radv: workaround incorrect image format with World War Z

The image format in a FSR-related shader is incorrect.

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/5407
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13084>
This commit is contained in:
Rhys Perry 2021-09-28 13:57:05 +01:00 committed by Marge Bot
parent 0737b37dcd
commit 2f0a007976

View file

@ -823,6 +823,7 @@ TODO: document the other workarounds.
<application name="World War Z" application_name_match="WWZ">
<option name="radv_override_uniform_offset_alignment" value="16" />
<option name="radv_disable_shrink_image_store" value="true" />
</application>
<application name="DOOM VFR" application_name_match="DOOM_VFR">