[k][2] + rowB[j][2] + rowB[k][2]) / 4;
dst[i][3] = (rowA[j][3] + rowA[k][3] + rowB[j][3] + rowB[k][3]) / 4;
}
}
else if (datatype == GL_UNSIGNED_SHORT && comps == 3) {
GLuint i, j, k;
const GLushort (*rowA)[3] = (const GLushort (*)[3]) srcRowA;
const GLushort (*rowB)[3] = (const GLushort (*)[3]) srcRowB;
GLushort (*dst)[3] = (GLushort (*)[3]) dstRow;
for (i = j = 0, k = k0; i < (GLuint) dstWidth;
i++, j += colStride, k += colStride) {
dst[i][0] = (rowA[j][0] + rowA[k][0] +
rowB[j][0] + rowB[k][0]) / 4;
dst[i][1] = (rowA[j][1] + rowA[k][1] +
rowB[j][1] + rowB[k][1]) / 4;
dst[i][2] = (rowA[j][2] + rowA[k][2] +
rowB[j][2] + rowB[k][2]) / 4;
}
GLuint i, j, k;
const GLushort(*rowA)[3] = (const GLushort(*)[3]) srcRowA;
const GLushort(*rowB)[3] = (const GLushort(*)[3]) srcRowB;
GLushort(*dst)[3] = (GLushort(*)[3]) dstRow;
for (i = j = 0, k = k0; i < (GLuint) dstWidth;
i++, j += colStride, k += colStride) {
dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4;
dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4;
dst[i][2] = (rowA[j][2] + rowA[k][2] + rowB[j][2] + rowB[k][2]) / 4;
}
}
else if (datatype == GL_UNSIGNED_SHORT && comps == 1) {
GLuint i, j, k;
const GLushort *rowA = (const GLushort *) srcRowA;
const GLushort *rowB = (const GLushort *) srcRowB;
GLushort *dst = (GLushort *) dstRow;
for (i = j = 0, k = k0; i < (GLuint) dstWidth;
i++, j += colStride, k += colStride) {
dst[i] = (rowA[j] + rowA[k] + rowB[j] + rowB[k]) / 4;
}
GLuint i, j, k;
const GLushort *rowA = (const GLushort *) srcRowA;
const GLushort *rowB = (const GLushort *) srcRowB;
GLushort *dst = (GLushort *) dstRow;
for (i = j = 0, k = k0; i < (GLuint) dstWidth;
i++, j += colStride, k += colStride) {
dst[i] = (rowA[j] + rowA[k] + rowB[j] + rowB[k]) / 4;
}
}
else if (datatype == GL_UNSIGNED_SHORT && comps == 2) {
GLuint i, j, k;
const GLushort (*rowA)[2] = (const GLushort (*)[2]) srcRowA;
const GLushort (*rowB)[2] = (const GLushort (*)[2]) srcRowB;
GLushort (*dst)[2] = (GLushort (*)[2]) dstRow;
for (i = j = 0, k = k0; i < (GLuint) dstWidth;
i++, j += colStride, k += colStride) {
dst[i][0] = (rowA[j][0] + rowA[k][0] +
rowB[j][0] + rowB[k][0]) / 4;
dst[i][1] = (rowA[j][1] + rowA[k][1] +
rowB[j][1] + rowB[k][1]) / 4;
}
GLuint i, j, k;
const GLushort(*rowA)[2] = (const GLushort(*)[2]) srcRowA;
const GLushort(*rowB)[2] = (const GLushort(*)[2]) srcRowB;
GLushort(*dst)[2] = (GLushort(*)[2]) dstRow;
for (i = j = 0, k = k0; i < (GLuint) dstWidth;
i++, j += colStride, k += colStride) {
dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4;
dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4;
}
}
else if (datatype == GL_UNSIGNED_INT && comps == 1) {
GLuint i, j, k;
const GLuint *rowA = (const GLuint *) srcRowA;
const GLuint *rowB = (const GLuint *) srcRowB;
GLfloat *dst = (GLfloat *) dstRow;
for (i = j = 0, k = k0; i < (GLuint) dstWidth;
i++, j += colStride, k += colStride) {
dst[i] = rowA[j] / 4 + rowA[k] / 4 + rowB[j] / 4 + rowB[k] / 4;
}
GLuint i, j, k;
const GLuint *rowA = (const GLuint *) srcRowA;
