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Stick texture LOD back on.
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1 changed files with 1 additions and 1 deletions
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@ -1324,7 +1324,7 @@ void r300_setup_textures(GLcontext *ctx)
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r300->hw.txe.cmd[R300_TXE_ENABLE]|=(1<<i);
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r300->hw.tex.filter.cmd[R300_TEX_VALUE_0+i]=gen_fixed_filter(t->filter) | (i << 28);
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r300->hw.tex.unknown1.cmd[R300_TEX_VALUE_0+i]=0x0;
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//r300->hw.tex.unknown1.cmd[R300_TEX_VALUE_0+i]=0x0; /* move lod bias here? */
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/* No idea why linear filtered textures shake when puting random data */
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/*r300->hw.tex.unknown1.cmd[R300_TEX_VALUE_0+i]=(rand()%0xffffffff) & (~0x1fff);*/
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