util: remove glthread enablement from app profiles

It's mature, so if you want it, just enable it for your driver by default.

Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33480>
This commit is contained in:
Marek Olšák 2025-02-09 22:58:17 -05:00 committed by Marge Bot
parent 8fffcdb18b
commit 2e124dd389

View file

@ -131,15 +131,6 @@ TODO: document the other workarounds.
<application name="Topogun (64-bit)" executable="topogun64">
<option name="always_have_depth_buffer" value="true" />
</application>
<application name="Half Life 2" executable="hl2_linux">
<option name="mesa_glthread_app_profile" value="1" />
</application>
<application name="Black Mesa" executable="bms_linux">
<option name="mesa_glthread_app_profile" value="1" />
</application>
<application name="Counter-Strike Global Offensive" executable="csgo_linux64">
<option name="mesa_glthread_app_profile" value="1" />
</application>
<application name="Dead Island (incl. Definitive Edition)" executable="DeadIslandGame">
<option name="allow_glsl_extension_directive_midshader" value="true" />
@ -390,7 +381,6 @@ TODO: document the other workarounds.
<option name="force_gl_vendor" value="NVIDIA Corporation" />
<!-- creo-02 doesn't enable GL_EXT_shader_image_load_store in GLSL -->
<option name="force_glsl_extensions_warn" value="true" />
<option name="mesa_glthread_app_profile" value="1" />
<option name="mesa_no_error" value="true" />
<!-- Creating 10-bit pbuffers fails in the X server and returns BadAlloc. -->
<option name="allow_rgb10_configs" value="false" />
@ -479,136 +469,11 @@ TODO: document the other workarounds.
<option name="mesa_glthread_app_profile" value="0"/>
</application>
<!-- The GL thread allowlist is below, workarounds are above.
Keep it that way. -->
<application name="Minecraft" executable="minecraft-launcher">
<option name="mesa_glthread_app_profile" value="1"/>
</application>
<application name="Minecraft-FTB" executable="ftb-app">
<option name="mesa_glthread_app_profile" value="1"/>
</application>
<application name="Alien Isolation" executable="AlienIsolation">
<option name="mesa_glthread_app_profile" value="1"/>
</application>
<application name="BioShock Infinite" executable="bioshock.i386">
<option name="mesa_glthread_app_profile" value="1"/>
</application>
<application name="Borderlands 2" executable="Borderlands2">
<option name="mesa_glthread_app_profile" value="1"/>
</application>
<application name="Civilization 5" executable="Civ5XP">
<option name="mesa_glthread_app_profile" value="1"/>
</application>
<application name="Civilization 6" executable="Civ6">
<option name="mesa_glthread_app_profile" value="1"/>
</application>
<application name="Civilization 6" executable="Civ6Sub">
<option name="mesa_glthread_app_profile" value="1"/>
</application>
<application name="Dreamfall Chapters" executable="Dreamfall Chapters">
<option name="mesa_glthread_app_profile" value="1"/>
</application>
<application name="Hitman" executable="HitmanPro">
<option name="mesa_glthread_app_profile" value="1"/>
</application>
<application name="Renowned Explorers: International Society" executable="abbeycore_steam">
<option name="mesa_glthread_app_profile" value="1"/>
</application>
<application name="Saints Row 2" executable="saintsrow2.i386">
<option name="mesa_glthread_app_profile" value="1"/>
</application>
<application name="Saints Row: The Third" executable="SaintsRow3.i386">
