mesa: added MESA_GLSL=useprog debug flag

This logs glUseProgram() calls to stderr.
This commit is contained in:
Brian Paul 2009-10-15 15:25:52 -06:00
parent fc8a156cfc
commit 2ee7fd8d58
2 changed files with 22 additions and 6 deletions

View file

@ -2046,6 +2046,7 @@ struct gl_shader_program
#define GLSL_UNIFORMS 0x10 /**< Print glUniform calls */
#define GLSL_NOP_VERT 0x20 /**< Force no-op vertex shaders */
#define GLSL_NOP_FRAG 0x40 /**< Force no-op fragment shaders */
#define GLSL_USE_PROG 0x80 /**< Log glUseProgram calls */
/**

View file

@ -390,6 +390,8 @@ get_shader_flags(void)
flags |= GLSL_OPT;
if (_mesa_strstr(env, "uniform"))
flags |= GLSL_UNIFORMS;
if (_mesa_strstr(env, "useprog"))
flags |= GLSL_USE_PROG;
}
return flags;
@ -1524,19 +1526,32 @@ _mesa_use_program(GLcontext *ctx, GLuint program)
}
/* debug code */
if (0) {
if (ctx->Shader.Flags & GLSL_USE_PROG) {
GLuint i;
_mesa_printf("Use Shader Program %u\n", shProg->Name);
_mesa_printf("Mesa: glUseProgram(%u)\n", shProg->Name);
for (i = 0; i < shProg->NumShaders; i++) {
_mesa_printf(" shader %u, type 0x%x, checksum %u\n",
const char *s;
switch (shProg->Shaders[i]->Type) {
case GL_VERTEX_SHADER:
s = "vertex";
break;
case GL_FRAGMENT_SHADER:
s = "fragment";
break;
case GL_GEOMETRY_SHADER:
s = "geometry";
break;
default:
s = "";
}
_mesa_printf(" %s shader %u, checksum %u\n", s,
shProg->Shaders[i]->Name,
shProg->Shaders[i]->Type,
shProg->Shaders[i]->SourceChecksum);
}
if (shProg->VertexProgram)
printf(" vert prog %u\n", shProg->VertexProgram->Base.Id);
_mesa_printf(" vert prog %u\n", shProg->VertexProgram->Base.Id);
if (shProg->FragmentProgram)
printf(" frag prog %u\n", shProg->FragmentProgram->Base.Id);
_mesa_printf(" frag prog %u\n", shProg->FragmentProgram->Base.Id);
}
}
else {