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Cell: prefix SPU files with spu_
This commit is contained in:
parent
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6 changed files with 0 additions and 1744 deletions
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/**************************************************************************
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*
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* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sub license, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial portions
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* of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
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* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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**************************************************************************/
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/* main() for Cell SPU code */
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#include <stdio.h>
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#include <libmisc.h>
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#include <spu_mfcio.h>
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#include "main.h"
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#include "tri.h"
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#include "tile.h"
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#include "pipe/cell/common.h"
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#include "pipe/p_defines.h"
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/*
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helpful headers:
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/usr/lib/gcc/spu/4.1.1/include/spu_mfcio.h
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/opt/ibm/cell-sdk/prototype/sysroot/usr/include/libmisc.h
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*/
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static boolean Debug = FALSE;
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volatile struct cell_init_info init;
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struct framebuffer fb;
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void
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wait_on_mask(unsigned tagMask)
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{
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mfc_write_tag_mask( tagMask );
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/* wait for completion of _any_ DMAs specified by tagMask */
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mfc_read_tag_status_any();
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}
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static void
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wait_on_mask_all(unsigned tagMask)
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{
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mfc_write_tag_mask( tagMask );
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/* wait for completion of _any_ DMAs specified by tagMask */
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mfc_read_tag_status_all();
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}
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/**
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* For tiles whose status is TILE_STATUS_CLEAR, write solid-filled
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* tiles back to the main framebuffer.
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*/
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static void
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really_clear_tiles(uint surfaceIndex)
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{
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const uint num_tiles = fb.width_tiles * fb.height_tiles;
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uint i, j;
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if (surfaceIndex == 0) {
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for (i = 0; i < TILE_SIZE; i++)
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for (j = 0; j < TILE_SIZE; j++)
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ctile[i][j] = fb.color_clear_value;
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for (i = init.id; i < num_tiles; i += init.num_spus) {
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uint tx = i % fb.width_tiles;
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uint ty = i / fb.width_tiles;
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if (tile_status[ty][tx] == TILE_STATUS_CLEAR) {
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put_tile(&fb, tx, ty, (uint *) ctile, TAG_SURFACE_CLEAR, 0);
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}
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}
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}
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else {
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for (i = 0; i < TILE_SIZE; i++)
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for (j = 0; j < TILE_SIZE; j++)
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ztile[i][j] = fb.depth_clear_value;
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for (i = init.id; i < num_tiles; i += init.num_spus) {
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uint tx = i % fb.width_tiles;
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uint ty = i / fb.width_tiles;
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if (tile_status_z[ty][tx] == TILE_STATUS_CLEAR)
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put_tile(&fb, tx, ty, (uint *) ctile, TAG_SURFACE_CLEAR, 1);
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}
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}
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#if 0
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wait_on_mask(1 << TAG_SURFACE_CLEAR);
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#endif
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}
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static void
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cmd_clear_surface(const struct cell_command_clear_surface *clear)
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{
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const uint num_tiles = fb.width_tiles * fb.height_tiles;
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uint i, j;
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if (Debug)
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printf("SPU %u: CLEAR SURF %u to 0x%08x\n", init.id,
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clear->surface, clear->value);
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#define CLEAR_OPT 1
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#if CLEAR_OPT
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/* set all tile's status to CLEAR */
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if (clear->surface == 0) {
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memset(tile_status, TILE_STATUS_CLEAR, sizeof(tile_status));
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fb.color_clear_value = clear->value;
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}
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else {
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memset(tile_status_z, TILE_STATUS_CLEAR, sizeof(tile_status_z));
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fb.depth_clear_value = clear->value;
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}
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return;
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#endif
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if (clear->surface == 0) {
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for (i = 0; i < TILE_SIZE; i++)
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for (j = 0; j < TILE_SIZE; j++)
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ctile[i][j] = clear->value;
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}
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else {
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for (i = 0; i < TILE_SIZE; i++)
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for (j = 0; j < TILE_SIZE; j++)
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ztile[i][j] = clear->value;
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}
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/*
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printf("SPU: %s num=%d w=%d h=%d\n",
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__FUNCTION__, num_tiles, fb.width_tiles, fb.height_tiles);
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*/
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for (i = init.id; i < num_tiles; i += init.num_spus) {
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uint tx = i % fb.width_tiles;
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uint ty = i / fb.width_tiles;
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if (clear->surface == 0)
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put_tile(&fb, tx, ty, (uint *) ctile, TAG_SURFACE_CLEAR, 0);
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else
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put_tile(&fb, tx, ty, (uint *) ztile, TAG_SURFACE_CLEAR, 1);
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/* XXX we don't want this here, but it fixes bad tile results */
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}
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#if 0
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wait_on_mask(1 << TAG_SURFACE_CLEAR);
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#endif
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}
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/**
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* Given a rendering command's bounding box (in pixels) compute the
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* location of the corresponding screen tile bounding box.
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*/
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static INLINE void
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tile_bounding_box(const struct cell_command_render *render,
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uint *txmin, uint *tymin,
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uint *box_num_tiles, uint *box_width_tiles)
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{
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#if 1
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/* Debug: full-window bounding box */
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uint txmax = fb.width_tiles - 1;
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uint tymax = fb.height_tiles - 1;
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*txmin = 0;
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*tymin = 0;
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*box_num_tiles = fb.width_tiles * fb.height_tiles;
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*box_width_tiles = fb.width_tiles;
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(void) render;
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(void) txmax;
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(void) tymax;
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#else
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uint txmax, tymax, box_height_tiles;
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*txmin = (uint) render->xmin / TILE_SIZE;
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*tymin = (uint) render->ymin / TILE_SIZE;
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txmax = (uint) render->xmax / TILE_SIZE;
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tymax = (uint) render->ymax / TILE_SIZE;
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*box_width_tiles = txmax - *txmin + 1;
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box_height_tiles = tymax - *tymin + 1;
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*box_num_tiles = *box_width_tiles * box_height_tiles;
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#endif
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#if 0
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printf("Render bounds: %g, %g ... %g, %g\n",
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render->xmin, render->ymin, render->xmax, render->ymax);
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printf("Render tiles: %u, %u .. %u, %u\n", *txmin, *tymin, txmax, tymax);
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#endif
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}
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static void
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cmd_render(const struct cell_command_render *render)
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{
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/* we'll DMA into these buffers */
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ubyte vertex_data[CELL_MAX_VBUF_SIZE] ALIGN16_ATTRIB;
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ushort indexes[CELL_MAX_VBUF_INDEXES] ALIGN16_ATTRIB;
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uint i, j, vertex_size, vertex_bytes, index_bytes;
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if (Debug)
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printf("SPU %u: RENDER prim %u, indices: %u, nr_vert: %u\n",
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init.id,
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render->prim_type,
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render->num_verts,
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render->num_indexes);
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ASSERT_ALIGN16(render->vertex_data);
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ASSERT_ALIGN16(render->index_data);
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vertex_size = render->num_attribs * 4 * sizeof(float);
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/* how much vertex data */
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vertex_bytes = render->num_verts * vertex_size;
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index_bytes = render->num_indexes * sizeof(ushort);
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if (index_bytes < 8)
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index_bytes = 8;
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else
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index_bytes = (index_bytes + 15) & ~0xf; /* multiple of 16 */
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/*
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printf("VBUF: indices at %p, vertices at %p vertex_bytes %u ind_bytes %u\n",
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render->index_data, render->vertex_data, vertex_bytes, index_bytes);
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*/
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/* get vertex data from main memory */
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mfc_get(vertex_data, /* dest */
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(unsigned int) render->vertex_data, /* src */
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vertex_bytes, /* size */
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TAG_VERTEX_BUFFER,
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0, /* tid */
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0 /* rid */);
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/* get index data from main memory */
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mfc_get(indexes, /* dest */
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(unsigned int) render->index_data, /* src */
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index_bytes,
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TAG_INDEX_BUFFER,
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0, /* tid */
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0 /* rid */);
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wait_on_mask_all((1 << TAG_VERTEX_BUFFER) |
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(1 << TAG_INDEX_BUFFER));
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/* find tiles which intersect the prim bounding box */
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uint txmin, tymin, box_width_tiles, box_num_tiles;
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#if 0
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tile_bounding_box(render, &txmin, &tymin,
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&box_num_tiles, &box_width_tiles);
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#else
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txmin = 0;
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tymin = 0;
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box_num_tiles = fb.width_tiles * fb.height_tiles;
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box_width_tiles = fb.width_tiles;
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#endif
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/* make sure any pending clears have completed */
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wait_on_mask(1 << TAG_SURFACE_CLEAR);
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/* loop over tiles */
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for (i = init.id; i < box_num_tiles; i += init.num_spus) {
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const uint tx = txmin + i % box_width_tiles;
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const uint ty = tymin + i / box_width_tiles;
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ASSERT(tx < fb.width_tiles);
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ASSERT(ty < fb.height_tiles);
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/* Start fetching color/z tiles. We'll wait for completion when
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* we need read/write to them later in triangle rasterization.
