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amdgpu/addrlib: Make comments shorter
Signed-off-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
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1 changed files with 29 additions and 47 deletions
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@ -111,14 +111,6 @@ typedef VOID* ADDR_CLIENT_HANDLE;
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* AddrUseTileIndex()
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* AddrUseCombinedSwizzle()
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*
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* /////////////////////////////////////////////////////////////////////////////////////////////////
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* // Dump functions
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* /////////////////////////////////////////////////////////////////////////////////////////////////
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* AddrDumpSurfaceInfo()
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* AddrDumpFmaskInfo()
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* AddrDumpCmaskInfo()
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* AddrDumpHtileInfo()
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*
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**/
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///////////////////////////////////////////////////////////////////////////////////////////////////
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@ -430,34 +422,33 @@ typedef union _ADDR_SURFACE_FLAGS
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{
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struct
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{
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UINT_32 color : 1; ///< Flag indicates this is a color buffer
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UINT_32 depth : 1; ///< Flag indicates this is a depth/stencil buffer
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UINT_32 stencil : 1; ///< Flag indicates this is a stencil buffer
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UINT_32 texture : 1; ///< Flag indicates this is a texture
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UINT_32 cube : 1; ///< Flag indicates this is a cubemap
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UINT_32 volume : 1; ///< Flag indicates this is a volume texture
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UINT_32 fmask : 1; ///< Flag indicates this is an fmask
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UINT_32 cubeAsArray : 1; ///< Flag indicates if treat cubemap as arrays
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UINT_32 compressZ : 1; ///< Flag indicates z buffer is compressed
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UINT_32 overlay : 1; ///< Flag indicates this is an overlay surface
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UINT_32 noStencil : 1; ///< Flag indicates this depth has no separate stencil
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UINT_32 display : 1; ///< Flag indicates this should match display controller req.
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UINT_32 opt4Space : 1; ///< Flag indicates this surface should be optimized for space
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/// i.e. save some memory but may lose performance
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UINT_32 prt : 1; ///< Flag for partially resident texture
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UINT_32 qbStereo : 1; ///< Quad buffer stereo surface
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UINT_32 pow2Pad : 1; ///< SI: Pad to pow2, must set for mipmap (include level0)
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UINT_32 interleaved : 1; ///< Special flag for interleaved YUV surface padding
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UINT_32 degrade4Space : 1; ///< Degrade base level's tile mode to save memory
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UINT_32 tcCompatible : 1; ///< Flag indicates surface needs to be shader readable
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UINT_32 dispTileType : 1; ///< NI: force display Tiling for 128 bit shared resoruce
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UINT_32 dccCompatible : 1; ///< VI: whether to support dcc fast clear
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UINT_32 czDispCompatible: 1; ///< SI+: CZ family (Carrizo) has a HW bug needs special alignment.
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///< This flag indicates we need to follow the alignment with
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///< CZ families or other ASICs under PX configuration + CZ.
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UINT_32 nonSplit : 1; ///< CI: depth texture should not be split
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UINT_32 reserved : 9; ///< Reserved bits
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UINT_32 color : 1; ///< Flag indicates this is a color buffer
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UINT_32 depth : 1; ///< Flag indicates this is a depth/stencil buffer
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UINT_32 stencil : 1; ///< Flag indicates this is a stencil buffer
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UINT_32 texture : 1; ///< Flag indicates this is a texture
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UINT_32 cube : 1; ///< Flag indicates this is a cubemap
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UINT_32 volume : 1; ///< Flag indicates this is a volume texture
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UINT_32 fmask : 1; ///< Flag indicates this is an fmask
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UINT_32 cubeAsArray : 1; ///< Flag indicates if treat cubemap as arrays
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UINT_32 compressZ : 1; ///< Flag indicates z buffer is compressed
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UINT_32 overlay : 1; ///< Flag indicates this is an overlay surface
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UINT_32 noStencil : 1; ///< Flag indicates this depth has no separate stencil
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UINT_32 display : 1; ///< Flag indicates this should match display controller req.
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UINT_32 opt4Space : 1; ///< Flag indicates this surface should be optimized for space
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/// i.e. save some memory but may lose performance
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UINT_32 prt : 1; ///< Flag for partially resident texture
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UINT_32 qbStereo : 1; ///< Quad buffer stereo surface
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UINT_32 pow2Pad : 1; ///< SI: Pad to pow2, must set for mipmap (include level0)
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UINT_32 interleaved : 1; ///< Special flag for interleaved YUV surface padding
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UINT_32 degrade4Space : 1; ///< Degrade base level's tile mode to save memory
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UINT_32 tcCompatible : 1; ///< Flag indicates surface needs to be shader readable
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UINT_32 dispTileType : 1; ///< NI: force display Tiling for 128 bit shared resoruce
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UINT_32 dccCompatible : 1; ///< VI: whether to support dcc fast clear
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UINT_32 czDispCompatible: 1; ///< SI+: CZ family has a HW bug needs special alignment.
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/// This flag indicates we need to follow the alignment with
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/// CZ families or other ASICs under PX configuration + CZ.
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UINT_32 nonSplit : 1; ///< CI: depth texture should not be split
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UINT_32 reserved : 9; ///< Reserved bits
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};
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UINT_32 value;
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@ -482,18 +473,9 @@ typedef struct _ADDR_COMPUTE_SURFACE_INFO_INPUT
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UINT_32 numSamples; ///< Number of samples
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UINT_32 width; ///< Width, in pixels
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UINT_32 height; ///< Height, in pixels
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UINT_32 numSlices; ///< Number surface slice/depth,
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/// Note:
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/// For cubemap, driver clients usually set numSlices
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/// to 1 in per-face calc.
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/// For 7xx and above, we need pad faces as slices.
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/// In this case, clients should set numSlices to 6 and
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/// this is also can be turned off by createFlags when
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/// calling AddrCreate
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UINT_32 numSlices; ///< Number of surface slices or depth
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UINT_32 slice; ///< Slice index
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UINT_32 mipLevel; ///< Current mipmap level.
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/// Padding/tiling have different rules for level0 and
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/// sublevels
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UINT_32 mipLevel; ///< Current mipmap level
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ADDR_SURFACE_FLAGS flags; ///< Surface type flags
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UINT_32 numFrags; ///< Number of fragments, leave it zero or the same as
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/// number of samples for normal AA; Set it to the
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