const GLuint *rowB = (const GLuint *) srcRowB;
GLfloat *dst = (GLfloat *) dstRow;
for (i = j = 0, k = k0; i < (GLuint) dstWidth;
i++, j += colStride, k += colStride) {
dst[i] = rowA[j] / 4 + rowA[k] / 4 + rowB[j] / 4 + rowB[k] / 4;
}
}
else if (datatype == GL_UNSIGNED_BYTE && comps == 4) {
GLuint i, j, k;
const GLubyte (*rowA)[4] = (const GLubyte (*)[4]) srcRowA;
const GLubyte (*rowB)[4] = (const GLubyte (*)[4]) srcRowB;
GLubyte (*dst)[4] = (GLubyte (*)[4]) dstRow;
for (i = j = 0, k = k0; i < (GLuint) dstWidth;
i++, j += colStride, k += colStride) {
dst[i][0] = (rowA[j][0] + rowA[k][0] +
rowB[j][0] + rowB[k][0]) / 4;
dst[i][1] = (rowA[j][1] + rowA[k][1] +
rowB[j][1] + rowB[k][1]) / 4;
dst[i][2] = (rowA[j][2] + rowA[k][2] +
rowB[j][2] + rowB[k][2]) / 4;
dst[i][3] = (rowA[j][3] + rowA[k][3] +
rowB[j][3] + rowB[k][3]) / 4;
}
GLuint i, j, k;
const GLubyte(*rowA)[4] = (const GLubyte(*)[4]) srcRowA;
const GLubyte(*rowB)[4] = (const GLubyte(*)[4]) srcRowB;
GLubyte(*dst)[4] = (GLubyte(*)[4]) dstRow;
for (i = j = 0, k = k0; i < (GLuint) dstWidth;
i++, j += colStride, k += colStride) {
dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4;
dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4;
dst[i][2] = (rowA[j][2] + rowA[k][2] + rowB[j][2] + rowB[k][2]) / 4;
dst[i][3] = (rowA[j][3] + rowA[k][3] + rowB[j][3] + rowB[k][3]) / 4;
}
}
else if (datatype == GL_UNSIGNED_BYTE && comps == 3) {
GLuint i, j, k;
const GLubyte (*rowA)[3] = (const GLubyte (*)[3]) srcRowA;
const GLubyte (*rowB)[3] = (const GLubyte (*)[3]) srcRowB;
GLubyte (*dst)[3] = (GLubyte (*)[3]) dstRow;
for (i = j = 0, k = k0; i < (GLuint) dstWidth;
i++, j += colStride, k += colStride) {
dst[i][0] = (rowA[j][0] + rowA[k][0] +
rowB[j][0] + rowB[k][0]) / 4;
dst[i][1] = (rowA[j][1] + rowA[k][1] +
rowB[j][1] + rowB[k][1]) / 4;
dst[i][2] = (rowA[j][2] + rowA[k][2] +
rowB[j][2] + rowB[k][2]) / 4;
}
GLuint i, j, k;
const GLubyte(*rowA)[3] = (const GLubyte(*)[3]) srcRowA;
const GLubyte(*rowB)[3] = (const GLubyte(*)[3]) srcRowB;
GLubyte(*dst)[3] = (GLubyte(*)[3]) dstRow;
for (i = j = 0, k = k0; i < (GLuint) dstWidth;
i++, j += colStride, k += colStride) {
dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4;
dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4;
dst[i][2] = (rowA[j][2] + rowA[k][2] + rowB[j][2] + rowB[k][2]) / 4;
}
}
else if (datatype == GL_UNSIGNED_SHORT_5_6_5 && comps == 3) {
GLuint i, j, k;
const GLushort *rowA = (const GLushort *) srcRowA;
const GLushort *rowB = (const GLushort *) srcRowB;
GLushort *dst = (GLushort *) dstRow;
for (i = j = 0, k = k0; i < (GLuint) dstWidth;
i++, j += colStride, k += colStride) {
const GLint rowAr0 = rowA[j] & 0x1f;
const GLint rowAr1 = rowA[k] & 0x1f;
const GLint rowBr0 = rowB[j] & 0x1f;
const GLint rowBr1 = rowB[k] & 0x1f;
const GLint rowAg0 = (rowA[j] >> 5) & 0x3f;
const GLint rowAg1 = (rowA[k] >> 5) & 0x3f;
const GLint rowBg0 = (rowB[j] >> 5) & 0x3f;
const GLint rowBg1 = (rowB[k] >> 5) & 0x3f;
const GLint rowAb0 = (rowA[j] >> 11) & 0x1f;
const GLint rowAb1 = (rowA[k] >> 11) & 0x1f;
