mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-01-07 02:10:12 +01:00
st/nine: Implement BumpEnvMap for ff
Signed-off-by: Axel Davy <axel.davy@ens.fr>
This commit is contained in:
parent
c4e85202cb
commit
2e149a2bf0
1 changed files with 54 additions and 24 deletions
|
|
@ -1309,6 +1309,8 @@ nine_ff_build_ps(struct NineDevice9 *device, struct nine_ff_ps_key *key)
|
|||
|
||||
if (!ureg_src_is_undef(ps.s[s])) {
|
||||
unsigned target;
|
||||
struct ureg_src texture_coord = ps.vT[s];
|
||||
struct ureg_dst delta;
|
||||
switch (key->ts[s].textarget) {
|
||||
case 0: target = TGSI_TEXTURE_1D; break;
|
||||
case 1: target = TGSI_TEXTURE_2D; break;
|
||||
|
|
@ -1317,37 +1319,61 @@ nine_ff_build_ps(struct NineDevice9 *device, struct nine_ff_ps_key *key)
|
|||
/* this is a 2 bit bitfield, do I really need a default case ? */
|
||||
}
|
||||
|
||||
/* sample the texture */
|
||||
if (key->ts[s].colorop == D3DTOP_BUMPENVMAP ||
|
||||
key->ts[s].colorop == D3DTOP_BUMPENVMAPLUMINANCE) {
|
||||
/* Modify coordinates */
|
||||
if (s >= 1 &&
|
||||
(key->ts[s-1].colorop == D3DTOP_BUMPENVMAP ||
|
||||
key->ts[s-1].colorop == D3DTOP_BUMPENVMAPLUMINANCE)) {
|
||||
delta = ureg_DECL_temporary(ureg);
|
||||
/* Du' = D3DTSS_BUMPENVMAT00(stage s-1)*t(s-1)R + D3DTSS_BUMPENVMAT10(stage s-1)*t(s-1)G */
|
||||
ureg_MUL(ureg, ureg_writemask(delta, TGSI_WRITEMASK_X), _X(ps.rTex), _XXXX(_CONST(8 + s - 1)));
|
||||
ureg_MAD(ureg, ureg_writemask(delta, TGSI_WRITEMASK_X), _Y(ps.rTex), _ZZZZ(_CONST(8 + s - 1)), ureg_src(delta));
|
||||
/* Dv' = D3DTSS_BUMPENVMAT01(stage s-1)*t(s-1)R + D3DTSS_BUMPENVMAT11(stage s-1)*t(s-1)G */
|
||||
ureg_MUL(ureg, ureg_writemask(delta, TGSI_WRITEMASK_Y), _X(ps.rTex), _YYYY(_CONST(8 + s - 1)));
|
||||
ureg_MAD(ureg, ureg_writemask(delta, TGSI_WRITEMASK_Y), _Y(ps.rTex), _WWWW(_CONST(8 + s - 1)), ureg_src(delta));
|
||||
texture_coord = ureg_src(ureg_DECL_temporary(ureg));
|
||||
ureg_MOV(ureg, ureg_writemask(ureg_dst(texture_coord), ureg_dst(ps.vT[s]).WriteMask), ps.vT[s]);
|
||||
ureg_ADD(ureg, ureg_writemask(ureg_dst(texture_coord), TGSI_WRITEMASK_XY), texture_coord, ureg_src(delta));
|
||||
/* Prepare luminance multiplier
|
||||
* t(s)RGBA = t(s)RGBA * clamp[(t(s-1)B * D3DTSS_BUMPENVLSCALE(stage s-1)) + D3DTSS_BUMPENVLOFFSET(stage s-1)] */
|
||||
if (key->ts[s-1].colorop == D3DTOP_BUMPENVMAPLUMINANCE) {
|
||||
struct ureg_src bumpenvlscale = ((s-1) & 1) ? _ZZZZ(_CONST(16 + (s-1) / 2)) : _XXXX(_CONST(16 + (s-1) / 2));
|
||||
struct ureg_src bumpenvloffset = ((s-1) & 1) ? _WWWW(_CONST(16 + (s-1) / 2)) : _YYYY(_CONST(16 + (s-1) / 2));
|
||||
|
||||
ureg_MAD(ureg, ureg_saturate(ureg_writemask(delta, TGSI_WRITEMASK_X)), _Z(ps.rTex), bumpenvlscale, bumpenvloffset);
|
||||
}
|
||||
}
|
||||
if (key->projected & (3 << (s *2))) {
|
||||
unsigned dim = 1 + ((key->projected >> (2 * s)) & 3);
|
||||
if (dim == 4)
|
||||
ureg_TXP(ureg, ps.rTex, target, ps.vT[s], ps.s[s]);
|
||||
ureg_TXP(ureg, ps.rTex, target, texture_coord, ps.s[s]);
|
||||
else {
|
||||
ureg_RCP(ureg, ureg_writemask(ps.rTmp, TGSI_WRITEMASK_X), ureg_scalar(ps.vT[s], dim-1));
|
||||
ureg_MUL(ureg, ps.rTmp, _XXXX(ps.rTmpSrc), ps.vT[s]);
|
||||
ureg_RCP(ureg, ureg_writemask(ps.rTmp, TGSI_WRITEMASK_X), ureg_scalar(texture_coord, dim-1));
|
||||
ureg_MUL(ureg, ps.rTmp, _XXXX(ps.rTmpSrc), texture_coord);
|