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*/
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if (fb.depth_format == PIPE_FORMAT_Z16_UNORM) {
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if (tile_status_z[ty][tx] != TILE_STATUS_CLEAR) {
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get_tile(&fb, tx, ty, (uint *) ztile, TAG_READ_TILE_Z, 1);
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}
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}
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if (tile_status[ty][tx] != TILE_STATUS_CLEAR) {
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get_tile(&fb, tx, ty, (uint *) ctile, TAG_READ_TILE_COLOR, 0);
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}
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ASSERT(render->prim_type == PIPE_PRIM_TRIANGLES);
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/* loop over tris */
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for (j = 0; j < render->num_indexes; j += 3) {
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const float *v0, *v1, *v2;
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v0 = (const float *) (vertex_data + indexes[j+0] * vertex_size);
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v1 = (const float *) (vertex_data + indexes[j+1] * vertex_size);
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v2 = (const float *) (vertex_data + indexes[j+2] * vertex_size);
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tri_draw(v0, v1, v2, tx, ty);
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}
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/* write color/z tiles back to main framebuffer, if dirtied */
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if (tile_status[ty][tx] == TILE_STATUS_DIRTY) {
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put_tile(&fb, tx, ty, (uint *) ctile, TAG_WRITE_TILE_COLOR, 0);
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tile_status[ty][tx] = TILE_STATUS_DEFINED;
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}
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if (fb.depth_format == PIPE_FORMAT_Z16_UNORM) {
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if (tile_status_z[ty][tx] == TILE_STATUS_DIRTY) {
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put_tile(&fb, tx, ty, (uint *) ztile, TAG_WRITE_TILE_Z, 1);
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tile_status_z[ty][tx] = TILE_STATUS_DEFINED;
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}
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}
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/* XXX move these... */
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wait_on_mask(1 << TAG_WRITE_TILE_COLOR);
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if (fb.depth_format == PIPE_FORMAT_Z16_UNORM) {
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wait_on_mask(1 << TAG_WRITE_TILE_Z);
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}
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}
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}
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static void
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cmd_framebuffer(const struct cell_command_framebuffer *cmd)
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{
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if (Debug)
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printf("SPU %u: FRAMEBUFFER: %d x %d at %p, cformat 0x%x zformat 0x%x\n",
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init.id,
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cmd->width,
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cmd->height,
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cmd->color_start,
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cmd->color_format,
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cmd->depth_format);
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fb.color_start = cmd->color_start;
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fb.depth_start = cmd->depth_start;
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fb.color_format = cmd->color_format;
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fb.depth_format = cmd->depth_format;
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fb.width = cmd->width;
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fb.height = cmd->height;
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fb.width_tiles = (fb.width + TILE_SIZE - 1) / TILE_SIZE;
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fb.height_tiles = (fb.height + TILE_SIZE - 1) / TILE_SIZE;
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}
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static void
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cmd_finish(void)
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{
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if (Debug)
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printf("SPU %u: FINISH\n", init.id);
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really_clear_tiles(0);
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/* wait for all outstanding DMAs to finish */
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mfc_write_tag_mask(~0);
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mfc_read_tag_status_all();
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/* send mbox message to PPU */
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spu_write_out_mbox(CELL_CMD_FINISH);
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}
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/**
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* Execute a batch of commands
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* The opcode param encodes the location of the buffer and its size.
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*/
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static void
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cmd_batch(uint opcode)
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{
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const uint buf = (opcode >> 8) & 0xff;
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uint size = (opcode >> 16);
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uint buffer[CELL_BATCH_BUFFER_SIZE / 4] ALIGN16_ATTRIB;
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const uint usize = size / sizeof(uint);
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uint pos;
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if (Debug)
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printf("SPU %u: BATCH buffer %u, len %u, from %p\n",
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init.id, buf, size, init.batch_buffers[buf]);
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ASSERT((opcode & CELL_CMD_OPCODE_MASK) == CELL_CMD_BATCH);
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ASSERT_ALIGN16(init.batch_buffers[buf]);
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size = (size + 0xf) & ~0xf;
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mfc_get(buffer, /* dest */
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(unsigned int) init.batch_buffers[buf], /* src */
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size,
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TAG_BATCH_BUFFER,
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0, /* tid */
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0 /* rid */);
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wait_on_mask(1 << TAG_BATCH_BUFFER);
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for (pos = 0; pos < usize; /* no incr */) {
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switch (buffer[pos]) {
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case CELL_CMD_FRAMEBUFFER:
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{
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struct cell_command_framebuffer *fb
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= (struct cell_command_framebuffer *) &buffer[pos];
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cmd_framebuffer(fb);
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pos += sizeof(*fb) / 4;
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}
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break;
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case CELL_CMD_CLEAR_SURFACE:
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{
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struct cell_command_clear_surface *clr
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= (struct cell_command_clear_surface *) &buffer[pos];
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cmd_clear_surface(clr);
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pos += sizeof(*clr) / 4;
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}
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break;
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case CELL_CMD_RENDER:
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{
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struct cell_command_render *render
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= (struct cell_command_render *) &buffer[pos];
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cmd_render(render);
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pos += sizeof(*render) / 4;
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}
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break;
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case CELL_CMD_FINISH:
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cmd_finish();
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pos += 1;
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break;
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default:
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printf("SPU %u: bad opcode: 0x%x\n", init.id, buffer[pos]);
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ASSERT(0);
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break;
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}
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}
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if (Debug)
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printf("SPU %u: BATCH complete\n", init.id);
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}
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/**
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* Temporary/simple main loop for SPEs: Get a command, execute it, repeat.
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*/
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static void
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main_loop(void)
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{
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struct cell_command cmd;
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int exitFlag = 0;
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if (Debug)
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printf("SPU %u: Enter main loop\n", init.id);
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ASSERT((sizeof(struct cell_command) & 0xf) == 0);
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ASSERT_ALIGN16(&cmd);
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while (!exitFlag) {
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unsigned opcode;
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int tag = 0;
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if (Debug)
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printf("SPU %u: Wait for cmd...\n", init.id);
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/* read/wait from mailbox */
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opcode = (unsigned int) spu_read_in_mbox();
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if (Debug)
|
||||
printf("SPU %u: got cmd 0x%x\n", init.id, opcode);
|
||||
|
||||
/* command payload */
|
||||
mfc_get(&cmd, /* dest */
|
||||
(unsigned int) init.cmd, /* src */
|
||||
sizeof(struct cell_command), /* bytes */
|
||||
tag,
|
||||
0, /* tid */
|
||||
0 /* rid */);
|
||||
wait_on_mask( 1 << tag );
|
||||
|
||||
switch (opcode & CELL_CMD_OPCODE_MASK) {
|
||||
case CELL_CMD_EXIT:
|
||||
if (Debug)
|
||||
printf("SPU %u: EXIT\n", init.id);
|
||||
exitFlag = 1;
|
||||
break;
|
||||
case CELL_CMD_FRAMEBUFFER:
|
||||
cmd_framebuffer(&cmd.fb);
|
||||
break;
|
||||
case CELL_CMD_CLEAR_SURFACE:
|
||||
cmd_clear_surface(&cmd.clear);
|
||||
break;
|
||||
case CELL_CMD_RENDER:
|
||||
cmd_render(&cmd.render);
|
||||
break;
|
||||
case CELL_CMD_BATCH:
|
||||
cmd_batch(opcode);
|
||||
break;
|
||||
case CELL_CMD_FINISH:
|
||||
cmd_finish();
|
||||
break;
|
||||
default:
|
||||
printf("Bad opcode!\n");
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
if (Debug)
|
||||
printf("SPU %u: Exit main loop\n", init.id);
|
||||
}
|
||||
|
||||
|
||||
|
||||
static void
|
||||
one_time_init(void)
|
||||
{
|
||||
memset(tile_status, TILE_STATUS_DEFINED, sizeof(tile_status));
|
||||
memset(tile_status_z, TILE_STATUS_DEFINED, sizeof(tile_status_z));
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* SPE entrypoint.