const GLint rowBb0 = (rowB[j] >> 11) & 0x1f;
const GLint rowBb1 = (rowB[k] >> 11) & 0x1f;
const GLint red = (rowAr0 + rowAr1 + rowBr0 + rowBr1) >> 2;
const GLint green = (rowAg0 + rowAg1 + rowBg0 + rowBg1) >> 2;
const GLint blue = (rowAb0 + rowAb1 + rowBb0 + rowBb1) >> 2;
dst[i] = (blue << 11) | (green << 5) | red;
}
GLuint i, j, k;
const GLushort *rowA = (const GLushort *) srcRowA;
const GLushort *rowB = (const GLushort *) srcRowB;
GLushort *dst = (GLushort *) dstRow;
for (i = j = 0, k = k0; i < (GLuint) dstWidth;
i++, j += colStride, k += colStride) {
const GLint rowAr0 = rowA[j] & 0x1f;
const GLint rowAr1 = rowA[k] & 0x1f;
const GLint rowBr0 = rowB[j] & 0x1f;
const GLint rowBr1 = rowB[k] & 0x1f;
const GLint rowAg0 = (rowA[j] >> 5) & 0x3f;
const GLint rowAg1 = (rowA[k] >> 5) & 0x3f;
const GLint rowBg0 = (rowB[j] >> 5) & 0x3f;
const GLint rowBg1 = (rowB[k] >> 5) & 0x3f;
const GLint rowAb0 = (rowA[j] >> 11) & 0x1f;
const GLint rowAb1 = (rowA[k] >> 11) & 0x1f;
const GLint rowBb0 = (rowB[j] >> 11) & 0x1f;
const GLint rowBb1 = (rowB[k] >> 11) & 0x1f;
const GLint red = (rowAr0 + rowAr1 + rowBr0 + rowBr1) >> 2;
const GLint green = (rowAg0 + rowAg1 + rowBg0 + rowBg1) >> 2;
const GLint blue = (rowAb0 + rowAb1 + rowBb0 + rowBb1) >> 2;
dst[i] = (blue << 11) | (green << 5) | red;
}
}
else if (datatype == GL_UNSIGNED_SHORT_4_4_4_4 && comps == 4) {
GLuint i, j, k;
const GLushort *rowA = (const GLushort *) srcRowA;
const GLushort *rowB = (const GLushort *) srcRowB;
GLushort *dst = (GLushort *) dstRow;
for (i = j = 0, k = k0; i < (GLuint) dstWidth;
i++, j += colStride, k += colStride) {
const GLint rowAr0 = rowA[j] & 0xf;
const GLint rowAr1 = rowA[k] & 0xf;
const GLint rowBr0 = rowB[j] & 0xf;
const GLint rowBr1 = rowB[k] & 0xf;
const GLint rowAg0 = (rowA[j] >> 4) & 0xf;
const GLint rowAg1 = (rowA[k] >> 4) & 0xf;
const GLint rowBg0 = (rowB[j] >> 4) & 0xf;
const GLint rowBg1 = (rowB[k] >> 4) & 0xf;
const GLint rowAb0 = (rowA[j] >> 8) & 0xf;
const GLint rowAb1 = (rowA[k] >> 8) & 0xf;
const GLint rowBb0 = (rowB[j] >> 8) & 0xf;
const GLint rowBb1 = (rowB[k] >> 8) & 0xf;
const GLint rowAa0 = (rowA[j] >> 12) & 0xf;
const GLint rowAa1 = (rowA[k] >> 12) & 0xf;
const GLint rowBa0 = (rowB[j] >> 12) & 0xf;
const GLint rowBa1 = (rowB[k] >> 12) & 0xf;
const GLint red = (rowAr0 + rowAr1 + rowBr0 + rowBr1) >> 2;
const GLint green = (rowAg0 + rowAg1 + rowBg0 + rowBg1) >> 2;
const GLint blue = (rowAb0 + rowAb1 + rowBb0 + rowBb1) >> 2;
const GLint alpha = (rowAa0 + rowAa1 + rowBa0 + rowBa1) >> 2;
dst[i] = (alpha << 12) | (blue << 8) | (green << 4) | red;
}
GLuint i, j, k;
const GLushort *rowA = (const GLushort *) srcRowA;
const GLushort *rowB = (const GLushort *) srcRowB;
GLushort *dst = (GLushort *) dstRow;
for (i = j = 0, k = k0; i < (GLuint) dstWidth;
i++, j += colStride, k += colStride) {
const GLint rowAr0 = rowA[j] & 0xf;
const GLint rowAr1 = rowA[k] & 0xf;
const GLint rowBr0 = rowB[j] & 0xf;
const GLint rowBr1 = rowB[k] & 0xf;
const GLint rowAg0 = (rowA[j] >> 4) & 0xf;
