draw: vertex cache rework

Take a baby step to straightening out vertex paths.
This commit is contained in:
Keith Whitwell 2008-02-15 18:56:41 +00:00
parent 1eaf7b775b
commit 30479ef110
5 changed files with 53 additions and 37 deletions

View file

@ -72,10 +72,10 @@ struct draw_context *draw_create( void )
{
uint i;
const unsigned size = (MAX_VERTEX_SIZE + 0x0f) & ~0x0f;
char *tmp = align_malloc(Elements(draw->vcache.vertex) * size, 16);
char *tmp = align_malloc(Elements(draw->vs.queue) * size, 16);
for (i = 0; i < Elements(draw->vcache.vertex); i++)
draw->vcache.vertex[i] = (struct vertex_header *)(tmp + i * size);
for (i = 0; i < Elements(draw->vs.queue); i++)
draw->vs.queue[i].vertex = (struct vertex_header *)(tmp + i * size);
}
draw->shader_queue_flush = draw_vertex_shader_queue_flush;
@ -108,7 +108,7 @@ void draw_destroy( struct draw_context *draw )
if (draw->pipeline.rasterize)
draw->pipeline.rasterize->destroy( draw->pipeline.rasterize );
tgsi_exec_machine_free_data(&draw->machine);
align_free( draw->vcache.vertex[0] ); /* Frees all the vertices. */
align_free( draw->vs.queue[0].vertex ); /* Frees all the vertices. */
FREE( draw );
}

View file

@ -114,6 +114,7 @@ static void draw_prim_queue_flush( struct draw_context *draw )
}
draw->pq.queue_nr = 0;
draw->vs.post_nr = 0;
draw_vertex_cache_unreference( draw );
}
@ -226,6 +227,7 @@ static void do_triangle( struct draw_context *draw,
{
struct prim_header *prim = get_queued_prim( draw, 3 );
// _mesa_printf("tri %d %d %d\n", i0, i1, i2);
prim->reset_line_stipple = 1;
prim->edgeflags = ~0;
prim->pad = 0;

View file

@ -120,7 +120,7 @@ struct draw_stage
};
#define PRIM_QUEUE_LENGTH 16
#define PRIM_QUEUE_LENGTH 32
#define VCACHE_SIZE 32
#define VCACHE_OVERFLOW 4
#define VS_QUEUE_LENGTH (VCACHE_SIZE + VCACHE_OVERFLOW + 1) /* can never fill up */
@ -244,8 +244,12 @@ struct draw_context
*/
struct {
unsigned referenced; /**< bitfield */
unsigned idx[VCACHE_SIZE + VCACHE_OVERFLOW];
struct vertex_header *vertex[VCACHE_SIZE + VCACHE_OVERFLOW];
struct {
unsigned in; /* client array element */
unsigned out; /* index in vs queue/array */
} idx[VCACHE_SIZE + VCACHE_OVERFLOW];
unsigned overflow;
/** To find space in the vertex cache: */
@ -258,9 +262,10 @@ struct draw_context
struct {
struct {
unsigned elt; /**< index into the user's vertex arrays */
struct vertex_header *dest; /**< points into vcache.vertex[] array */
struct vertex_header *vertex;
} queue[VS_QUEUE_LENGTH];
unsigned queue_nr;
unsigned post_nr;
} vs;
/**