|
||||
* Note: example programs declare params as 'unsigned long long' but
|
||||
* that doesn't work.
|
||||
*/
|
||||
int
|
||||
main(unsigned long speid, unsigned long argp)
|
||||
{
|
||||
int tag = 0;
|
||||
|
||||
(void) speid;
|
||||
|
||||
one_time_init();
|
||||
|
||||
if (Debug)
|
||||
printf("SPU: main() speid=%lu\n", speid);
|
||||
|
||||
mfc_get(&init, /* dest */
|
||||
(unsigned int) argp, /* src */
|
||||
sizeof(struct cell_init_info), /* bytes */
|
||||
tag,
|
||||
0, /* tid */
|
||||
0 /* rid */);
|
||||
wait_on_mask( 1 << tag );
|
||||
|
||||
|
||||
main_loop();
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
|
@ -1,78 +0,0 @@
|
|||
/**************************************************************************
|
||||
*
|
||||
* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
|
||||
* All Rights Reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the
|
||||
* "Software"), to deal in the Software without restriction, including
|
||||
* without limitation the rights to use, copy, modify, merge, publish,
|
||||
* distribute, sub license, and/or sell copies of the Software, and to
|
||||
* permit persons to whom the Software is furnished to do so, subject to
|
||||
* the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice (including the
|
||||
* next paragraph) shall be included in all copies or substantial portions
|
||||
* of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
|
||||
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
|
||||
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
||||
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
||||
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
*
|
||||
**************************************************************************/
|
||||
|
||||
#ifndef MAIN_H
|
||||
#define MAIN_H
|
||||
|
||||
|
||||
#include "pipe/cell/common.h"
|
||||
|
||||
|
||||
extern volatile struct cell_init_info init;
|
||||
|
||||
struct framebuffer {
|
||||
void *color_start; /**< addr of color surface in main memory */
|
||||
void *depth_start; /**< addr of depth surface in main memory */
|
||||
enum pipe_format color_format;
|
||||
enum pipe_format depth_format;
|
||||
uint width, height; /**< size in pixels */
|
||||
uint width_tiles, height_tiles; /**< width and height in tiles */
|
||||
|
||||
uint color_clear_value;
|
||||
uint depth_clear_value;
|
||||
};
|
||||
|
||||
/* XXX Collect these globals in a struct: */
|
||||
|
||||
extern struct framebuffer fb;
|
||||
|
||||
|
||||
/* DMA TAGS */
|
||||
|
||||
#define TAG_SURFACE_CLEAR 10
|
||||
#define TAG_VERTEX_BUFFER 11
|
||||
#define TAG_READ_TILE_COLOR 12
|
||||
#define TAG_READ_TILE_Z 13
|
||||
#define TAG_WRITE_TILE_COLOR 14
|
||||
#define TAG_WRITE_TILE_Z 15
|
||||
#define TAG_INDEX_BUFFER 16
|
||||
#define TAG_BATCH_BUFFER 17
|
||||
|
||||
/** The standard assert macro doesn't seem to work on SPUs */
|
||||
#define ASSERT(x) \
|
||||
if (!(x)) { \
|
||||
fprintf(stderr, "SPU %d: %s:%d: %s(): assertion %s failed.\n", \
|
||||
init.id, __FILE__, __LINE__, __FUNCTION__, #x); \
|
||||
exit(1); \
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
wait_on_mask(unsigned tag);
|
||||
|
||||
|
||||
#endif /* MAIN_H */
|
||||
|
|
@ -1,115 +0,0 @@
|
|||
/**************************************************************************
|
||||
*
|
||||
* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
|
||||
* All Rights Reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the
|
||||
* "Software"), to deal in the Software without restriction, including
|
||||
* without limitation the rights to use, copy, modify, merge, publish,
|
||||
* distribute, sub license, and/or sell copies of the Software, and to
|
||||
* permit persons to whom the Software is furnished to do so, subject to
|
||||
* the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice (including the
|
||||
* next paragraph) shall be included in all copies or substantial portions
|
||||
* of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
|
||||
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
|
||||
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
||||
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
||||
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
*
|
||||
**************************************************************************/
|
||||
|
||||
|
||||
|
||||
#include "tile.h"
|
||||
|
||||
|
||||
|
||||
uint ctile[TILE_SIZE][TILE_SIZE] ALIGN16_ATTRIB;
|
||||
ushort ztile[TILE_SIZE][TILE_SIZE] ALIGN16_ATTRIB;
|
||||
|
||||
ubyte tile_status[MAX_HEIGHT/TILE_SIZE][MAX_WIDTH/TILE_SIZE] ALIGN16_ATTRIB;
|
||||
ubyte tile_status_z[MAX_HEIGHT/TILE_SIZE][MAX_WIDTH/TILE_SIZE] ALIGN16_ATTRIB;
|
||||
|
||||
|
||||
|
||||
void
|
||||
get_tile(const struct framebuffer *fb, uint tx, uint ty, uint *tile,
|
||||
int tag, int zBuf)
|
||||
{
|
||||
const uint offset = ty * fb->width_tiles + tx;
|
||||
const uint bytesPerTile = TILE_SIZE * TILE_SIZE * (zBuf ? 2 : 4);
|
||||
const ubyte *src = zBuf ? fb->depth_start : fb->color_start;
|
||||
|
||||
src += offset * bytesPerTile;
|
||||
|
||||
ASSERT(tx < fb->width_tiles);
|
||||
ASSERT(ty < fb->height_tiles);
|
||||
ASSERT_ALIGN16(tile);
|
||||
/*
|
||||
printf("get_tile: dest: %p src: 0x%x size: %d\n",
|
||||
tile, (unsigned int) src, bytesPerTile);
|
||||
*/
|
||||
mfc_get(tile, /* dest in local memory */
|
||||
(unsigned int) src, /* src in main memory */
|
||||
bytesPerTile,
|
||||
tag,
|
||||
0, /* tid */
|
||||
0 /* rid */);
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
put_tile(const struct framebuffer *fb, uint tx, uint ty, const uint *tile,
|
||||
int tag, int zBuf)
|
||||
{
|
||||
const uint offset = ty * fb->width_tiles + tx;
|
||||
const uint bytesPerTile = TILE_SIZE * TILE_SIZE * (zBuf ? 2 : 4);
|
||||
ubyte *dst = zBuf ? fb->depth_start : fb->color_start;
|
||||
|
||||
dst += offset * bytesPerTile;
|
||||
|
||||
ASSERT(tx < fb->width_tiles);
|
||||
ASSERT(ty < fb->height_tiles);
|
||||
ASSERT_ALIGN16(tile);
|
||||
/*
|
||||
printf("put_tile: src: %p dst: 0x%x size: %d\n",
|
||||
tile, (unsigned int) dst, bytesPerTile);
|
||||
*/
|
||||
mfc_put((void *) tile, /* src in local memory */
|
||||
(unsigned int) dst, /* dst in main memory */
|
||||
bytesPerTile,
|
||||
tag,
|
||||
0, /* tid */
|
||||
0 /* rid */);
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
clear_tile(uint tile[TILE_SIZE][TILE_SIZE], uint value)
|
||||
{
|
||||
uint i, j;
|
||||
for (i = 0; i < TILE_SIZE; i++) {
|
||||
for (j = 0; j < TILE_SIZE; j++) {
|
||||
tile[i][j] = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
clear_tile_z(ushort tile[TILE_SIZE][TILE_SIZE], uint value)
|
||||
{
|
||||
uint i, j;
|
||||
for (i = 0; i < TILE_SIZE; i++) {
|
||||
for (j = 0; j < TILE_SIZE; j++) {
|
||||
tile[i][j] = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -1,69 +0,0 @@
|
|||
/**************************************************************************
|
||||
*
|
||||
* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
|
||||
* All Rights Reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the
|
||||
* "Software"), to deal in the Software without restriction, including
|
||||
* without limitation the rights to use, copy, modify, merge, publish,
|
||||
* distribute, sub license, and/or sell copies of the Software, and to
|
||||
* permit persons to whom the Software is furnished to do so, subject to
|
||||
* the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice (including the
|
||||
* next paragraph) shall be included in all copies or substantial portions
|
||||
* of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
|
||||
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
|
||||
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
||||
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
||||
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
*
|
||||
**************************************************************************/
|
||||
|
||||
#ifndef TILE_H
|
||||
#define TILE_H
|
||||
|
||||
|
||||
#include <libmisc.h>
|
||||
#include <spu_mfcio.h>
|
||||
#include "main.h"
|
||||
#include "pipe/cell/common.h"
|
||||
|
||||
|
||||
#define MAX_WIDTH 1024
|
||||
#define MAX_HEIGHT 1024
|
||||
|
||||
|
||||
extern uint ctile[TILE_SIZE][TILE_SIZE] ALIGN16_ATTRIB;
|
||||
extern ushort ztile[TILE_SIZE][TILE_SIZE] ALIGN16_ATTRIB;
|
||||
|
||||
|
||||
#define TILE_STATUS_CLEAR 1
|
||||
#define TILE_STATUS_DEFINED 2 /**< defined pixel data */
|
||||
#define TILE_STATUS_DIRTY 3 /**< modified, but not put back yet */
|
||||
|
||||
extern ubyte tile_status[MAX_HEIGHT/TILE_SIZE][MAX_WIDTH/TILE_SIZE] ALIGN16_ATTRIB;
|
||||
extern ubyte tile_status_z[MAX_HEIGHT/TILE_SIZE][MAX_WIDTH/TILE_SIZE] ALIGN16_ATTRIB;
|
||||
|
||||
|
||||
void
|
||||
get_tile(const struct framebuffer *fb, uint tx, uint ty, uint *tile,
|
||||
int tag, int zBuf);
|
||||
|
||||
void
|
||||
put_tile(const struct framebuffer *fb, uint tx, uint ty, const uint *tile,
|
||||
int tag, int zBuf);
|
||||
|
||||
void
|
||||
clear_tile(uint tile[TILE_SIZE][TILE_SIZE], uint value);
|
||||
|
||||
void
|
||||
clear_tile_z(ushort tile[TILE_SIZE][TILE_SIZE], uint value);
|
||||
|
||||
|
||||
#endif /* TILE_H */
|
||||
|
|
@ -1,892 +0,0 @@
|
|||
/**************************************************************************
|
||||
*
|
||||
* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
|
||||
* All Rights Reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the
|
||||
* "Software"), to deal in the Software without restriction, including
|
||||
* without limitation the rights to use, copy, modify, merge, publish,
|
||||
* distribute, sub license, and/or sell copies of the Software, and to
|
||||
* permit persons to whom the Software is furnished to do so, subject to
|
||||
* the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice (including the
|
||||
* next paragraph) shall be included in all copies or substantial portions
|
||||
* of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
|
||||
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
|
||||
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
||||
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
||||
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
*
|
||||
**************************************************************************/
|
||||
|
||||
/**
|
||||
* Triangle rendering within a tile.
|
||||
*/
|
||||
|
||||
#include "pipe/p_compiler.h"
|
||||
#include "pipe/p_format.h"
|
||||
#include "pipe/p_util.h"
|
||||
#include "main.h"
|
||||
#include "tile.h"
|
||||
#include "tri.h"
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Simplified types taken from other parts of Gallium
|
||||
*/
|
||||
|
||||
struct vertex_header {
|
||||
float data[2][4]; /* pos and color */
|
||||
};
|
||||
|
||||
struct prim_header {
|
||||
struct vertex_header *v[3];
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
#if 1
|
||||
|
||||
/* XXX fix this */
|
||||
#undef CEILF
|
||||
#define CEILF(X) ((float) (int) ((X) + 0.99999))
|
||||
|
||||
|
||||
#define QUAD_TOP_LEFT 0
|
||||
#define QUAD_TOP_RIGHT 1
|
||||
#define QUAD_BOTTOM_LEFT 2
|
||||
#define QUAD_BOTTOM_RIGHT 3
|
||||
#define MASK_TOP_LEFT (1 << QUAD_TOP_LEFT)
|
||||
#define MASK_TOP_RIGHT (1 << QUAD_TOP_RIGHT)
|
||||
#define MASK_BOTTOM_LEFT (1 << QUAD_BOTTOM_LEFT)
|
||||
#define MASK_BOTTOM_RIGHT (1 << QUAD_BOTTOM_RIGHT)
|
||||
#define MASK_ALL 0xf
|
||||
|
||||
#define PIPE_MAX_SHADER_INPUTS 8 /* XXX temp */
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
#define DEBUG_VERTS 0
|
||||
|
||||
/**
|
||||
* Triangle edge info
|
||||
*/
|
||||
struct edge {
|
||||
float dx; /**< X(v1) - X(v0), used only during setup */
|
||||
float dy; /**< Y(v1) - Y(v0), used only during setup */
|
||||
float dxdy; /**< dx/dy */
|
||||
float sx, sy; /**< first sample point coord */
|
||||
int lines; /**< number of lines on this edge */
|
||||
};
|
||||
|
||||
|
||||
struct interp_coef
|
||||
{
|
||||
float a0[4];
|
||||
float dadx[4];
|
||||
float dady[4];
|
||||
};
|
||||
|
||||
/**
|
||||
* Triangle setup info (derived from draw_stage).
|
||||
* Also used for line drawing (taking some liberties).
|
||||
*/
|
||||
struct setup_stage {
|
||||
|
||||
/* Vertices are just an array of floats making up each attribute in
|
||||
* turn. Currently fixed at 4 floats, but should change in time.
|
||||
* Codegen will help cope with this.
|
||||
*/
|
||||
const struct vertex_header *vmax;
|
||||
const struct vertex_header *vmid;
|
||||
const struct vertex_header *vmin;
|
||||
const struct vertex_header *vprovoke;
|
||||
|
||||
struct edge ebot;
|
||||
struct edge etop;
|
||||
struct edge emaj;
|
||||
|
||||
float oneoverarea;
|
||||
|
||||
uint tx, ty;
|
||||
|
||||
int cliprect_minx, cliprect_maxx, cliprect_miny, cliprect_maxy;
|
||||
|
||||
#if 0
|
||||
struct tgsi_interp_coef coef[PIPE_MAX_SHADER_INPUTS];
|
||||
#else
|
||||
struct interp_coef coef[PIPE_MAX_SHADER_INPUTS];
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
struct quad_header quad;
|
||||
#endif
|
||||
|
||||
struct {
|
||||
int left[2]; /**< [0] = row0, [1] = row1 */
|
||||
int right[2];
|
||||
int y;
|
||||
unsigned y_flags;
|
||||
unsigned mask; /**< mask of MASK_BOTTOM/TOP_LEFT/RIGHT bits */
|
||||
} span;
|
||||
};
|
||||
|
||||
|
||||
#if 0
|
||||
/**
|
||||
* Basically a cast wrapper.
|
||||
*/
|
||||
static INLINE struct setup_stage *setup_stage( struct draw_stage *stage )
|
||||
{
|
||||
return (struct setup_stage *)stage;
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
/**
|
||||
* Clip setup->quad against the scissor/surface bounds.