const GLint rowAg1 = (rowA[k] >> 4) & 0xf;
const GLint rowBg0 = (rowB[j] >> 4) & 0xf;
const GLint rowBg1 = (rowB[k] >> 4) & 0xf;
const GLint rowAb0 = (rowA[j] >> 8) & 0xf;
const GLint rowAb1 = (rowA[k] >> 8) & 0xf;
const GLint rowBb0 = (rowB[j] >> 8) & 0xf;
const GLint rowBb1 = (rowB[k] >> 8) & 0xf;
const GLint rowAa0 = (rowA[j] >> 12) & 0xf;
const GLint rowAa1 = (rowA[k] >> 12) & 0xf;
const GLint rowBa0 = (rowB[j] >> 12) & 0xf;
const GLint rowBa1 = (rowB[k] >> 12) & 0xf;
const GLint red = (rowAr0 + rowAr1 + rowBr0 + rowBr1) >> 2;
const GLint green = (rowAg0 + rowAg1 + rowBg0 + rowBg1) >> 2;
const GLint blue = (rowAb0 + rowAb1 + rowBb0 + rowBb1) >> 2;
const GLint alpha = (rowAa0 + rowAa1 + rowBa0 + rowBa1) >> 2;
dst[i] = (alpha << 12) | (blue << 8) | (green << 4) | red;
}
}
else if (datatype == GL_UNSIGNED_SHORT_1_5_5_5_REV && comps == 4) {
GLuint i, j, k;
const GLushort *rowA = (const GLushort *) srcRowA;
const GLushort *rowB = (const GLushort *) srcRowB;
GLushort *dst = (GLushort *) dstRow;
for (i = j = 0, k = k0; i < (GLuint) dstWidth;
i++, j += colStride, k += colStride) {
const GLint rowAr0 = rowA[j] & 0x1f;
const GLint rowAr1 = rowA[k] & 0x1f;
const GLint rowBr0 = rowB[j] & 0x1f;
const GLint rowBr1 = rowB[k] & 0xf;
const GLint rowAg0 = (rowA[j] >> 5) & 0x1f;
const GLint rowAg1 = (rowA[k] >> 5) & 0x1f;
const GLint rowBg0 = (rowB[j] >> 5) & 0x1f;
const GLint rowBg1 = (rowB[k] >> 5) & 0x1f;
const GLint rowAb0 = (rowA[j] >> 10) & 0x1f;
const GLint rowAb1 = (rowA[k] >> 10) & 0x1f;
const GLint rowBb0 = (rowB[j] >> 10) & 0x1f;
const GLint rowBb1 = (rowB[k] >> 10) & 0x1f;
const GLint rowAa0 = (rowA[j] >> 15) & 0x1;
const GLint rowAa1 = (rowA[k] >> 15) & 0x1;
const GLint rowBa0 = (rowB[j] >> 15) & 0x1;
const GLint rowBa1 = (rowB[k] >> 15) & 0x1;
const GLint red = (rowAr0 + rowAr1 + rowBr0 + rowBr1) >> 2;
const GLint green = (rowAg0 + rowAg1 + rowBg0 + rowBg1) >> 2;
const GLint blue = (rowAb0 + rowAb1 + rowBb0 + rowBb1) >> 2;
const GLint alpha = (rowAa0 + rowAa1 + rowBa0 + rowBa1) >> 2;
dst[i] = (alpha << 15) | (blue << 10) | (green << 5) | red;
}
GLuint i, j, k;
const GLushort *rowA = (const GLushort *) srcRowA;
const GLushort *rowB = (const GLushort *) srcRowB;
GLushort *dst = (GLushort *) dstRow;
for (i = j = 0, k = k0; i < (GLuint) dstWidth;
i++, j += colStride, k += colStride) {
const GLint rowAr0 = rowA[j] & 0x1f;
const GLint rowAr1 = rowA[k] & 0x1f;
const GLint rowBr0 = rowB[j] & 0x1f;
const GLint rowBr1 = rowB[k] & 0xf;
const GLint rowAg0 = (rowA[j] >> 5) & 0x1f;
const GLint rowAg1 = (rowA[k] >> 5) & 0x1f;
const GLint rowBg0 = (rowB[j] >> 5) & 0x1f;
const GLint rowBg1 = (rowB[k] >> 5) & 0x1f;
const GLint rowAb0 = (rowA[j] >> 10) & 0x1f;
const GLint rowAb1 = (rowA[k] >> 10) & 0x1f;
const GLint rowBb0 = (rowB[j] >> 10) & 0x1f;
const GLint rowBb1 = (rowB[k] >> 10) & 0x1f;
const GLint rowAa0 = (rowA[j] >> 15) & 0x1;
const GLint rowAa1 = (rowA[k] >> 15) & 0x1;
const GLint rowBa0 = (rowB[j] >> 15) & 0x1;
const GLint rowBa1 = (rowB[k] >> 15) & 0x1;
