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vc4: Use the nir_builder helper for loading sample mask.
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1 changed files with 1 additions and 10 deletions
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@ -631,16 +631,7 @@ vc4_nir_lower_blend_instr(struct vc4_compile *c, nir_builder *b,
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nir_ssa_def *frag_color = intr->src[0].ssa;
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if (c->fs_key->sample_coverage) {
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nir_intrinsic_instr *load =
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nir_intrinsic_instr_create(b->shader,
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nir_intrinsic_load_sample_mask_in);
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load->num_components = 1;
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nir_ssa_dest_init(&load->instr, &load->dest, 1, 32, NULL);
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nir_builder_instr_insert(b, &load->instr);
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nir_ssa_def *bitmask = &load->dest.ssa;
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vc4_nir_store_sample_mask(c, b, bitmask);
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vc4_nir_store_sample_mask(c, b, nir_load_sample_mask_in(b));
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} else if (c->fs_key->sample_alpha_to_coverage) {
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nir_ssa_def *a = nir_channel(b, frag_color, 3);
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