[g3dvl] create composite buffer with USAGE_STREAM

Also add PIPE_TRANSFER_DONTBLOCK to mapping options
This commit is contained in:
Christian König 2011-04-07 22:59:48 +02:00
parent fcdf50f74b
commit 30c4a07310

View file

@ -286,12 +286,11 @@ init_buffers(struct vl_compositor *c)
*/
c->vertex_buf.stride = sizeof(struct vertex4f);
c->vertex_buf.buffer_offset = 0;
/* XXX: Create with DYNAMIC or STREAM */
c->vertex_buf.buffer = pipe_buffer_create
(
c->pipe->screen,
PIPE_BIND_VERTEX_BUFFER,
PIPE_USAGE_STATIC,
PIPE_USAGE_STREAM,
sizeof(struct vertex4f) * (VL_COMPOSITOR_MAX_LAYERS + 1) * 4
);
@ -382,7 +381,7 @@ gen_vertex_data(struct vl_compositor *c, struct pipe_video_rect *dst_rect, struc
assert(dst_rect);
vb = pipe_buffer_map(c->pipe, c->vertex_buf.buffer,
PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD,
PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD | PIPE_TRANSFER_DONTBLOCK,
&buf_transfer);
if (!vb)