const GLint red = (rowAr0 + rowAr1 + rowBr0 + rowBr1) >> 2;
const GLint green = (rowAg0 + rowAg1 + rowBg0 + rowBg1) >> 2;
const GLint blue = (rowAb0 + rowAb1 + rowBb0 + rowBb1) >> 2;
const GLint alpha = (rowAa0 + rowAa1 + rowBa0 + rowBa1) >> 2;
dst[i] = (alpha << 15) | (blue << 10) | (green << 5) | red;
}
}
else if (datatype == GL_UNSIGNED_BYTE && comps == 2) {
GLuint i, j, k;
const GLubyte (*rowA)[2] = (const GLubyte (*)[2]) srcRowA;
const GLubyte (*rowB)[2] = (const GLubyte (*)[2]) srcRowB;
GLubyte (*dst)[2] = (GLubyte (*)[2]) dstRow;
for (i = j = 0, k = k0; i < (GLuint) dstWidth;
i++, j += colStride, k += colStride) {
dst[i][0] = (rowA[j][0] + rowA[k][0] +
rowB[j][0] + rowB[k][0]) >> 2;
dst[i][1] = (rowA[j][1] + rowA[k][1] +
rowB[j][1] + rowB[k][1]) >> 2;
}
GLuint i, j, k;
const GLubyte(*rowA)[2] = (const GLubyte(*)[2]) srcRowA;
const GLubyte(*rowB)[2] = (const GLubyte(*)[2]) srcRowB;
GLubyte(*dst)[2] = (GLubyte(*)[2]) dstRow;
for (i = j = 0, k = k0; i < (GLuint) dstWidth;
i++, j += colStride, k += colStride) {
dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) >> 2;
dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) >> 2;
}
}
else if (datatype == GL_UNSIGNED_BYTE_3_3_2 && comps == 3) {
GLuint i, j, k;
const GLubyte *rowA = (const GLubyte *) srcRowA;
const GLubyte *rowB = (const GLubyte *) srcRowB;
GLubyte *dst = (GLubyte *) dstRow;
for (i = j = 0, k = k0; i < (GLuint) dstWidth;
i++, j += colStride, k += colStride) {
const GLint rowAr0 = rowA[j] & 0x3;
const GLint rowAr1 = rowA[k] & 0x3;
const GLint rowBr0 = rowB[j] & 0x3;
const GLint rowBr1 = rowB[k] & 0x3;
const GLint rowAg0 = (rowA[j] >> 2) & 0x7;
const GLint rowAg1 = (rowA[k] >> 2) & 0x7;
const GLint rowBg0 = (rowB[j] >> 2) & 0x7;
const GLint rowBg1 = (rowB[k] >> 2) & 0x7;
const GLint rowAb0 = (rowA[j] >> 5) & 0x7;
const GLint rowAb1 = (rowA[k] >> 5) & 0x7;
const GLint rowBb0 = (rowB[j] >> 5) & 0x7;
const GLint rowBb1 = (rowB[k] >> 5) & 0x7;
const GLint red = (rowAr0 + rowAr1 + rowBr0 + rowBr1) >> 2;
const GLint green = (rowAg0 + rowAg1 + rowBg0 + rowBg1) >> 2;
const GLint blue = (rowAb0 + rowAb1 + rowBb0 + rowBb1) >> 2;
dst[i] = (blue << 5) | (green << 2) | red;
}
GLuint i, j, k;
const GLubyte *rowA = (const GLubyte *) srcRowA;
const GLubyte *rowB = (const GLubyte *) srcRowB;
GLubyte *dst = (GLubyte *) dstRow;
for (i = j = 0, k = k0; i < (GLuint) dstWidth;
i++, j += colStride, k += colStride) {
const GLint rowAr0 = rowA[j] & 0x3;
const GLint rowAr1 = rowA[k] & 0x3;
const GLint rowBr0 = rowB[j] & 0x3;
const GLint rowBr1 = rowB[k] & 0x3;
const GLint rowAg0 = (rowA[j] >> 2) & 0x7;
const GLint rowAg1 = (rowA[k] >> 2) & 0x7;
const GLint rowBg0 = (rowB[j] >> 2) & 0x7;
const GLint rowBg1 = (rowB[k] >> 2) & 0x7;
const GLint rowAb0 = (rowA[j] >> 5) & 0x7;
const GLint rowAb1 = (rowA[k] >> 5) & 0x7;
const GLint rowBb0 = (rowB[j] >> 5) & 0x7;
const GLint rowBb1 = (rowB[k] >> 5) & 0x7;
const GLint red = (rowAr0 + rowAr1 + rowBr0 + rowBr1) >> 2;
const GLint green = (rowAg0 + rowAg1 + rowBg0 + rowBg1) >> 2;
