amdgpu/addrlib: Make comments shorter

Signed-off-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This commit is contained in:
Xavi Zhang 2014-06-29 23:48:44 -04:00 committed by Marek Olšák
parent 3c7bd4e013
commit 2ffb30c2af

View file

@ -111,14 +111,6 @@ typedef VOID* ADDR_CLIENT_HANDLE;
* AddrUseTileIndex()
* AddrUseCombinedSwizzle()
*
* /////////////////////////////////////////////////////////////////////////////////////////////////
* // Dump functions
* /////////////////////////////////////////////////////////////////////////////////////////////////
* AddrDumpSurfaceInfo()
* AddrDumpFmaskInfo()
* AddrDumpCmaskInfo()
* AddrDumpHtileInfo()
*
**/
///////////////////////////////////////////////////////////////////////////////////////////////////
@ -430,34 +422,33 @@ typedef union _ADDR_SURFACE_FLAGS
{
struct
{
UINT_32 color : 1; ///< Flag indicates this is a color buffer
UINT_32 depth : 1; ///< Flag indicates this is a depth/stencil buffer
UINT_32 stencil : 1; ///< Flag indicates this is a stencil buffer
UINT_32 texture : 1; ///< Flag indicates this is a texture
UINT_32 cube : 1; ///< Flag indicates this is a cubemap
UINT_32 volume : 1; ///< Flag indicates this is a volume texture
UINT_32 fmask : 1; ///< Flag indicates this is an fmask
UINT_32 cubeAsArray : 1; ///< Flag indicates if treat cubemap as arrays
UINT_32 compressZ : 1; ///< Flag indicates z buffer is compressed
UINT_32 overlay : 1; ///< Flag indicates this is an overlay surface
UINT_32 noStencil : 1; ///< Flag indicates this depth has no separate stencil
UINT_32 display : 1; ///< Flag indicates this should match display controller req.
UINT_32 opt4Space : 1; ///< Flag indicates this surface should be optimized for space
/// i.e. save some memory but may lose performance
UINT_32 prt : 1; ///< Flag for partially resident texture
UINT_32 qbStereo : 1; ///< Quad buffer stereo surface
UINT_32 pow2Pad : 1; ///< SI: Pad to pow2, must set for mipmap (include level0)
UINT_32 interleaved : 1; ///< Special flag for interleaved YUV surface padding
UINT_32 degrade4Space : 1; ///< Degrade base level's tile mode to save memory
UINT_32 tcCompatible : 1; ///< Flag indicates surface needs to be shader readable
UINT_32 dispTileType : 1; ///< NI: force display Tiling for 128 bit shared resoruce
UINT_32 dccCompatible : 1; ///< VI: whether to support dcc fast clear
UINT_32 czDispCompatible: 1; ///< SI+: CZ family (Carrizo) has a HW bug needs special alignment.
///< This flag indicates we need to follow the alignment with
///< CZ families or other ASICs under PX configuration + CZ.
UINT_32 nonSplit : 1; ///< CI: depth texture should not be split
UINT_32 reserved : 9; ///< Reserved bits
UINT_32 color : 1; ///< Flag indicates this is a color buffer
UINT_32 depth : 1; ///< Flag indicates this is a depth/stencil buffer
UINT_32 stencil : 1; ///< Flag indicates this is a stencil buffer
UINT_32 texture : 1; ///< Flag indicates this is a texture
UINT_32 cube : 1; ///< Flag indicates this is a cubemap
UINT_32 volume : 1; ///< Flag indicates this is a volume texture
UINT_32 fmask : 1; ///< Flag indicates this is an fmask
UINT_32 cubeAsArray : 1; ///< Flag indicates if treat cubemap as arrays
UINT_32 compressZ : 1; ///< Flag indicates z buffer is compressed
UINT_32 overlay : 1; ///< Flag indicates this is an overlay surface
UINT_32 noStencil : 1; ///< Flag indicates this depth has no separate stencil
UINT_32 display : 1; ///< Flag indicates this should match display controller req.
UINT_32 opt4Space : 1; ///< Flag indicates this surface should be optimized for space
/// i.e. save some memory but may lose performance
UINT_32 prt : 1; ///< Flag for partially resident texture
UINT_32 qbStereo : 1; ///< Quad buffer stereo surface
UINT_32 pow2Pad : 1; ///< SI: Pad to pow2, must set for mipmap (include level0)
UINT_32 interleaved : 1; ///< Special flag for interleaved YUV surface padding
UINT_32 degrade4Space : 1; ///< Degrade base level's tile mode to save memory
UINT_32 tcCompatible : 1; ///< Flag indicates surface needs to be shader readable
UINT_32 dispTileType : 1; ///< NI: force display Tiling for 128 bit shared resoruce
UINT_32 dccCompatible : 1; ///< VI: whether to support dcc fast clear
UINT_32 czDispCompatible: 1; ///< SI+: CZ family has a HW bug needs special alignment.
/// This flag indicates we need to follow the alignment with
/// CZ families or other ASICs under PX configuration + CZ.
UINT_32 nonSplit : 1; ///< CI: depth texture should not be split
UINT_32 reserved : 9; ///< Reserved bits
};
UINT_32 value;
@ -482,18 +473,9 @@ typedef struct _ADDR_COMPUTE_SURFACE_INFO_INPUT
UINT_32 numSamples; ///< Number of samples
UINT_32 width; ///< Width, in pixels
UINT_32 height; ///< Height, in pixels
UINT_32 numSlices; ///< Number surface slice/depth,
/// Note:
/// For cubemap, driver clients usually set numSlices
/// to 1 in per-face calc.
/// For 7xx and above, we need pad faces as slices.
/// In this case, clients should set numSlices to 6 and
/// this is also can be turned off by createFlags when
/// calling AddrCreate
UINT_32 numSlices; ///< Number of surface slices or depth
UINT_32 slice; ///< Slice index
UINT_32 mipLevel; ///< Current mipmap level.
/// Padding/tiling have different rules for level0 and
/// sublevels
UINT_32 mipLevel; ///< Current mipmap level
ADDR_SURFACE_FLAGS flags; ///< Surface type flags
UINT_32 numFrags; ///< Number of fragments, leave it zero or the same as
/// number of samples for normal AA; Set it to the