radeon: use txformat to decide to emit rect tex state.

This is more logical, and fixes a TFP issue.
This commit is contained in:
Dave Airlie 2009-09-16 13:07:02 +10:00
parent 2914f2b7fd
commit 2fdb0e5d3b

View file

@ -833,11 +833,14 @@ static void import_tex_obj_state( r100ContextPtr rmesa,
cmd[TEX_PP_TXFORMAT] |= texobj->pp_txformat & TEXOBJ_TXFORMAT_MASK;
cmd[TEX_PP_BORDER_COLOR] = texobj->pp_border_color;
if (texobj->base.Target == GL_TEXTURE_RECTANGLE_NV) {
GLuint *txr_cmd = RADEON_DB_STATE( txr[unit] );
if (texobj->pp_txformat & RADEON_TXFORMAT_NON_POWER2) {
uint32_t *txr_cmd = &rmesa->hw.txr[unit].cmd[TXR_CMD_0];
txr_cmd[TXR_PP_TEX_SIZE] = texobj->pp_txsize; /* NPOT only! */
txr_cmd[TXR_PP_TEX_PITCH] = texobj->pp_txpitch; /* NPOT only! */
RADEON_DB_STATECHANGE( rmesa, &rmesa->hw.txr[unit] );
RADEON_STATECHANGE( rmesa, txr[unit] );
}
if (texobj->base.Target == GL_TEXTURE_RECTANGLE_NV) {
se_coord_fmt |= RADEON_VTX_ST0_NONPARAMETRIC << unit;
}
else {
@ -1114,7 +1117,7 @@ static GLboolean radeon_validate_texture(GLcontext *ctx, struct gl_texture_objec
RADEON_STATECHANGE( rmesa, ctx );
rmesa->hw.ctx.cmd[CTX_PP_CNTL] |=
(RADEON_TEX_0_ENABLE | RADEON_TEX_BLEND_0_ENABLE) << unit;
fprintf(stderr,"enabling tex %d\n", unit);
RADEON_STATECHANGE( rmesa, tcl );
rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXFMT] |= RADEON_ST_BIT(unit);
@ -1171,6 +1174,7 @@ void radeonUpdateTextureState( GLcontext *ctx )
GLboolean ok;
/* set the ctx all textures off */
fprintf(stderr,"resetting tex\n");
RADEON_STATECHANGE( rmesa, ctx );
rmesa->hw.ctx.cmd[CTX_PP_CNTL] &= ~((RADEON_TEX_ENABLE_MASK) | (RADEON_TEX_BLEND_ENABLE_MASK));