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st/mesa: remove st_renderbuffer::stride
It was only used for software buffers and easily computed. Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
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2 changed files with 6 additions and 8 deletions
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@ -105,8 +105,7 @@ st_renderbuffer_alloc_storage(struct gl_context * ctx,
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free(strb->data);
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strb->stride = util_format_get_stride(format, width);
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size = util_format_get_2d_size(format, strb->stride, height);
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size = _mesa_format_image_size(strb->Base.Format, width, height, 1);
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strb->data = malloc(size);
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@ -640,12 +639,12 @@ st_MapRenderbuffer(struct gl_context *ctx,
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if (strb->software) {
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/* software-allocated renderbuffer (probably an accum buffer) */
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GLubyte *map = (GLubyte *) strb->data;
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if (strb->data) {
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map += strb->stride * y;
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map += _mesa_get_format_bytes(strb->Base.Format) * x;
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*mapOut = map;
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*rowStrideOut = strb->stride;
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GLint bpp = _mesa_get_format_bytes(strb->Base.Format);
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GLint stride = _mesa_format_row_stride(strb->Base.Format,
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strb->Base.Width);
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*mapOut = (GLubyte *) strb->data + y * stride + x * bpp;
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*rowStrideOut = stride;
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}
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else {
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*mapOut = NULL;
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@ -56,7 +56,6 @@ struct st_renderbuffer
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* Used only when hardware accumulation buffers are not supported.
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*/
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boolean software;
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size_t stride;
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void *data;
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struct st_texture_object *rtt; /**< GL render to texture's texture */
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