const GLint blue = (rowAb0 + rowAb1 + rowBb0 + rowBb1) >> 2;
dst[i] = (blue << 5) | (green << 2) | red;
}
}
else if (datatype == GL_UNSIGNED_BYTE && comps == 1) {
GLuint i, j, k;
const GLubyte *rowA = (const GLubyte *) srcRowA;
const GLubyte *rowB = (const GLubyte *) srcRowB;
GLubyte *dst = (GLubyte *) dstRow;
for (i = j = 0, k = k0; i < (GLuint) dstWidth;
i++, j += colStride, k += colStride) {
dst[i] = (rowA[j] + rowA[k] + rowB[j] + rowB[k]) >> 2;
}
GLuint i, j, k;
const GLubyte *rowA = (const GLubyte *) srcRowA;
const GLubyte *rowB = (const GLubyte *) srcRowB;
GLubyte *dst = (GLubyte *) dstRow;
for (i = j = 0, k = k0; i < (GLuint) dstWidth;
i++, j += colStride, k += colStride) {
dst[i] = (rowA[j] + rowA[k] + rowB[j] + rowB[k]) >> 2;
}
}
else if (datatype == GL_FLOAT && comps == 4) {
GLuint i, j, k;
const GLfloat (*rowA)[4] = (const GLfloat (*)[4]) srcRowA;
const GLfloat (*rowB)[4] = (const GLfloat (*)[4]) srcRowB;
GLfloat (*dst)[4] = (GLfloat (*)[4]) dstRow;
for (i = j = 0, k = k0; i < (GLuint) dstWidth;
i++, j += colStride, k += colStride) {
dst[i][0] = (rowA[j][0] + rowA[k][0] +
rowB[j][0] + rowB[k][0]) * 0.25F;
dst[i][1] = (rowA[j][1] + rowA[k][1] +
rowB[j][1] + rowB[k][1]) * 0.25F;
dst[i][2] = (rowA[j][2] + rowA[k][2] +
rowB[j][2] + rowB[k][2]) * 0.25F;
dst[i][3] = (rowA[j][3] + rowA[k][3] +
rowB[j][3] + rowB[k][3]) * 0.25F;
}
GLuint i, j, k;
const GLfloat(*rowA)[4] = (const GLfloat(*)[4]) srcRowA;
const GLfloat(*rowB)[4] = (const GLfloat(*)[4]) srcRowB;
GLfloat(*dst)[4] = (GLfloat(*)[4]) dstRow;
for (i = j = 0, k = k0; i < (GLuint) dstWidth;
i++, j += colStride, k += colStride) {
dst[i][0] = (rowA[j][0] + rowA[k][0] +
rowB[j][0] + rowB[k][0]) * 0.25F;
dst[i][1] = (rowA[j][1] + rowA[k][1] +
rowB[j][1] + rowB[k][1]) * 0.25F;
dst[i][2] = (rowA[j][2] + rowA[k][2] +
rowB[j][2] + rowB[k][2]) * 0.25F;
dst[i][3] = (rowA[j][3] + rowA[k][3] +
rowB[j][3] + rowB[k][3]) * 0.25F;
}
}
else if (datatype == GL_HALF_FLOAT_ARB && comps == 4) {
GLuint i, j, k, comp;
const GLhalfARB (*rowA)[4] = (const GLhalfARB (*)[4]) srcRowA;
const GLhalfARB (*rowB)[4] = (const GLhalfARB (*)[4]) srcRowB;
GLhalfARB (*dst)[4] = (GLhalfARB (*)[4]) dstRow;
for (i = j = 0, k = k0; i < (GLuint) dstWidth;
i++, j += colStride, k += colStride) {
for (comp = 0; comp < 4; comp++) {
GLfloat aj, ak, bj, bk;
aj = _mesa_half_to_float(rowA[j][comp]);
ak = _mesa_half_to_float(rowA[k][comp]);
bj = _mesa_half_to_float(rowB[j][comp]);
bk = _mesa_half_to_float(rowB[k][comp]);
dst[i][comp] = _mesa_float_to_half((aj + ak + bj + bk) * 0.25F);
}
GLuint i, j, k, comp;
const GLhalfARB(*rowA)[4] = (const GLhalfARB(*)[4]) srcRowA;
const GLhalfARB(*rowB)[4] = (const GLhalfARB(*)[4]) srcRowB;
GLhalfARB(*dst)[4] = (GLhalfARB(*)[4]) dstRow;
for (i = j = 0, k = k0; i < (GLuint) dstWidth;
i++, j += colStride, k += colStride) {
for (comp = 0; comp < 4; comp++) {
GLfloat aj, ak, bj, bk;
aj = _mesa_half_to_float(rowA[j][comp]);
ak = _mesa_half_to_float(rowA[k][comp]);
bj = _mesa_half_to_float(rowB[j][comp]);
bk = _mesa_half_to_float(rowB[k][comp]);