||||
ureg_TEX(ureg, ps.rTex, target, ps.rTmpSrc, ps.s[s]);
|
||||
}
|
||||
} else {
|
||||
ureg_TEX(ureg, ps.rTex, target, ps.vT[s], ps.s[s]);
|
||||
ureg_TEX(ureg, ps.rTex, target, texture_coord, ps.s[s]);
|
||||
}
|
||||
if (s >= 1 && key->ts[s-1].colorop == D3DTOP_BUMPENVMAPLUMINANCE)
|
||||
ureg_MUL(ureg, ps.rTex, ureg_src(ps.rTex), _X(delta));
|
||||
}
|
||||
|
||||
if (s == 0 &&
|
||||
(key->ts[0].resultarg != 0 /* not current */ ||
|
||||
key->ts[0].colorop == D3DTOP_DISABLE ||
|
||||
key->ts[0].alphaop == D3DTOP_DISABLE ||
|
||||
key->ts[0].colorop == D3DTOP_BLENDCURRENTALPHA ||
|
||||
key->ts[0].alphaop == D3DTOP_BLENDCURRENTALPHA ||
|
||||
key->ts[0].colorarg0 == D3DTA_CURRENT ||
|
||||
key->ts[0].colorarg1 == D3DTA_CURRENT ||
|
||||
key->ts[0].colorarg2 == D3DTA_CURRENT ||
|
||||
key->ts[0].alphaarg0 == D3DTA_CURRENT ||
|
||||
key->ts[0].alphaarg1 == D3DTA_CURRENT ||
|
||||
key->ts[0].alphaarg2 == D3DTA_CURRENT)
|
||||
) {
|
||||
if (((s == 0 && key->ts[0].colorop != D3DTOP_BUMPENVMAP &&
|
||||
key->ts[0].colorop != D3DTOP_BUMPENVMAPLUMINANCE) ||
|
||||
(s == 1 &&
|
||||
(key->ts[0].colorop == D3DTOP_BUMPENVMAP ||
|
||||
key->ts[0].colorop == D3DTOP_BUMPENVMAPLUMINANCE)))&&
|
||||
(key->ts[s].resultarg != 0 /* not current */ ||
|
||||
key->ts[s].colorop == D3DTOP_DISABLE ||
|
||||
key->ts[s].alphaop == D3DTOP_DISABLE ||
|
||||
key->ts[s].colorop == D3DTOP_BLENDCURRENTALPHA ||
|
||||
key->ts[s].alphaop == D3DTOP_BLENDCURRENTALPHA ||
|
||||
key->ts[s].colorarg0 == D3DTA_CURRENT ||
|
||||
key->ts[s].colorarg1 == D3DTA_CURRENT ||
|
||||
key->ts[s].colorarg2 == D3DTA_CURRENT ||
|
||||
key->ts[s].alphaarg0 == D3DTA_CURRENT ||
|
||||
key->ts[s].alphaarg1 == D3DTA_CURRENT ||
|
||||
key->ts[s].alphaarg2 == D3DTA_CURRENT)) {
|
||||
/* Initialize D3DTA_CURRENT.
|
||||
* (Yes we can do this before the loop but not until
|
||||
* NVE4 has an instruction scheduling pass.)
|
||||
|
|
@ -1355,6 +1381,10 @@ nine_ff_build_ps(struct NineDevice9 *device, struct nine_ff_ps_key *key)
|
|||
ureg_MOV(ureg, ps.rCur, ps.vC[0]);
|
||||
}
|
||||
|
||||
if (key->ts[s].colorop == D3DTOP_BUMPENVMAP ||
|
||||
key->ts[s].colorop == D3DTOP_BUMPENVMAPLUMINANCE)
|
||||
continue;
|
||||
|
||||
dst = ps_get_ts_dst(&ps, key->ts[s].resultarg ? D3DTA_TEMP : D3DTA_CURRENT);
|
||||
|
||||
if (ps.stage.index_pre_mod == ps.stage.index) {
|
||||
|
|
@ -1816,11 +1846,11 @@ nine_ff_load_ps_params(struct NineDevice9 *device)
|
|||
dst[8 + s].z = asfloat(state->ff.tex_stage[s][D3DTSS_BUMPENVMAT10]);
|
||||
dst[8 + s].w = asfloat(state->ff.tex_stage[s][D3DTSS_BUMPENVMAT11]);
|
||||
if (s & 1) {
|
||||
dst[8 + s / 2].z = asfloat(state->ff.tex_stage[s][D3DTSS_BUMPENVLSCALE]);
|
||||
dst[8 + s / 2].w = asfloat(state->ff.tex_stage[s][D3DTSS_BUMPENVLOFFSET]);
|
||||
dst[16 + s / 2].z = asfloat(state->ff.tex_stage[s][D3DTSS_BUMPENVLSCALE]);
|
||||
dst[16 + s / 2].w = asfloat(state->ff.tex_stage[s][D3DTSS_BUMPENVLOFFSET]);
|
||||
} else {
|
||||
dst[8 + s / 2].x = asfloat(state->ff.tex_stage[s][D3DTSS_BUMPENVLSCALE]);
|
||||
dst[8 + s / 2].y = asfloat(state->ff.tex_stage[s][D3DTSS_BUMPENVLOFFSET]);
|
||||
dst[16 + s / 2].x = asfloat(state->ff.tex_stage[s][D3DTSS_BUMPENVLSCALE]);
|
||||
dst[16 + s / 2].y = asfloat(state->ff.tex_stage[s][D3DTSS_BUMPENVLOFFSET]);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue