i965/blorp: Update the fast clear value buffer.

On Gen10, whenever we do a fast clear, blorp will update the clear color
state buffer for us, as long as we set the clear color address
correctly.

However, on a hiz clear, if the surface is already on the fast clear
state we skip the actual fast clear operation and, before gen10, only
updated the miptree. On gen10+ we need to update the clear value state
buffer too, since blorp will not be doing a fast clear and updating it
for us.

v4:
 - do not use clear_value_size in the for loop
 - Get the address of the clear color from the aux buffer or the
 clear_color_bo, depending on which one is available.
 - let core blorp update the clear color, but also update it when we
 skip a fast clear depth.

v5: Better subject (Jordan).
v6: Remove outdated comment (Jason).

Signed-off-by: Rafael Antognolli <rafael.antognolli@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This commit is contained in:
Rafael Antognolli 2017-08-29 16:25:30 -07:00
parent 5449f942f2
commit 2efe8309d3
2 changed files with 29 additions and 0 deletions

View file

@ -182,6 +182,13 @@ blorp_surf_for_miptree(struct brw_context *brw,
surf->aux_addr.buffer = aux_buf->bo;
surf->aux_addr.offset = aux_buf->offset;
if (devinfo->gen >= 10) {
surf->clear_color_addr = (struct blorp_address) {
.buffer = aux_buf->clear_color_bo,
.offset = aux_buf->clear_color_offset,
};
}
} else {
surf->aux_addr = (struct blorp_address) {
.buffer = NULL,

View file

@ -108,6 +108,7 @@ brw_fast_clear_depth(struct gl_context *ctx)
struct intel_mipmap_tree *mt = depth_irb->mt;
struct gl_renderbuffer_attachment *depth_att = &fb->Attachment[BUFFER_DEPTH];
const struct gen_device_info *devinfo = &brw->screen->devinfo;
bool same_clear_value = true;
if (devinfo->gen < 6)
return false;
@ -213,6 +214,7 @@ brw_fast_clear_depth(struct gl_context *ctx)
}
intel_miptree_set_depth_clear_value(ctx, mt, clear_value);
same_clear_value = false;
}
bool need_clear = false;
@ -232,6 +234,26 @@ brw_fast_clear_depth(struct gl_context *ctx)
* state then simply updating the miptree fast clear value is sufficient
* to change their clear value.
*/
if (devinfo->gen >= 10 && !same_clear_value) {
/* Before gen10, it was enough to just update the clear value in the
* miptree. But on gen10+, we let blorp update the clear value state
* buffer when doing a fast clear. Since we are skipping the fast
* clear here, we need to update the clear color ourselves.
*/
uint32_t clear_offset = mt->hiz_buf->clear_color_offset;
union isl_color_value clear_color = { .f32 = { clear_value, } };
/* We can't update the clear color while the hardware is still using
* the previous one for a resolve or sampling from it. So make sure
* that there's no pending commands at this point.
*/
brw_emit_pipe_control_flush(brw, PIPE_CONTROL_CS_STALL);
for (int i = 0; i < 4; i++) {
brw_store_data_imm32(brw, mt->hiz_buf->clear_color_bo,
clear_offset + i * 4, clear_color.u32[i]);
}
brw_emit_pipe_control_flush(brw, PIPE_CONTROL_STATE_CACHE_INVALIDATE);
}
return true;
}