|
||||
*/
|
||||
static INLINE void
|
||||
quad_clip(struct setup_stage *setup)
|
||||
{
|
||||
const struct pipe_scissor_state *cliprect = &setup->softpipe->cliprect;
|
||||
const int minx = (int) cliprect->minx;
|
||||
const int maxx = (int) cliprect->maxx;
|
||||
const int miny = (int) cliprect->miny;
|
||||
const int maxy = (int) cliprect->maxy;
|
||||
|
||||
if (setup->quad.x0 >= maxx ||
|
||||
setup->quad.y0 >= maxy ||
|
||||
setup->quad.x0 + 1 < minx ||
|
||||
setup->quad.y0 + 1 < miny) {
|
||||
/* totally clipped */
|
||||
setup->quad.mask = 0x0;
|
||||
return;
|
||||
}
|
||||
if (setup->quad.x0 < minx)
|
||||
setup->quad.mask &= (MASK_BOTTOM_RIGHT | MASK_TOP_RIGHT);
|
||||
if (setup->quad.y0 < miny)
|
||||
setup->quad.mask &= (MASK_BOTTOM_LEFT | MASK_BOTTOM_RIGHT);
|
||||
if (setup->quad.x0 == maxx - 1)
|
||||
setup->quad.mask &= (MASK_BOTTOM_LEFT | MASK_TOP_LEFT);
|
||||
if (setup->quad.y0 == maxy - 1)
|
||||
setup->quad.mask &= (MASK_TOP_LEFT | MASK_TOP_RIGHT);
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
/**
|
||||
* Emit a quad (pass to next stage) with clipping.
|
||||
*/
|
||||
static INLINE void
|
||||
clip_emit_quad(struct setup_stage *setup)
|
||||
{
|
||||
quad_clip(setup);
|
||||
if (setup->quad.mask) {
|
||||
struct softpipe_context *sp = setup->softpipe;
|
||||
sp->quad.first->run(sp->quad.first, &setup->quad);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
/**
|
||||
* Evaluate attribute coefficients (plane equations) to compute
|
||||
* attribute values for the four fragments in a quad.
|
||||
* Eg: four colors will be compute.
|
||||
*/
|
||||
static INLINE void
|
||||
eval_coeff( struct setup_stage *setup, uint slot,
|
||||
float x, float y, float result[4][4])
|
||||
{
|
||||
uint i;
|
||||
const float *dadx = setup->coef[slot].dadx;
|
||||
const float *dady = setup->coef[slot].dady;
|
||||
|
||||
/* loop over XYZW comps */
|
||||
for (i = 0; i < 4; i++) {
|
||||
result[QUAD_TOP_LEFT][i] = setup->coef[slot].a0[i] + x * dadx[i] + y * dady[i];
|
||||
result[QUAD_TOP_RIGHT][i] = result[0][i] + dadx[i];
|
||||
result[QUAD_BOTTOM_LEFT][i] = result[0][i] + dady[i];
|
||||
result[QUAD_BOTTOM_RIGHT][i] = result[0][i] + dadx[i] + dady[i];
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static INLINE void
|
||||
eval_z( struct setup_stage *setup,
|
||||
float x, float y, float result[4])
|
||||
{
|
||||
uint slot = 0;
|
||||
uint i = 2;
|
||||
const float *dadx = setup->coef[slot].dadx;
|
||||
const float *dady = setup->coef[slot].dady;
|
||||
|
||||
result[QUAD_TOP_LEFT] = setup->coef[slot].a0[i] + x * dadx[i] + y * dady[i];
|
||||
result[QUAD_TOP_RIGHT] = result[0] + dadx[i];
|
||||
result[QUAD_BOTTOM_LEFT] = result[0] + dady[i];
|
||||
result[QUAD_BOTTOM_RIGHT] = result[0] + dadx[i] + dady[i];
|
||||
}
|
||||
|
||||
|
||||
static INLINE uint
|
||||
pack_color(const float color[4])
|
||||
{
|
||||
uint r = (uint) (color[0] * 255.0);
|
||||
uint g = (uint) (color[1] * 255.0);
|
||||
uint b = (uint) (color[2] * 255.0);
|
||||
uint a = (uint) (color[3] * 255.0);
|
||||
switch (fb.color_format) {
|
||||
case PIPE_FORMAT_A8R8G8B8_UNORM:
|
||||
return (a << 24) | (r << 16) | (g << 8) | b;
|
||||
case PIPE_FORMAT_B8G8R8A8_UNORM:
|
||||
return (b << 24) | (g << 16) | (r << 8) | a;
|
||||
default:
|
||||
ASSERT(0);
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Emit a quad (pass to next stage). No clipping is done.
|
||||
*/
|
||||
static INLINE void
|
||||
emit_quad( struct setup_stage *setup, int x, int y, unsigned mask )
|
||||
{
|
||||
#if 0
|
||||
struct softpipe_context *sp = setup->softpipe;
|
||||
setup->quad.x0 = x;
|
||||
setup->quad.y0 = y;
|
||||
setup->quad.mask = mask;
|
||||
sp->quad.first->run(sp->quad.first, &setup->quad);
|
||||
#else
|
||||
/* Cell: "write" quad fragments to the tile by setting prim color */
|
||||
int ix = x - setup->cliprect_minx;
|
||||
int iy = y - setup->cliprect_miny;
|
||||
float colors[4][4];
|
||||
uint z;
|
||||
|
||||
eval_coeff(setup, 1, (float) x, (float) y, colors);
|
||||
|
||||
if (fb.depth_format == PIPE_FORMAT_Z16_UNORM) {
|
||||
float zvals[4];
|
||||
eval_z(setup, (float) x, (float) y, zvals);
|
||||
|
||||
if (tile_status_z[setup->ty][setup->tx] == TILE_STATUS_CLEAR) {
|
||||
/* now, _really_ clear the tile */
|
||||
clear_tile_z(ztile, fb.depth_clear_value);
|
||||
}
|
||||
else {
|
||||
/* make sure we've got the tile from main mem */
|
||||
wait_on_mask(1 << TAG_READ_TILE_Z);
|
||||
}
|
||||
tile_status_z[setup->ty][setup->tx] = TILE_STATUS_DIRTY;
|
||||
|
||||
if (mask & MASK_TOP_LEFT) {
|
||||
z = (uint) (zvals[0] * 65535.0);
|
||||
if (z < ztile[iy][ix])
|
||||
ztile[iy][ix] = z;
|
||||
else
|
||||
mask &= ~MASK_TOP_LEFT;
|
||||
}
|
||||
|
||||
if (mask & MASK_TOP_RIGHT) {
|
||||
z = (uint) (zvals[1] * 65535.0);
|
||||
if (z < ztile[iy][ix+1])
|
||||
ztile[iy][ix+1] = z;
|
||||
else
|
||||
mask &= ~MASK_TOP_RIGHT;
|
||||
}
|
||||
|
||||
if (mask & MASK_BOTTOM_LEFT) {
|
||||
z = (uint) (zvals[2] * 65535.0);
|
||||
if (z < ztile[iy+1][ix])
|
||||
ztile[iy+1][ix] = z;
|
||||
else
|
||||
mask &= ~MASK_BOTTOM_LEFT;
|
||||
}
|
||||
|
||||
if (mask & MASK_BOTTOM_RIGHT) {
|
||||
z = (uint) (zvals[3] * 65535.0);
|
||||
if (z < ztile[iy+1][ix+1])
|
||||
ztile[iy+1][ix+1] = z;
|
||||
else
|
||||
mask &= ~MASK_BOTTOM_RIGHT;
|
||||
}
|
||||
}
|
||||
|
||||
if (mask) {
|
||||
if (tile_status[setup->ty][setup->tx] == TILE_STATUS_CLEAR) {
|
||||
/* now, _really_ clear the tile */
|
||||
clear_tile(ctile, fb.color_clear_value);
|
||||
}
|
||||
else {
|
||||
/* make sure we've got the tile from main mem */
|
||||
wait_on_mask(1 << TAG_READ_TILE_COLOR);
|
||||
}
|
||||
tile_status[setup->ty][setup->tx] = TILE_STATUS_DIRTY;
|
||||
|
||||
if (mask & MASK_TOP_LEFT)
|
||||
ctile[iy][ix] = pack_color(colors[QUAD_TOP_LEFT]);
|
||||
if (mask & MASK_TOP_RIGHT)
|
||||
ctile[iy][ix+1] = pack_color(colors[QUAD_TOP_RIGHT]);
|
||||
if (mask & MASK_BOTTOM_LEFT)
|
||||
ctile[iy+1][ix] = pack_color(colors[QUAD_BOTTOM_LEFT]);
|
||||
if (mask & MASK_BOTTOM_RIGHT)
|
||||
ctile[iy+1][ix+1] = pack_color(colors[QUAD_BOTTOM_RIGHT]);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Given an X or Y coordinate, return the block/quad coordinate that it
|
||||
* belongs to.
|
||||
*/
|
||||
static INLINE int block( int x )
|
||||
{
|
||||
return x & ~1;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Compute mask which indicates which pixels in the 2x2 quad are actually inside
|
||||
* the triangle's bounds.
|
||||
*
|
||||
* this is pretty nasty... may need to rework flush_spans again to
|
||||
* fix it, if possible.
|
||||
*/
|
||||
static unsigned calculate_mask( struct setup_stage *setup, int x )
|
||||
{
|
||||
unsigned mask = 0x0;
|
||||
|
||||
if (x >= setup->span.left[0] && x < setup->span.right[0])
|
||||
mask |= MASK_TOP_LEFT;
|
||||
|
||||
if (x >= setup->span.left[1] && x < setup->span.right[1])
|
||||
mask |= MASK_BOTTOM_LEFT;
|
||||
|
||||
if (x+1 >= setup->span.left[0] && x+1 < setup->span.right[0])
|
||||
mask |= MASK_TOP_RIGHT;
|
||||
|
||||
if (x+1 >= setup->span.left[1] && x+1 < setup->span.right[1])
|
||||
mask |= MASK_BOTTOM_RIGHT;
|
||||
|
||||
return mask;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Render a horizontal span of quads
|
||||
*/
|
||||
static void flush_spans( struct setup_stage *setup )
|
||||
{
|
||||
int minleft, maxright;
|
||||
int x;
|
||||
|
||||
switch (setup->span.y_flags) {
|
||||
case 0x3:
|
||||
/* both odd and even lines written (both quad rows) */
|
||||
minleft = MIN2(setup->span.left[0], setup->span.left[1]);
|
||||
maxright = MAX2(setup->span.right[0], setup->span.right[1]);
|
||||
break;
|
||||
|
||||
case 0x1:
|
||||
/* only even line written (quad top row) */
|
||||
minleft = setup->span.left[0];
|
||||
maxright = setup->span.right[0];
|
||||
break;
|
||||
|
||||
case 0x2:
|
||||
/* only odd line written (quad bottom row) */
|
||||
minleft = setup->span.left[1];
|
||||
maxright = setup->span.right[1];
|
||||
break;
|
||||
|
||||
default:
|
||||
return;
|
||||
}
|
||||
|
||||
/* XXX this loop could be moved into the above switch cases and
|
||||
* calculate_mask() could be simplified a bit...
|
||||
*/
|
||||
for (x = block(minleft); x <= block(maxright); x += 2) {
|
||||
emit_quad( setup, x, setup->span.y,
|
||||
calculate_mask( setup, x ) );
|
||||
}
|
||||
|
||||
setup->span.y = 0;
|
||||
setup->span.y_flags = 0;
|
||||
setup->span.right[0] = 0;
|
||||
setup->span.right[1] = 0;
|
||||
}
|
||||
|
||||
#if DEBUG_VERTS
|
||||
static void print_vertex(const struct setup_stage *setup,
|
||||
const struct vertex_header *v)
|
||||
{
|
||||
int i;
|
||||
fprintf(stderr, "Vertex: (%p)\n", v);
|
||||
for (i = 0; i < setup->quad.nr_attrs; i++) {
|
||||
fprintf(stderr, " %d: %f %f %f %f\n", i,
|
||||
v->data[i][0], v->data[i][1], v->data[i][2], v->data[i][3]);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
static boolean setup_sort_vertices( struct setup_stage *setup,
|
||||
const struct prim_header *prim )
|
||||
{
|
||||
const struct vertex_header *v0 = prim->v[0];
|
||||
const struct vertex_header *v1 = prim->v[1];
|
||||
const struct vertex_header *v2 = prim->v[2];
|
||||
|
||||
#if DEBUG_VERTS
|
||||
fprintf(stderr, "Triangle:\n");
|
||||
print_vertex(setup, v0);
|
||||
print_vertex(setup, v1);
|
||||
print_vertex(setup, v2);
|
||||
#endif
|
||||
|
||||
setup->vprovoke = v2;
|
||||
|
||||
/* determine bottom to top order of vertices */
|
||||
{
|
||||
float y0 = v0->data[0][1];
|
||||
float y1 = v1->data[0][1];
|
||||
float y2 = v2->data[0][1];
|
||||
if (y0 <= y1) {
|
||||
if (y1 <= y2) {
|
||||
/* y0<=y1<=y2 */
|
||||
setup->vmin = v0;
|
||||
setup->vmid = v1;
|
||||
setup->vmax = v2;
|
||||
}
|
||||
else if (y2 <= y0) {
|
||||
/* y2<=y0<=y1 */
|
||||
setup->vmin = v2;
|
||||
setup->vmid = v0;
|
||||
setup->vmax = v1;
|
||||
}
|
||||
else {
|
||||
/* y0<=y2<=y1 */
|
||||
setup->vmin = v0;
|
||||
setup->vmid = v2;
|
||||
setup->vmax = v1;
|
||||
}
|
||||
}
|
||||
else {
|
||||
if (y0 <= y2) {
|
||||
/* y1<=y0<=y2 */
|
||||
setup->vmin = v1;
|
||||
setup->vmid = v0;
|
||||
setup->vmax = v2;
|
||||
}
|
||||
else if (y2 <= y1) {
|
||||
/* y2<=y1<=y0 */
|
||||
setup->vmin = v2;
|
||||
setup->vmid = v1;
|
||||
setup->vmax = v0;
|
||||
}
|
||||
else {
|
||||
/* y1<=y2<=y0 */
|
||||
setup->vmin = v1;
|
||||
setup->vmid = v2;
|
||||
setup->vmax = v0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* Check if triangle is completely outside the tile bounds */
|
||||
if (setup->vmin->data[0][1] > setup->cliprect_maxy)
|
||||
return FALSE;
|
||||
if (setup->vmax->data[0][1] < setup->cliprect_miny)
|
||||
return FALSE;
|
||||
if (setup->vmin->data[0][0] < setup->cliprect_minx &&
|
||||
setup->vmid->data[0][0] < setup->cliprect_minx &&
|
||||
setup->vmax->data[0][0] < setup->cliprect_minx)
|
||||
return FALSE;
|
||||
if (setup->vmin->data[0][0] > setup->cliprect_maxx &&
|
||||
setup->vmid->data[0][0] > setup->cliprect_maxx &&
|
||||
setup->vmax->data[0][0] > setup->cliprect_maxx)
|
||||
return FALSE;
|
||||
|
||||
setup->ebot.dx = setup->vmid->data[0][0] - setup->vmin->data[0][0];
|
||||
setup->ebot.dy = setup->vmid->data[0][1] - setup->vmin->data[0][1];
|
||||
setup->emaj.dx = setup->vmax->data[0][0] - setup->vmin->data[0][0];
|
||||
setup->emaj.dy = setup->vmax->data[0][1] - setup->vmin->data[0][1];
|
||||
setup->etop.dx = setup->vmax->data[0][0] - setup->vmid->data[0][0];
|
||||
setup->etop.dy = setup->vmax->data[0][1] - setup->vmid->data[0][1];
|
||||
|
||||
/*
|
||||
* Compute triangle's area. Use 1/area to compute partial
|
||||
* derivatives of attributes later.
|
||||
*
|
||||
* The area will be the same as prim->det, but the sign may be
|
||||
* different depending on how the vertices get sorted above.
|
||||
*
|
||||
* To determine whether the primitive is front or back facing we
|
||||
* use the prim->det value because its sign is correct.