<option name="mesa_glthread_app_profile" value="1"/>
</application>
<application name="Saints Row IV" executable="SaintsRow4.i386">
<option name="mesa_glthread_app_profile" value="1"/>
</application>
<application name="Saints Row: Gat out of Hell" executable="SaintsRow4GooH.i386">
<option name="mesa_glthread_app_profile" value="1"/>
</application>
<application name="Sid Meier's: Civilization Beyond Earth" executable="CivBE">
<option name="mesa_glthread_app_profile" value="1"/>
</application>
<application name="The Witcher 2" executable="witcher2">
<option name="mesa_glthread_app_profile" value="1"/>
</application>
<application name="American Truck Simulator" executable="amtrucks">
<option name="mesa_glthread_app_profile" value="1"/>
</application>
<application name="Euro Truck Simulator 2" executable="eurotrucks2">
<option name="mesa_glthread_app_profile" value="1"/>
</application>
<application name="Overlord" executable="overlord.i386">
<option name="mesa_glthread_app_profile" value="1"/>
</application>
<application name="Overlord 2" executable="overlord2.i386">
<option name="mesa_glthread_app_profile" value="1"/>
</application>
<application name="Oil Rush" executable="OilRush_x86">
<option name="mesa_glthread_app_profile" value="1"/>
</application>
<application name="War Thunder" executable="aces">
<option name="mesa_glthread_app_profile" value="1"/>
</application>
<application name="War Thunder (Wine)" executable="aces.exe">
<option name="mesa_glthread_app_profile" value="1"/>
</application>
<application name="Outlast" executable="OLGame.x86_64">
<option name="mesa_glthread_app_profile" value="1"/>
</application>
<application name="Spec Ops: The Line (32-bit)" executable="specops.i386">
<option name="mesa_glthread_app_profile" value="1"/>
</application>
<application name="Spec Ops: The Line (64-bit)" executable="specops">
<option name="mesa_glthread_app_profile" value="1"/>
</application>
<application name="Mount and Blade Warband" executable="mb_warband_linux">
<option name="mesa_glthread_app_profile" value="1"/>
</application>
<application name="Valheim" executable="valheim.x86_64">
<option name="mesa_glthread_app_profile" value="1"/>
</application>
<!-- around 18% performance increase in min and avg fps, max fps capped at 60fps. -->
<application name="Medieval II: Total War" executable="Medieval2">
<option name="mesa_glthread_app_profile" value="1"/>
</application>
<!-- min fps ~21 ===> ~27 while standing still in game, also higher gpu load. -->
<application name="Carnivores: Dinosaur Hunter Reborn (wine)" executable="Carnivores-master.exe">
<option name="mesa_glthread_app_profile" value="1"/>
</application>
<!-- around 30% increase in avg fps -->
<application name="Far Cry 2 (wine)" executable="farcry2.exe">
<option name="mesa_glthread_app_profile" value="1"/>
</application>
<application name="Talos Principle" executable="Talos">
<option name="mesa_glthread_app_profile" value="1"/>
<option name="vk_wsi_force_swapchain_to_current_extent" value="true"/>
<option name="vk_x11_ignore_suboptimal" value="true"/>
</application>
<application name="Talos Principle (Unrestricted)" executable="Talos_Unrestricted">
<option name="mesa_glthread_app_profile" value="1"/>
<option name="vk_wsi_force_swapchain_to_current_extent" value="true"/>
<option name="vk_x11_ignore_suboptimal" value="true"/>
</application>
@ -631,104 +496,6 @@ TODO: document the other workarounds.
