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Finished up GL_ARB_depth_texture and GL_ARB_shadow
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1 changed files with 4 additions and 4 deletions
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@ -1,4 +1,4 @@
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/* $Id: mtypes.h,v 1.64 2002/02/13 00:53:19 keithw Exp $ */
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/* $Id: mtypes.h,v 1.65 2002/02/15 16:37:36 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@ -362,7 +362,6 @@ struct gl_current_attrib {
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GLuint RasterIndex; /* Current raster index */
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GLfloat *RasterTexCoord; /* Current raster texcoord */
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GLfloat RasterMultiTexCoord[MAX_TEXTURE_UNITS][4];
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GLfloat RasterFogCoord;
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GLboolean RasterPosValid; /* Raster pos valid flag */
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};
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@ -900,7 +899,7 @@ struct gl_texture_object {
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GLchan ShadowAmbient; /* GL_SGIX/ARB_shadow_ambient */
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GLenum CompareMode; /* GL_ARB_shadow */
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GLenum CompareFunc; /* GL_ARB_shadow */
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GLenum CompareResult; /* GL_ARB_shadow */
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GLenum DepthMode; /* GL_ARB_depth_texture */
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GLint _MaxLevel; /* actual max mipmap level (q in the spec) */
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GLfloat _MaxLambda; /* = _MaxLevel - BaseLevel (q - b in spec) */
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GLboolean GenerateMipmap; /* GL_SGIS_generate_mipmap */
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@ -1377,6 +1376,7 @@ struct gl_extensions {
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/* Flags to quickly test if certain extensions are available.
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* Not every extension needs to have such a flag, but it's encouraged.
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*/
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GLboolean ARB_depth_texture;
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GLboolean ARB_imaging;
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GLboolean ARB_multisample;
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GLboolean ARB_multitexture;
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@ -1429,7 +1429,7 @@ struct gl_extensions {
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GLboolean SGIS_generate_mipmap;
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GLboolean SGIS_pixel_texture;
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GLboolean SGIS_texture_edge_clamp;
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GLboolean SGIX_depth_texture; /* or GL_ARB_depth_texture */
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GLboolean SGIX_depth_texture;
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GLboolean SGIX_pixel_texture;
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GLboolean SGIX_shadow;
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GLboolean SGIX_shadow_ambient; /* or GL_ARB_shadow_ambient */
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