View file

@ -41,7 +41,7 @@ void draw_vertex_cache_invalidate( struct draw_context *draw )
assert(draw->vs.queue_nr == 0);
assert(draw->vcache.referenced == 0);
memset(draw->vcache.idx, ~0, sizeof(draw->vcache.idx));
// memset(draw->vcache.idx, ~0, sizeof(draw->vcache.idx));
}
@ -62,43 +62,51 @@ static struct vertex_header *get_vertex( struct draw_context *draw,
assert(slot < 32); /* so we don't exceed the bitfield size below */
/* Cache miss?
*/
if (draw->vcache.idx[slot] != i) {
/* If slot is in use, use the overflow area:
if (draw->vcache.referenced & (1<<slot))
{
/* Cache hit?
*/
if (draw->vcache.referenced & (1 << slot)) {
slot = VCACHE_SIZE + draw->vcache.overflow++;
if (draw->vcache.idx[slot].in == i) {
// _mesa_printf("HIT %d %d\n", slot, i);
assert(draw->vcache.idx[slot].out < draw->vs.queue_nr);
return draw->vs.queue[draw->vcache.idx[slot].out].vertex;
}
/* Otherwise a collision
*/
slot = VCACHE_SIZE + draw->vcache.overflow++;
// _mesa_printf("XXX %d --> %d\n", i, slot);
}
/* Deal with the cache miss:
*/
{
unsigned out;
assert(slot < Elements(draw->vcache.idx));
draw->vcache.idx[slot] = i;
// _mesa_printf("NEW %d %d\n", slot, i);
draw->vcache.idx[slot].in = i;
draw->vcache.idx[slot].out = out = draw->vs.queue_nr++;
draw->vcache.referenced |= (1 << slot);
/* Add to vertex shader queue:
*/
assert(draw->vs.queue_nr < VS_QUEUE_LENGTH);
draw->vs.queue[draw->vs.queue_nr].dest = draw->vcache.vertex[slot];
draw->vs.queue[draw->vs.queue_nr].elt = i;
draw->vs.queue_nr++;
draw->vs.queue[out].elt = i;
draw->vs.queue[out].vertex->clipmask = 0;
draw->vs.queue[out].vertex->edgeflag = 1; /*XXX use user's edge flag! */
draw->vs.queue[out].vertex->pad = 0;
draw->vs.queue[out].vertex->vertex_id = UNDEFINED_VERTEX_ID;
/* Need to set the vertex's edge flag here. If we're being called
* by do_ef_triangle(), that function needs edge flag info!
*/
draw->vcache.vertex[slot]->clipmask = 0;
draw->vcache.vertex[slot]->edgeflag = 1; /*XXX use user's edge flag! */
draw->vcache.vertex[slot]->pad = 0;
draw->vcache.vertex[slot]->vertex_id = UNDEFINED_VERTEX_ID;
return draw->vs.queue[draw->vcache.idx[slot].out].vertex;
}
/* primitive flushing may have cleared the bitfield but did not
* clear the idx[] array values. Set the bit now. This fixes a
* bug found when drawing long triangle fans.
*/
draw->vcache.referenced |= (1 << slot);
return draw->vcache.vertex[slot];
}
@ -130,8 +138,8 @@ void draw_vertex_cache_reset_vertex_ids( struct draw_context *draw )
{
unsigned i;
for (i = 0; i < Elements(draw->vcache.vertex); i++)
draw->vcache.vertex[i]->vertex_id = UNDEFINED_VERTEX_ID;
for (i = 0; i < draw->vs.post_nr; i++)
draw->vs.queue[i].vertex->vertex_id = UNDEFINED_VERTEX_ID;
}

View file

@ -55,7 +55,7 @@ draw_vertex_shader_queue_flush(struct draw_context *draw)
*/
shader->prepare( shader, draw );
// fprintf(stderr, " q(%d) ", draw->vs.queue_nr );
// fprintf(stderr, "%s %d\n", __FUNCTION__, draw->vs.queue_nr );
/* run vertex shader on vertex cache entries, four per invokation */
for (i = 0; i < draw->vs.queue_nr; i += 4) {
@ -65,12 +65,12 @@ draw_vertex_shader_queue_flush(struct draw_context *draw)
for (j = 0; j < n; j++) {
elts[j] = draw->vs.queue[i + j].elt;
dests[j] = draw->vs.queue[i + j].dest;
dests[j] = draw->vs.queue[i + j].vertex;
}
for ( ; j < 4; j++) {
elts[j] = elts[0];
dests[j] = dests[0];
dests[j] = draw->vs.queue[i + j].vertex;
}
assert(n > 0);
@ -79,6 +79,7 @@ draw_vertex_shader_queue_flush(struct draw_context *draw)
shader->run(shader, draw, elts, n, dests);
}
draw->vs.post_nr = draw->vs.queue_nr;
draw->vs.queue_nr = 0;
}