<option name="vk_x11_ignore_suboptimal" value="true"/>
</application>
<!-- roughly 30% increase in fps -->
<application name="7 Days To Die (64-bit)" executable="7DaysToDie.x86_64">
<option name="mesa_glthread_app_profile" value="1"/>
</application>
<application name="7 Days To Die (32-bit)" executable="7DaysToDie.x86">
<option name="mesa_glthread_app_profile" value="1"/>
</application>
<!-- Emulator tends to have a high CPU load for GPU emulation, so separating the driver overhead yield an improvement. -->
<application name="Dolphin Emulator" executable="dolphin-emu">
<option name="mesa_glthread_app_profile" value="1"/>
</application>
<application name="Citra - Nintendo 3DS Emulator" executable="citra-qt">
<option name="mesa_glthread_app_profile" value="1"/>
</application>
<application name="Yuzu - Nintendo Switch Emulator" executable="yuzu">
<option name="mesa_glthread_app_profile" value="1"/>
</application>
<application name="RPCS3" executable="rpcs3">
<option name="mesa_glthread_app_profile" value="1"/>
</application>
<application name="PCSX2" executable="PCSX2">
<option name="mesa_glthread_app_profile" value="1"/>
</application>
<application name="From The Depths" executable="From_The_Depths.x86_64">
<option name="mesa_glthread_app_profile" value="1"/>
</application>
<!-- #Minimum fps 136 ==> 144 -->
<application name="Plague Inc Evolved (32-bit)" executable="PlagueIncEvolved.x86">
<option name="mesa_glthread_app_profile" value="1" />
</application>
<application name="Plague Inc Evolved (64-bit)" executable="PlagueIncEvolved.x86_64">
<option name="mesa_glthread_app_profile" value="1" />
</application>
<!-- 10% fps increase -->
<application name="Beholder (32-bit)" executable="Beholder.x86">
<option name="mesa_glthread_app_profile" value="1" />
</application>
<application name="Beholder (64-bit)" executable="Beholder.x86_64">
<option name="mesa_glthread_app_profile" value="1" />
</application>
<!-- X3 games: 15% avg fps increase while flying in space -->
<application name="X3 Reunion" executable="X3R_main">
<option name="mesa_glthread_app_profile" value="1" />
</application>
<application name="X3 Terran Conflict" executable="X3TR_main">
<option name="mesa_glthread_app_profile" value="1" />
</application>
<application name="X3 Albion Prelude" executable="X3AP_main">
<option name="mesa_glthread_app_profile" value="1" />
</application>
<!-- +30% avg fps -->
<application name="Borderlands: The Pre-Sequel" executable="BorderlandsPreSequel">
<option name="mesa_glthread_app_profile" value="1" />
</application>
<application name="Transport Fever" executable="TransportFever">
<option name="mesa_glthread_app_profile" value="1" />
</application>
<application name="Unigine Sanctuary" executable="Sanctuary">
<option name="mesa_glthread_app_profile" value="1" />
</application>
<application name="Unigine Tropics" executable="Tropics">
<option name="mesa_glthread_app_profile" value="1" />
</application>
<application name="Unigine Heaven (32-bit)" executable="heaven_x86">
<option name="mesa_glthread_app_profile" value="1" />
</application>
<application name="Unigine Heaven (64-bit)" executable="heaven_x64">
<option name="mesa_glthread_app_profile" value="1" />
</application>
<application name="Unigine Valley (32-bit)" executable="valley_x86">
<option name="mesa_glthread_app_profile" value="1" />
</application>
<application name="Unigine Valley (64-bit)" executable="valley_x64">
<option name="mesa_glthread_app_profile" value="1" />
</application>
<application name="Unigine Superposition" executable="superposition">
<option name="mesa_glthread_app_profile" value="1" />
</application>
<application name="Basemark GPU" executable="BasemarkGPU_gl">
<option name="mesa_glthread_app_profile" value="1" />
</application>
<application name="Stellaris" executable="stellaris">
<option name="mesa_glthread_app_profile" value="1"/>
</application>
<application name="Battletech" executable="BattleTech">
<option name="mesa_glthread_app_profile" value="1"/>
</application>
<application name="DeusExMD" executable="DeusExMD">
<option name="mesa_glthread_app_profile" value="0"/>
</application>
@ -1032,10 +799,6 @@ TODO: document the other workarounds.
<application name="Rocket League" executable="RocketLeague">
<option name="radeonsi_zerovram" value="true" />
</application>
<application name="Gfx Bench" executable="gfxbench_gl">
<!-- Helps offscreen tests -->
<option name="mesa_glthread_app_profile" value="1"/>
</application>
<!-- YoYo game engine workarounds -->
<application name="Monolith demo5" executable="runner" sha1="0c40d509a74e357f0280cb1bd882e9cd94b91bdf">
<option name="radeonsi_sync_compile" value="true" />