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https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-02-21 01:20:30 +01:00
Get rid of the MESA_PBUFFER_ALLOC/FREE() macros.
If that stuff is still needed, lots of other updates are needed anyway. Also, some misc MALLOC/FREE -> _mesa_malloc/free() changes.
This commit is contained in:
parent
397088ff5e
commit
2dbffb30f0
7 changed files with 31 additions and 72 deletions
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@ -1356,10 +1356,10 @@ tdfxTexImage2D(GLcontext *ctx, GLenum target, GLint level,
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1,
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internalFormat);
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dstRowStride = _mesa_compressed_row_stride(internalFormat, mml->width);
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texImage->Data = MESA_PBUFFER_ALLOC(texImage->CompressedSize);
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texImage->Data = _mesa_malloc(texImage->CompressedSize);
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} else {
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dstRowStride = mml->width * texelBytes;
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texImage->Data = MESA_PBUFFER_ALLOC(mml->width * mml->height * texelBytes);
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texImage->Data = _mesa_malloc(mml->width * mml->height * texelBytes);
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}
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if (!texImage->Data) {
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_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D");
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@ -1662,7 +1662,7 @@ tdfxCompressedTexImage2D (GLcontext *ctx, GLenum target,
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mml->height,
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1,
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internalFormat);
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texImage->Data = MESA_PBUFFER_ALLOC(texImage->CompressedSize);
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texImage->Data = _mesa_malloc(texImage->CompressedSize);
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if (!texImage->Data) {
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_mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage2D");
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return;
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@ -156,7 +156,7 @@ via_alloc_texture(struct via_context *vmesa,
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}
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else if (t->memType == VIA_MEM_SYSTEM) {
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t->bufAddr = MESA_PBUFFER_ALLOC(t->size);
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t->bufAddr = _mesa_malloc(t->size);
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if (!t->bufAddr)
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goto cleanup;
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@ -226,8 +226,8 @@ via_free_texture(struct via_context *vmesa, struct via_tex_buffer *t)
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else if (t->memType == VIA_MEM_SYSTEM) {
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remove_from_list(t);
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vmesa->total_alloc[t->memType] -= t->size;
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MESA_PBUFFER_FREE(t->bufAddr);
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FREE(t);
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_mesa_free(t->bufAddr);
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_mesa_free(t);
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}
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else if (t->index && viaCheckBreadcrumb(vmesa, t->lastUsed)) {
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via_do_free_texture( vmesa, t );
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@ -1399,10 +1399,10 @@ fxDDTexImage2D(GLcontext * ctx, GLenum target, GLint level,
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1,
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internalFormat);
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dstRowStride = _mesa_compressed_row_stride(internalFormat, mml->width);
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texImage->Data = MESA_PBUFFER_ALLOC(texImage->CompressedSize);
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texImage->Data = _mesa_malloc(texImage->CompressedSize);
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} else {
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dstRowStride = mml->width * texelBytes;
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texImage->Data = MESA_PBUFFER_ALLOC(mml->width * mml->height * texelBytes);
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texImage->Data = _mesa_malloc(mml->width * mml->height * texelBytes);
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}
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if (!texImage->Data) {
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_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D");
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@ -1665,7 +1665,7 @@ fxDDCompressedTexImage2D (GLcontext *ctx, GLenum target,
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mml->height,
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1,
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internalFormat);
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texImage->Data = MESA_PBUFFER_ALLOC(texImage->CompressedSize);
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texImage->Data = _mesa_malloc(texImage->CompressedSize);
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if (!texImage->Data) {
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_mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage2D");
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return;
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@ -106,14 +106,14 @@ fxTexValidate(GLcontext * ctx, struct gl_texture_object *tObj)
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&(mml->wScale), &(mml->hScale));
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_w *= mml->wScale;
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_h *= mml->hScale;
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texImage->Data = MESA_PBUFFER_ALLOC(_w * _h * texelBytes);
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texImage->Data = _mesa_malloc(_w * _h * texelBytes);
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_mesa_rescale_teximage2d(texelBytes,
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mml->width,
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_w * texelBytes, /* dst stride */
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mml->width, mml->height, /* src */
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_w, _h, /* dst */
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texImage_Data /*src*/, texImage->Data /*dst*/ );
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MESA_PBUFFER_FREE(texImage_Data);
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_mesa_free(texImage_Data);
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mml->width = _w;
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mml->height = _h;
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/* (!) ... and set mml->wScale = _w / texImage->Width */
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@ -160,47 +160,6 @@ extern "C" {
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/*@}*/
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/**********************************************************************/
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/** \name External pixel buffer allocation.
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*
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* If you want Mesa's depth/stencil/accum/etc buffers to be allocated with a
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* specialized allocator you can define MESA_EXTERNAL_BUFFERALLOC and implement
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* _ext_mesa_alloc_pixelbuffer() _ext_mesa_free_pixelbuffer() in your
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* application.
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*
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* \author
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* Contributed by Gerk Huisma (gerk@five-d.demon.nl).
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*/
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/*@{*/
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/**
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* \def MESA_PBUFFER_ALLOC
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* Allocate a pixel buffer.
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*/
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/**
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* \def MESA_PBUFFER_FREE
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* Free a pixel buffer.
