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freedreno/ir3: switch PIPE_CAP_TGSI_TEXCOORD
We don't really need the varying remapping, and it seems to somehow happen twice when shader-cache comes into the picture. But we can just choose not to have this problem. Now that everything is using the ir3_point_sprite() helper, we can flip this pipe cap without it being a massive flag-day. Signed-off-by: Rob Clark <robdclark@chromium.org> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5595>
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3 changed files with 11 additions and 6 deletions
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@ -70,6 +70,7 @@ static const nir_shader_compiler_options options = {
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.lower_rotate = true,
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.lower_to_scalar = true,
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.has_imul24 = true,
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.lower_wpos_pntc = true,
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};
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/* we don't want to lower vertex_id to _zero_based on newer gpus: */
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@ -113,6 +114,7 @@ static const nir_shader_compiler_options options_a6xx = {
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.lower_to_scalar = true,
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.has_imul24 = true,
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.max_unroll_iterations = 32,
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.lower_wpos_pntc = true,
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};
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const nir_shader_compiler_options *
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@ -390,6 +390,7 @@ fd_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
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case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
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case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
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case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
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case PIPE_CAP_TGSI_TEXCOORD:
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if (is_ir3(screen))
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return 1;
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return 0;
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@ -58,13 +58,15 @@ ir3_point_sprite(const struct ir3_shader_variant *fs, int i,
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uint32_t sprite_coord_enable, bool *coord_mode)
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{
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gl_varying_slot slot = fs->inputs[i].slot;
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(void)coord_mode; /* this will be used later */
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/* since we don't enable PIPE_CAP_TGSI_TEXCOORD: */
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if (slot >= VARYING_SLOT_VAR0) {
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unsigned texmask = 1 << (slot - VARYING_SLOT_VAR0);
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return !!(sprite_coord_enable & texmask);
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switch (slot) {
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case VARYING_SLOT_PNTC:
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*coord_mode = true;
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return true;
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case VARYING_SLOT_TEX0 ... VARYING_SLOT_TEX7:
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return !!(sprite_coord_enable & BITFIELD_BIT(slot - VARYING_SLOT_TEX0));
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default:
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return false;
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}
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return false;
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}
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#endif /* IR3_GALLIUM_H_ */
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