Stick texture LOD back on.

This commit is contained in:
Aapo Tahkola 2005-05-18 08:43:30 +00:00
parent e53fc72f67
commit 2f74adc41f

View file

@ -1324,7 +1324,7 @@ void r300_setup_textures(GLcontext *ctx)
r300->hw.txe.cmd[R300_TXE_ENABLE]|=(1<<i);
r300->hw.tex.filter.cmd[R300_TEX_VALUE_0+i]=gen_fixed_filter(t->filter) | (i << 28);
r300->hw.tex.unknown1.cmd[R300_TEX_VALUE_0+i]=0x0;
//r300->hw.tex.unknown1.cmd[R300_TEX_VALUE_0+i]=0x0; /* move lod bias here? */
/* No idea why linear filtered textures shake when puting random data */
/*r300->hw.tex.unknown1.cmd[R300_TEX_VALUE_0+i]=(rand()%0xffffffff) & (~0x1fff);*/