dst[i][comp] = _mesa_float_to_half((aj + ak + bj + bk) * 0.25F);
}
}
}
else if (datatype == GL_FLOAT && comps == 3) {
GLuint i, j, k;
const GLfloat (*rowA)[3] = (const GLfloat (*)[3]) srcRowA;
const GLfloat (*rowB)[3] = (const GLfloat (*)[3]) srcRowB;
GLfloat (*dst)[3] = (GLfloat (*)[3]) dstRow;
for (i = j = 0, k = k0; i < (GLuint) dstWidth;
i++, j += colStride, k += colStride) {
dst[i][0] = (rowA[j][0] + rowA[k][0] +
rowB[j][0] + rowB[k][0]) * 0.25F;
dst[i][1] = (rowA[j][1] + rowA[k][1] +
rowB[j][1] + rowB[k][1]) * 0.25F;
dst[i][2] = (rowA[j][2] + rowA[k][2] +
rowB[j][2] + rowB[k][2]) * 0.25F;
}
GLuint i, j, k;
const GLfloat(*rowA)[3] = (const GLfloat(*)[3]) srcRowA;
const GLfloat(*rowB)[3] = (const GLfloat(*)[3]) srcRowB;
GLfloat(*dst)[3] = (GLfloat(*)[3]) dstRow;
for (i = j = 0, k = k0; i < (GLuint) dstWidth;
i++, j += colStride, k += colStride) {
dst[i][0] = (rowA[j][0] + rowA[k][0] +
rowB[j][0] + rowB[k][0]) * 0.25F;
dst[i][1] = (rowA[j][1] + rowA[k][1] +
rowB[j][1] + rowB[k][1]) * 0.25F;
dst[i][2] = (rowA[j][2] + rowA[k][2] +
rowB[j][2] + rowB[k][2]) * 0.25F;
}
}
else if (datatype == GL_HALF_FLOAT_ARB && comps == 3) {
GLuint i, j, k, comp;
const GLhalfARB (*rowA)[3] = (const GLhalfARB (*)[3]) srcRowA;
const GLhalfARB (*rowB)[3] = (const GLhalfARB (*)[3]) srcRowB;
GLhalfARB (*dst)[3] = (GLhalfARB (*)[3]) dstRow;
for (i = j = 0, k = k0; i < (GLuint) dstWidth;
i++, j += colStride, k += colStride) {
for (comp = 0; comp < 3; comp++) {
GLfloat aj, ak, bj, bk;
aj = _mesa_half_to_float(rowA[j][comp]);
ak = _mesa_half_to_float(rowA[k][comp]);
bj = _mesa_half_to_float(rowB[j][comp]);
bk = _mesa_half_to_float(rowB[k][comp]);
dst[i][comp] = _mesa_float_to_half((aj + ak + bj + bk) * 0.25F);
}
GLuint i, j, k, comp;
const GLhalfARB(*rowA)[3] = (const GLhalfARB(*)[3]) srcRowA;
const GLhalfARB(*rowB)[3] = (const GLhalfARB(*)[3]) srcRowB;
GLhalfARB(*dst)[3] = (GLhalfARB(*)[3]) dstRow;
for (i = j = 0, k = k0; i < (GLuint) dstWidth;
i++, j += colStride, k += colStride) {
for (comp = 0; comp < 3; comp++) {
GLfloat aj, ak, bj, bk;
aj = _mesa_half_to_float(rowA[j][comp]);
ak = _mesa_half_to_float(rowA[k][comp]);
bj = _mesa_half_to_float(rowB[j][comp]);
bk = _mesa_half_to_float(rowB[k][comp]);
dst[i][comp] = _mesa_float_to_half((aj + ak + bj + bk) * 0.25F);
}
}
}
else if (datatype == GL_FLOAT && comps == 2) {
GLuint i, j, k;
const GLfloat (*rowA)[2] = (const GLfloat (*)[2]) srcRowA;
const GLfloat (*rowB)[2] = (const GLfloat (*)[2]) srcRowB;
GLfloat (*dst)[2] = (GLfloat (*)[2]) dstRow;
for (i = j = 0, k = k0; i < (GLuint) dstWidth;
i++, j += colStride, k += colStride) {
dst[i][0] = (rowA[j][0] + rowA[k][0] +
rowB[j][0] + rowB[k][0]) * 0.25F;
dst[i][1] = (rowA[j][1] + rowA[k][1] +
rowB[j][1] + rowB[k][1]) * 0.25F;
}
GLuint i, j, k;
const GLfloat(*rowA)[2] = (const GLfloat(*)[2]) srcRowA;
const GLfloat(*rowB)[2] = (const GLfloat(*)[2]) srcRowB;
GLfloat(*dst)[2] = (GLfloat(*)[2]) dstRow;
for (i = j = 0, k = k0; i < (GLuint) dstWidth;
i++, j += colStride, k += colStride) {
dst[i][0] = (rowA[j][0] + rowA[k][0] +
