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radv: workaround incorrect image format with World War Z
The image format in a FSR-related shader is incorrect. Signed-off-by: Rhys Perry <pendingchaos02@gmail.com> Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/5407 Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13084>
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@ -823,6 +823,7 @@ TODO: document the other workarounds.
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<application name="World War Z" application_name_match="WWZ">
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<option name="radv_override_uniform_offset_alignment" value="16" />
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<option name="radv_disable_shrink_image_store" value="true" />
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</application>
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<application name="DOOM VFR" application_name_match="DOOM_VFR">
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