|
||||
*/
|
||||
{
|
||||
const float area = (setup->emaj.dx * setup->ebot.dy -
|
||||
setup->ebot.dx * setup->emaj.dy);
|
||||
|
||||
setup->oneoverarea = 1.0f / area;
|
||||
/*
|
||||
_mesa_printf("%s one-over-area %f area %f det %f\n",
|
||||
__FUNCTION__, setup->oneoverarea, area, prim->det );
|
||||
*/
|
||||
}
|
||||
|
||||
#if 0
|
||||
/* We need to know if this is a front or back-facing triangle for:
|
||||
* - the GLSL gl_FrontFacing fragment attribute (bool)
|
||||
* - two-sided stencil test
|
||||
*/
|
||||
setup->quad.facing = (prim->det > 0.0) ^ (setup->softpipe->rasterizer->front_winding == PIPE_WINDING_CW);
|
||||
#endif
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
|
||||
#if 0
|
||||
/**
|
||||
* Compute a0 for a constant-valued coefficient (GL_FLAT shading).
|
||||
* The value value comes from vertex->data[slot][i].
|
||||
* The result will be put into setup->coef[slot].a0[i].
|
||||
* \param slot which attribute slot
|
||||
* \param i which component of the slot (0..3)
|
||||
*/
|
||||
static void const_coeff( struct setup_stage *setup,
|
||||
unsigned slot,
|
||||
unsigned i )
|
||||
{
|
||||
assert(slot < PIPE_MAX_SHADER_INPUTS);
|
||||
assert(i <= 3);
|
||||
|
||||
setup->coef[slot].dadx[i] = 0;
|
||||
setup->coef[slot].dady[i] = 0;
|
||||
|
||||
/* need provoking vertex info!
|
||||
*/
|
||||
setup->coef[slot].a0[i] = setup->vprovoke->data[slot][i];
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
/**
|
||||
* Compute a0, dadx and dady for a linearly interpolated coefficient,
|
||||
* for a triangle.
|
||||
*/
|
||||
static void tri_linear_coeff( struct setup_stage *setup,
|
||||
uint slot, uint firstComp, uint lastComp )
|
||||
{
|
||||
uint i;
|
||||
for (i = firstComp; i < lastComp; i++) {
|
||||
float botda = setup->vmid->data[slot][i] - setup->vmin->data[slot][i];
|
||||
float majda = setup->vmax->data[slot][i] - setup->vmin->data[slot][i];
|
||||
float a = setup->ebot.dy * majda - botda * setup->emaj.dy;
|
||||
float b = setup->emaj.dx * botda - majda * setup->ebot.dx;
|
||||
|
||||
ASSERT(slot < PIPE_MAX_SHADER_INPUTS);
|
||||
|
||||
setup->coef[slot].dadx[i] = a * setup->oneoverarea;
|
||||
setup->coef[slot].dady[i] = b * setup->oneoverarea;
|
||||
|
||||
/* calculate a0 as the value which would be sampled for the
|
||||
* fragment at (0,0), taking into account that we want to sample at
|
||||
* pixel centers, in other words (0.5, 0.5).
|
||||
*
|
||||
* this is neat but unfortunately not a good way to do things for
|
||||
* triangles with very large values of dadx or dady as it will
|
||||
* result in the subtraction and re-addition from a0 of a very
|
||||
* large number, which means we'll end up loosing a lot of the
|
||||
* fractional bits and precision from a0. the way to fix this is
|
||||
* to define a0 as the sample at a pixel center somewhere near vmin
|
||||
* instead - i'll switch to this later.
|
||||
*/
|
||||
setup->coef[slot].a0[i] = (setup->vmin->data[slot][i] -
|
||||
(setup->coef[slot].dadx[i] * (setup->vmin->data[0][0] - 0.5f) +
|
||||
setup->coef[slot].dady[i] * (setup->vmin->data[0][1] - 0.5f)));
|
||||
}
|
||||
|
||||
/*
|
||||
_mesa_printf("attr[%d].%c: %f dx:%f dy:%f\n",
|
||||
slot, "xyzw"[i],
|
||||
setup->coef[slot].a0[i],
|
||||
setup->coef[slot].dadx[i],
|
||||
setup->coef[slot].dady[i]);
|
||||
*/
|
||||
}
|
||||
|
||||
|
||||
#if 0
|
||||
/**
|
||||
* Compute a0, dadx and dady for a perspective-corrected interpolant,
|
||||
* for a triangle.
|
||||
* We basically multiply the vertex value by 1/w before computing
|
||||
* the plane coefficients (a0, dadx, dady).
|
||||
* Later, when we compute the value at a particular fragment position we'll
|
||||
* divide the interpolated value by the interpolated W at that fragment.
|
||||
*/
|
||||
static void tri_persp_coeff( struct setup_stage *setup,
|
||||
unsigned slot,
|
||||
unsigned i )
|
||||
{
|
||||
/* premultiply by 1/w:
|
||||
*/
|
||||
float mina = setup->vmin->data[slot][i] * setup->vmin->data[0][3];
|
||||
float mida = setup->vmid->data[slot][i] * setup->vmid->data[0][3];
|
||||
float maxa = setup->vmax->data[slot][i] * setup->vmax->data[0][3];
|
||||
|
||||
float botda = mida - mina;
|
||||
float majda = maxa - mina;
|
||||
float a = setup->ebot.dy * majda - botda * setup->emaj.dy;
|
||||
float b = setup->emaj.dx * botda - majda * setup->ebot.dx;
|
||||
|
||||
/*
|
||||
printf("tri persp %d,%d: %f %f %f\n", slot, i,
|
||||
setup->vmin->data[slot][i],
|
||||
setup->vmid->data[slot][i],
|
||||
setup->vmax->data[slot][i]
|
||||
);
|
||||
*/
|
||||
|
||||
assert(slot < PIPE_MAX_SHADER_INPUTS);
|
||||
assert(i <= 3);
|
||||
|
||||
setup->coef[slot].dadx[i] = a * setup->oneoverarea;
|
||||
setup->coef[slot].dady[i] = b * setup->oneoverarea;
|
||||
setup->coef[slot].a0[i] = (mina -
|
||||
(setup->coef[slot].dadx[i] * (setup->vmin->data[0][0] - 0.5f) +
|
||||
setup->coef[slot].dady[i] * (setup->vmin->data[0][1] - 0.5f)));
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
/**
|
||||
* Compute the setup->coef[] array dadx, dady, a0 values.
|
||||
* Must be called after setup->vmin,vmid,vmax,vprovoke are initialized.