rowB[j][0] + rowB[k][0]) * 0.25F;
dst[i][1] = (rowA[j][1] + rowA[k][1] +
rowB[j][1] + rowB[k][1]) * 0.25F;
}
}
else if (datatype == GL_HALF_FLOAT_ARB && comps == 2) {
GLuint i, j, k, comp;
const GLhalfARB (*rowA)[2] = (const GLhalfARB (*)[2]) srcRowA;
const GLhalfARB (*rowB)[2] = (const GLhalfARB (*)[2]) srcRowB;
GLhalfARB (*dst)[2] = (GLhalfARB (*)[2]) dstRow;
for (i = j = 0, k = k0; i < (GLuint) dstWidth;
i++, j += colStride, k += colStride) {
for (comp = 0; comp < 2; comp++) {
GLfloat aj, ak, bj, bk;
aj = _mesa_half_to_float(rowA[j][comp]);
ak = _mesa_half_to_float(rowA[k][comp]);
bj = _mesa_half_to_float(rowB[j][comp]);
bk = _mesa_half_to_float(rowB[k][comp]);
dst[i][comp] = _mesa_float_to_half((aj + ak + bj + bk) * 0.25F);
}
GLuint i, j, k, comp;
const GLhalfARB(*rowA)[2] = (const GLhalfARB(*)[2]) srcRowA;
const GLhalfARB(*rowB)[2] = (const GLhalfARB(*)[2]) srcRowB;
GLhalfARB(*dst)[2] = (GLhalfARB(*)[2]) dstRow;
for (i = j = 0, k = k0; i < (GLuint) dstWidth;
i++, j += colStride, k += colStride) {
for (comp = 0; comp < 2; comp++) {
GLfloat aj, ak, bj, bk;
aj = _mesa_half_to_float(rowA[j][comp]);
ak = _mesa_half_to_float(rowA[k][comp]);
bj = _mesa_half_to_float(rowB[j][comp]);
bk = _mesa_half_to_float(rowB[k][comp]);
dst[i][comp] = _mesa_float_to_half((aj + ak + bj + bk) * 0.25F);
}
}
}
else if (datatype == GL_FLOAT && comps == 1) {
GLuint i, j, k;
const GLfloat *rowA = (const GLfloat *) srcRowA;
const GLfloat *rowB = (const GLfloat *) srcRowB;
GLfloat *dst = (GLfloat *) dstRow;
for (i = j = 0, k = k0; i < (GLuint) dstWidth;
i++, j += colStride, k += colStride) {
dst[i] = (rowA[j] + rowA[k] + rowB[j] + rowB[k]) * 0.25F;
}
GLuint i, j, k;
const GLfloat *rowA = (const GLfloat *) srcRowA;
const GLfloat *rowB = (const GLfloat *) srcRowB;
GLfloat *dst = (GLfloat *) dstRow;
for (i = j = 0, k = k0; i < (GLuint) dstWidth;
i++, j += colStride, k += colStride) {
dst[i] = (rowA[j] + rowA[k] + rowB[j] + rowB[k]) * 0.25F;
}
}
else if (datatype == GL_HALF_FLOAT_ARB && comps == 1) {
GLuint i, j, k;
const GLhalfARB *rowA = (const GLhalfARB *) srcRowA;
const GLhalfARB *rowB = (const GLhalfARB *) srcRowB;
GLhalfARB *dst = (GLhalfARB *) dstRow;
for (i = j = 0, k = k0; i < (GLuint) dstWidth;
i++, j += colStride, k += colStride) {
GLfloat aj, ak, bj, bk;
aj = _mesa_half_to_float(rowA[j]);
ak = _mesa_half_to_float(rowA[k]);
bj = _mesa_half_to_float(rowB[j]);
bk = _mesa_half_to_float(rowB[k]);
dst[i] = _mesa_float_to_half((aj + ak + bj + bk) * 0.25F);
}
GLuint i, j, k;
const GLhalfARB *rowA = (const GLhalfARB *) srcRowA;
const GLhalfARB *rowB = (const GLhalfARB *) srcRowB;
GLhalfARB *dst = (GLhalfARB *) dstRow;
for (i = j = 0, k = k0; i < (GLuint) dstWidth;
i++, j += colStride, k += colStride) {
GLfloat aj, ak, bj, bk;
aj = _mesa_half_to_float(rowA[j]);
ak = _mesa_half_to_float(rowA[k]);
bj = _mesa_half_to_float(rowB[j]);
bk = _mesa_half_to_float(rowB[k]);
dst[i] = _mesa_float_to_half((aj + ak + bj + bk) * 0.25F);
}
}
else {
_mesa_problem(NULL, "bad format in do_row()");