i965: handle OPCODE_SWZ in the glsl path

glsl compiler will not generate OPCODE_SWZ, and as a first step it would
be translated away to a MOV anyway (why?), but later internally this opcode is
generated (for EXT_texture_swizzling).
(cherry picked from commit 4ef1f8e3b5)
This commit is contained in:
Roland Scheidegger 2009-06-16 21:38:58 +02:00 committed by Ian Romanick
parent 9d367d43b2
commit 2f184d0d9f

View file

@ -2681,6 +2681,7 @@ static void brw_wm_emit_glsl(struct brw_context *brw, struct brw_wm_compile *c)
emit_trunc(c, inst);
break;
case OPCODE_MOV:
case OPCODE_SWZ:
emit_mov(c, inst);
break;
case OPCODE_DP3: