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virgl: add virgl_shader_binding_state
virgl_shader_binding_state will be used to manage all per-stage shader bindings. For now, it manages only sampler views. This replaces virgl_textures_info and fixes some issues - start_slot is now honored - views outside of [start_slot, slart_slot+count) are unmodified - views are released when the context is destroyed Signed-off-by: Chia-I Wu <olvaffe@gmail.com> Reviewed-by: Alexandros Frantzis <alexandros.frantzis@collabora.com>
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parent
30314270d4
commit
2e21d66d7a
2 changed files with 44 additions and 43 deletions
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@ -91,17 +91,16 @@ static void virgl_attach_res_sampler_views(struct virgl_context *vctx,
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enum pipe_shader_type shader_type)
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{
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struct virgl_winsys *vws = virgl_screen(vctx->base.screen)->vws;
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struct virgl_textures_info *tinfo = &vctx->samplers[shader_type];
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const struct virgl_shader_binding_state *binding =
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&vctx->shader_bindings[shader_type];
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uint32_t remaining_mask = binding->view_enabled_mask;
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struct virgl_resource *res;
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uint32_t remaining_mask = tinfo->enabled_mask;
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unsigned i;
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while (remaining_mask) {
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i = u_bit_scan(&remaining_mask);
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assert(tinfo->views[i]);
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res = virgl_resource(tinfo->views[i]->base.texture);
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if (res)
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vws->emit_res(vws, vctx->cbuf, res->hw_res, FALSE);
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while (remaining_mask) {
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int i = u_bit_scan(&remaining_mask);
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assert(binding->views[i] && binding->views[i]->texture);
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res = virgl_resource(binding->views[i]->texture);
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vws->emit_res(vws, vctx->cbuf, res->hw_res, FALSE);
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}
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}
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@ -809,39 +808,22 @@ static void virgl_set_sampler_views(struct pipe_context *ctx,
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struct pipe_sampler_view **views)
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{
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struct virgl_context *vctx = virgl_context(ctx);
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int i;
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uint32_t disable_mask = ~((1ull << num_views) - 1);
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struct virgl_textures_info *tinfo = &vctx->samplers[shader_type];
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uint32_t new_mask = 0;
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uint32_t remaining_mask;
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struct virgl_shader_binding_state *binding =
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&vctx->shader_bindings[shader_type];
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remaining_mask = tinfo->enabled_mask & disable_mask;
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while (remaining_mask) {
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i = u_bit_scan(&remaining_mask);
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assert(tinfo->views[i]);
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pipe_sampler_view_reference((struct pipe_sampler_view **)&tinfo->views[i], NULL);
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}
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for (i = 0; i < num_views; i++) {
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struct virgl_sampler_view *grview = virgl_sampler_view(views[i]);
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if (views[i] == (struct pipe_sampler_view *)tinfo->views[i])
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continue;
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if (grview) {
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new_mask |= 1 << i;
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pipe_sampler_view_reference((struct pipe_sampler_view **)&tinfo->views[i], views[i]);
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binding->view_enabled_mask &= ~u_bit_consecutive(start_slot, num_views);
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for (unsigned i = 0; i < num_views; i++) {
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unsigned idx = start_slot + i;
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if (views && views[i]) {
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pipe_sampler_view_reference(&binding->views[idx], views[i]);
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binding->view_enabled_mask |= 1 << idx;
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} else {
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pipe_sampler_view_reference((struct pipe_sampler_view **)&tinfo->views[i], NULL);
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disable_mask |= 1 << i;
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pipe_sampler_view_reference(&binding->views[idx], NULL);
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}
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}
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tinfo->enabled_mask &= ~disable_mask;
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tinfo->enabled_mask |= new_mask;
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virgl_encode_set_sampler_views(vctx, shader_type, start_slot, num_views, tinfo->views);
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virgl_encode_set_sampler_views(vctx, shader_type,
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start_slot, num_views, (struct virgl_sampler_view **)binding->views);
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virgl_attach_res_sampler_views(vctx, shader_type);
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}
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@ -1162,17 +1144,35 @@ static void virgl_launch_grid(struct pipe_context *ctx,
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virgl_encode_launch_grid(vctx, info);
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}
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static void
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virgl_release_shader_binding(struct virgl_context *vctx,
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enum pipe_shader_type shader_type)
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{
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struct virgl_shader_binding_state *binding =
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&vctx->shader_bindings[shader_type];
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while (binding->view_enabled_mask) {
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int i = u_bit_scan(&binding->view_enabled_mask);
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pipe_sampler_view_reference(
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(struct pipe_sampler_view **)&binding->views[i], NULL);
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}
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}
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static void
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virgl_context_destroy( struct pipe_context *ctx )
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{
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struct virgl_context *vctx = virgl_context(ctx);
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struct virgl_screen *rs = virgl_screen(ctx->screen);
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enum pipe_shader_type shader_type;
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vctx->framebuffer.zsbuf = NULL;
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vctx->framebuffer.nr_cbufs = 0;
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virgl_encoder_destroy_sub_ctx(vctx, vctx->hw_sub_ctx_id);
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virgl_flush_eq(vctx, vctx, NULL);
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for (shader_type = 0; shader_type < PIPE_SHADER_TYPES; shader_type++)
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virgl_release_shader_binding(vctx, shader_type);
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rs->vws->cmd_buf_destroy(vctx->cbuf);
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if (vctx->uploader)
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u_upload_destroy(vctx->uploader);
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@ -46,22 +46,23 @@ struct virgl_so_target {
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uint32_t handle;
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};
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struct virgl_textures_info {
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struct virgl_sampler_view *views[16];
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uint32_t enabled_mask;
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};
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struct virgl_rasterizer_state {
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struct pipe_rasterizer_state rs;
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uint32_t handle;
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};
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struct virgl_shader_binding_state {
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struct pipe_sampler_view *views[16];
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uint32_t view_enabled_mask;
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};
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struct virgl_context {
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struct pipe_context base;
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struct virgl_cmd_buf *cbuf;
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unsigned cbuf_initial_cdw;
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struct virgl_textures_info samplers[PIPE_SHADER_TYPES];
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struct virgl_shader_binding_state shader_bindings[PIPE_SHADER_TYPES];
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struct virgl_vertex_elements_state *vertex_elements;
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struct pipe_framebuffer_state framebuffer;
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