svga: print shader linkage info when tgsi debug bit is on

When TGSI debug flag is enabled, print the shader linkage info as well.

Tested with mesa demos with SVGA_DEBUG=tgsi

Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
Charmaine Lee 2016-06-03 14:24:19 -07:00 committed by Brian Paul
parent 4f1cccf570
commit 304b5a1446

View file

@ -25,6 +25,7 @@
#include "svga_context.h"
#include "svga_link.h"
#include "svga_debug.h"
#include "tgsi/tgsi_strings.h"
@ -97,13 +98,15 @@ svga_link_shaders(const struct tgsi_shader_info *outshader_info,
}
/* Debug */
if (0) {
if (SVGA_DEBUG & DEBUG_TGSI) {
unsigned reg = 0;
debug_printf("### linkage info:\n");
for (i = 0; i < linkage->num_inputs; i++) {
assert(linkage->input_map[i] != INVALID_INDEX);
debug_printf("input shader input[%d] slot %u %s %u %s\n",
debug_printf(" input[%d] slot %u %s %u %s\n",
i,
linkage->input_map[i],
tgsi_semantic_names[inshader_info->input_semantic_name[i]],