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mesa: GL_TEXTURE_BORDER_COLOR exists in OpenGL 1.0, so don't depend on GL_ARB_texture_border_clamp
On NV20 (and probably also on earlier NV GPUs that lack
GL_ARB_texture_border_clamp) fixes the following piglit tests:
gl-1.0-beginend-coverage gltexparameter[if]{v,}
push-pop-texture-state
texwrap 1d
texwrap 1d proj
texwrap 2d proj
texwrap formats
All told, 49 more tests pass on NV20 (10de:0201).
No changes on Intel CI run or RV250 (1002:4c66).
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
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1 changed files with 9 additions and 1 deletions
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@ -736,8 +736,16 @@ set_tex_parameterf(struct gl_context *ctx,
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break;
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case GL_TEXTURE_BORDER_COLOR:
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/* Border color exists in desktop OpenGL since 1.0 for GL_CLAMP. In
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* OpenGL ES 2.0+, it only exists in when GL_OES_texture_border_clamp is
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* enabled. It is never available in OpenGL ES 1.x.
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*
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* FIXME: Every driver that supports GLES2 has this extension. Elide
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* the check?
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*/
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if (ctx->API == API_OPENGLES ||
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!ctx->Extensions.ARB_texture_border_clamp)
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(ctx->API == API_OPENGLES2 &&
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!ctx->Extensions.ARB_texture_border_clamp))
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goto invalid_pname;
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if (!_mesa_target_allows_setting_sampler_parameters(texObj->Target))
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