|
||||
*/
|
||||
static void setup_tri_coefficients( struct setup_stage *setup )
|
||||
{
|
||||
#if 0
|
||||
const enum interp_mode *interp = setup->softpipe->vertex_info.interp_mode;
|
||||
unsigned slot, j;
|
||||
|
||||
/* z and w are done by linear interpolation:
|
||||
*/
|
||||
tri_linear_coeff(setup, 0, 2);
|
||||
tri_linear_coeff(setup, 0, 3);
|
||||
|
||||
/* setup interpolation for all the remaining attributes:
|
||||
*/
|
||||
for (slot = 1; slot < setup->quad.nr_attrs; slot++) {
|
||||
switch (interp[slot]) {
|
||||
case INTERP_CONSTANT:
|
||||
for (j = 0; j < NUM_CHANNELS; j++)
|
||||
const_coeff(setup, slot, j);
|
||||
break;
|
||||
|
||||
case INTERP_LINEAR:
|
||||
for (j = 0; j < NUM_CHANNELS; j++)
|
||||
tri_linear_coeff(setup, slot, j);
|
||||
break;
|
||||
|
||||
case INTERP_PERSPECTIVE:
|
||||
for (j = 0; j < NUM_CHANNELS; j++)
|
||||
tri_persp_coeff(setup, slot, j);
|
||||
break;
|
||||
|
||||
default:
|
||||
/* invalid interp mode */
|
||||
assert(0);
|
||||
}
|
||||
}
|
||||
#else
|
||||
tri_linear_coeff(setup, 0, 2, 3); /* slot 0, z */
|
||||
tri_linear_coeff(setup, 1, 0, 4); /* slot 1, color */
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
static void setup_tri_edges( struct setup_stage *setup )
|
||||
{
|
||||
float vmin_x = setup->vmin->data[0][0] + 0.5f;
|
||||
float vmid_x = setup->vmid->data[0][0] + 0.5f;
|
||||
|
||||
float vmin_y = setup->vmin->data[0][1] - 0.5f;
|
||||
float vmid_y = setup->vmid->data[0][1] - 0.5f;
|
||||
float vmax_y = setup->vmax->data[0][1] - 0.5f;
|
||||
|
||||
setup->emaj.sy = CEILF(vmin_y);
|
||||
setup->emaj.lines = (int) CEILF(vmax_y - setup->emaj.sy);
|
||||
setup->emaj.dxdy = setup->emaj.dx / setup->emaj.dy;
|
||||
setup->emaj.sx = vmin_x + (setup->emaj.sy - vmin_y) * setup->emaj.dxdy;
|
||||
|
||||
setup->etop.sy = CEILF(vmid_y);
|
||||
setup->etop.lines = (int) CEILF(vmax_y - setup->etop.sy);
|
||||
setup->etop.dxdy = setup->etop.dx / setup->etop.dy;
|
||||
setup->etop.sx = vmid_x + (setup->etop.sy - vmid_y) * setup->etop.dxdy;
|
||||
|
||||
setup->ebot.sy = CEILF(vmin_y);
|
||||
setup->ebot.lines = (int) CEILF(vmid_y - setup->ebot.sy);
|
||||
setup->ebot.dxdy = setup->ebot.dx / setup->ebot.dy;
|
||||
setup->ebot.sx = vmin_x + (setup->ebot.sy - vmin_y) * setup->ebot.dxdy;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Render the upper or lower half of a triangle.
|
||||
* Scissoring/cliprect is applied here too.
|
||||
*/
|
||||
static void subtriangle( struct setup_stage *setup,
|
||||
struct edge *eleft,
|
||||
struct edge *eright,
|
||||
unsigned lines )
|
||||
{
|
||||
const int minx = setup->cliprect_minx;
|
||||
const int maxx = setup->cliprect_maxx;
|
||||
const int miny = setup->cliprect_miny;
|
||||
const int maxy = setup->cliprect_maxy;
|
||||
int y, start_y, finish_y;
|
||||
int sy = (int)eleft->sy;
|
||||
|
||||
ASSERT((int)eleft->sy == (int) eright->sy);
|
||||
|
||||
/* clip top/bottom */
|
||||
start_y = sy;
|
||||
finish_y = sy + lines;
|
||||
|
||||
if (start_y < miny)
|
||||
start_y = miny;
|
||||
|
||||
if (finish_y > maxy)
|
||||
finish_y = maxy;
|
||||
|
||||
start_y -= sy;
|
||||
finish_y -= sy;
|
||||
|
||||
/*
|
||||
_mesa_printf("%s %d %d\n", __FUNCTION__, start_y, finish_y);
|
||||
*/
|
||||
|
||||
for (y = start_y; y < finish_y; y++) {
|
||||
|
||||
/* avoid accumulating adds as floats don't have the precision to
|
||||
* accurately iterate large triangle edges that way. luckily we
|
||||
* can just multiply these days.
|
||||
*
|
||||
* this is all drowned out by the attribute interpolation anyway.
|
||||
*/
|
||||
int left = (int)(eleft->sx + y * eleft->dxdy);
|
||||
int right = (int)(eright->sx + y * eright->dxdy);
|
||||
|
||||
/* clip left/right */
|
||||
if (left < minx)
|
||||
left = minx;
|
||||
if (right > maxx)
|
||||
right = maxx;
|
||||
|
||||
if (left < right) {
|
||||
int _y = sy + y;
|
||||
if (block(_y) != setup->span.y) {
|
||||
flush_spans(setup);
|
||||
setup->span.y = block(_y);
|
||||
}
|
||||
|
||||
setup->span.left[_y&1] = left;
|
||||
setup->span.right[_y&1] = right;
|
||||
setup->span.y_flags |= 1<<(_y&1);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/* save the values so that emaj can be restarted:
|
||||
*/
|
||||
eleft->sx += lines * eleft->dxdy;
|
||||
eright->sx += lines * eright->dxdy;
|
||||
eleft->sy += lines;
|
||||
eright->sy += lines;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Do setup for triangle rasterization, then render the triangle.
|
||||
*/
|
||||
static void
|
||||
setup_tri(struct setup_stage *setup, struct prim_header *prim)
|
||||
{
|
||||
if (!setup_sort_vertices( setup, prim )) {
|
||||
return; /* totally clipped */
|
||||
}
|
||||
|
||||
setup_tri_coefficients( setup );
|
||||
setup_tri_edges( setup );
|
||||
|
||||
#if 0
|
||||
setup->quad.prim = PRIM_TRI;
|
||||
#endif
|
||||
|
||||
setup->span.y = 0;
|
||||
setup->span.y_flags = 0;
|
||||
setup->span.right[0] = 0;
|
||||
setup->span.right[1] = 0;
|
||||
/* setup->span.z_mode = tri_z_mode( setup->ctx ); */
|
||||
|
||||
/* init_constant_attribs( setup ); */
|
||||
|
||||
if (setup->oneoverarea < 0.0) {
|
||||
/* emaj on left:
|
||||
*/
|
||||
subtriangle( setup, &setup->emaj, &setup->ebot, setup->ebot.lines );
|
||||
subtriangle( setup, &setup->emaj, &setup->etop, setup->etop.lines );
|
||||
}
|
||||
else {
|
||||
/* emaj on right:
|
||||
*/
|
||||
subtriangle( setup, &setup->ebot, &setup->emaj, setup->ebot.lines );
|
||||
subtriangle( setup, &setup->etop, &setup->emaj, setup->etop.lines );
|
||||
}
|
||||
|
||||
flush_spans( setup );
|
||||
}
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Draw triangle into tile at (tx, ty) (tile coords)
|
||||
* The tile data should have already been fetched.
|
||||
*/
|
||||
void
|
||||
tri_draw(const float *v0, const float *v1, const float *v2, uint tx, uint ty)
|
||||
{
|
||||
struct prim_header tri;
|
||||
struct setup_stage setup;
|
||||
|
||||
tri.v[0] = (struct vertex_header *) v0;
|
||||
tri.v[1] = (struct vertex_header *) v1;
|
||||
tri.v[2] = (struct vertex_header *) v2;
|
||||
|
||||
setup.tx = tx;
|
||||
setup.ty = ty;
|
||||
|
||||
/* set clipping bounds to tile bounds */
|
||||
setup.cliprect_minx = tx * TILE_SIZE;
|
||||
setup.cliprect_miny = ty * TILE_SIZE;
|
||||
setup.cliprect_maxx = (tx + 1) * TILE_SIZE;
|
||||
setup.cliprect_maxy = (ty + 1) * TILE_SIZE;
|
||||
|
||||
setup_tri(&setup, &tri);
|
||||
}
|
||||
|
|
@ -1,37 +0,0 @@
|
|||
/**************************************************************************
|
||||
*
|
||||
* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
|
||||
* All Rights Reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the
|
||||
* "Software"), to deal in the Software without restriction, including
|
||||
* without limitation the rights to use, copy, modify, merge, publish,
|
||||
* distribute, sub license, and/or sell copies of the Software, and to
|
||||
* permit persons to whom the Software is furnished to do so, subject to
|
||||
* the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice (including the
|
||||
* next paragraph) shall be included in all copies or substantial portions
|
||||
* of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
|
||||
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
|
||||
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
||||
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
||||
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
*
|
||||
**************************************************************************/
|
||||
|
||||
|
||||
#ifndef TRI_H
|
||||
#define TRI_H
|
||||
|
||||
|
||||
extern void
|
||||
tri_draw(const float *v0, const float *v1, const float *v2, uint tx, uint ty);
|
||||
|
||||
|
||||
#endif /* TRI_H */
|
||||
Loading…
Add table
Reference in a new issue