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agx: rm unused backend nr_samples
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27616>
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3 changed files with 0 additions and 11 deletions
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@ -216,13 +216,6 @@ struct agx_fs_shader_key {
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* tilebuffer loads (including blending).
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*/
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bool ignore_tib_dependencies;
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/* In a monolithic fragment shader or in a fragment epilogue, the number of
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* samples in the tilebuffer. In a non-monolithic fragment shader, leave
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* zero. This is used for the correct lowering of sample_mask instructions,
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* to ensure that all samples are written out. Can be set conservatively.
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*/
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unsigned nr_samples;
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};
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struct agx_shader_key {
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@ -114,7 +114,6 @@ agx_build_background_shader(struct agx_meta_cache *cache,
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struct agx_shader_key compiler_key = {
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.fs.ignore_tib_dependencies = true,
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.fs.nr_samples = key->tib.nr_samples,
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.reserved_preamble = key->reserved_preamble,
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};
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@ -2031,9 +2031,6 @@ agx_compile_variant(struct agx_device *dev, struct pipe_context *pctx,
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struct agx_shader_key base_key = {0};
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if (nir->info.stage == MESA_SHADER_FRAGMENT)
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base_key.fs.nr_samples = key_->fs.nr_samples;
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if (nir->info.stage == MESA_SHADER_VERTEX) {
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struct asahi_vs_shader_key *key = &key_->vs;
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