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xeglthreads: Check current context for EGL per-thread support.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
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parent
15fdbc8361
commit
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1 changed files with 9 additions and 2 deletions
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@ -261,6 +261,12 @@ draw_loop(struct winthread *wt)
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if (Locking)
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pthread_mutex_unlock(&Mutex);
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eglBindAPI(EGL_OPENGL_API);
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if (eglGetCurrentContext() != wt->Context) {
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printf("xeglthreads: current context %p != %p\n",
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eglGetCurrentContext(), wt->Context);
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}
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glEnable(GL_DEPTH_TEST);
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if (wt->NewSize) {
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@ -308,6 +314,7 @@ draw_loop(struct winthread *wt)
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}
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wt->Angle += 1.0;
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}
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eglMakeCurrent(wt->Display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
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}
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@ -574,7 +581,7 @@ clean_up(void)
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}
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for (i = 0; i < NumWinThreads; i++) {
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eglDestroyContext(WinThreads[i].Dpy, WinThreads[i].Context);
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eglDestroyContext(WinThreads[i].Display, WinThreads[i].Context);
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XDestroyWindow(WinThreads[i].Dpy, WinThreads[i].Win);
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}
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}
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@ -742,7 +749,7 @@ main(int argc, char *argv[])
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}
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}
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else {
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eglTerminate(dpy);
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eglTerminate(egl_dpy);
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XCloseDisplay(dpy);
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}
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