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*/
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#ifdef MESA_EXTERNAL_BUFFERALLOC
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extern void *_ext_mesa_alloc_pixelbuffer( unsigned int size );
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extern void _ext_mesa_free_pixelbuffer( void *pb );
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#define MESA_PBUFFER_ALLOC(BYTES) (void *) _ext_mesa_alloc_pixelbuffer(BYTES)
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#define MESA_PBUFFER_FREE(PTR) _ext_mesa_free_pixelbuffer(PTR)
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#else
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/* Default buffer allocation uses the aligned allocation routines: */
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#define MESA_PBUFFER_ALLOC(BYTES) (void *) _mesa_align_malloc(BYTES, 512)
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#define MESA_PBUFFER_FREE(PTR) _mesa_align_free(PTR)
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#endif
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/*@}*/
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/**********************************************************************/
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/**
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* Sometimes we treat GLfloats as GLints. On x86 systems, moving a float
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* as a int (thereby using integer registers instead of FP registers) is
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@ -582,7 +582,7 @@ _mesa_free_texture_image_data( GLcontext *ctx, struct gl_texture_image *texImage
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{
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if (texImage->Data && !texImage->IsClientData) {
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/* free the old texture data */
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MESA_PBUFFER_FREE(texImage->Data);
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_mesa_free(texImage->Data);
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}
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texImage->Data = NULL;
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@ -516,7 +516,7 @@ _mesa_make_temp_chan_image(GLcontext *ctx, GLuint dims,
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ASSERT(texComponents >= logComponents);
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newImage = (GLchan *) _mesa_malloc(srcWidth * srcHeight * srcDepth
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* texComponents * sizeof(GLchan));
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* texComponents * sizeof(GLchan));
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if (!newImage) {
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_mesa_free(tempImage);
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return NULL;
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@ -2207,7 +2207,7 @@ _mesa_store_teximage1d(GLcontext *ctx, GLenum target, GLint level,
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sizeInBytes = texImage->CompressedSize;
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else
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sizeInBytes = postConvWidth * texImage->TexFormat->TexelBytes;
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texImage->Data = MESA_PBUFFER_ALLOC(sizeInBytes);
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texImage->Data = _mesa_malloc(sizeInBytes);
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if (!texImage->Data) {
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_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage1D");
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return;
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@ -2295,7 +2295,7 @@ _mesa_store_teximage2d(GLcontext *ctx, GLenum target, GLint level,
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sizeInBytes = texImage->CompressedSize;
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else
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sizeInBytes = postConvWidth * postConvHeight * texelBytes;
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texImage->Data = MESA_PBUFFER_ALLOC(sizeInBytes);
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texImage->Data = _mesa_malloc(sizeInBytes);
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if (!texImage->Data) {
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_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D");
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return;
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@ -2375,7 +2375,7 @@ _mesa_store_teximage3d(GLcontext *ctx, GLenum target, GLint level,
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sizeInBytes = texImage->CompressedSize;
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else
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sizeInBytes = width * height * depth * texelBytes;
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texImage->Data = MESA_PBUFFER_ALLOC(sizeInBytes);
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texImage->Data = _mesa_malloc(sizeInBytes);
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if (!texImage->Data) {
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_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage3D");
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return;
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@ -2633,7 +2633,7 @@ _mesa_store_compressed_teximage2d(GLcontext *ctx, GLenum target, GLint level,
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texImage->FetchTexelf = texImage->TexFormat->FetchTexel2Df;
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/* allocate storage */
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texImage->Data = MESA_PBUFFER_ALLOC(imageSize);
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texImage->Data = _mesa_malloc(imageSize);
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if (!texImage->Data) {
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_mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage2DARB");
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return;
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@ -3383,12 +3383,12 @@ make_3d_mipmap(const struct gl_texture_format *format, GLint border,
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(void) srcDepthNB; /* silence warnings */
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/* Need two temporary row buffers */
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tmpRowA = MALLOC(srcWidth * bpt);
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tmpRowA = _mesa_malloc(srcWidth * bpt);
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if (!tmpRowA)
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return;
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tmpRowB = MALLOC(srcWidth * bpt);
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tmpRowB = _mesa_malloc(srcWidth * bpt);
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if (!tmpRowB) {
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FREE(tmpRowA);
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_mesa_free(tmpRowA);
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return;
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}
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@ -3455,8 +3455,8 @@ make_3d_mipmap(const struct gl_texture_format *format, GLint border,
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}
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}
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FREE(tmpRowA);
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FREE(tmpRowB);
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_mesa_free(tmpRowA);
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_mesa_free(tmpRowB);
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/* Luckily we can leverage the make_2d_mipmap() function here! */
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if (border > 0) {
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@ -3590,15 +3590,15 @@ _mesa_generate_mipmap(GLcontext *ctx, GLenum target,
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size = _mesa_bytes_per_pixel(srcImage->Format, CHAN_TYPE)
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* srcImage->Width * srcImage->Height * srcImage->Depth + 20;
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/* 20 extra bytes, just be safe when calling last FetchTexel */
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srcData = (GLubyte *) MALLOC(size);
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srcData = (GLubyte *) _mesa_malloc(size);
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if (!srcData) {
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_mesa_error(ctx, GL_OUT_OF_MEMORY, "generate mipmaps");
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return;
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}
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dstData = (GLubyte *) MALLOC(size / 2); /* 1/4 would probably be OK */
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dstData = (GLubyte *) _mesa_malloc(size / 2); /* 1/4 would probably be OK */
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if (!dstData) {
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_mesa_error(ctx, GL_OUT_OF_MEMORY, "generate mipmaps");
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FREE((void *) srcData);
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_mesa_free((void *) srcData);
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return;
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}
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@ -3659,8 +3659,8 @@ _mesa_generate_mipmap(GLcontext *ctx, GLenum target,
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dstDepth == srcDepth) {
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/* all done */
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if (srcImage->IsCompressed) {
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FREE((void *) srcData);
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FREE(dstData);
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_mesa_free((void *) srcData);
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_mesa_free(dstData);
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}
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return;
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}
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@ -3674,7 +3674,7 @@ _mesa_generate_mipmap(GLcontext *ctx, GLenum target,
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/* Free old image data */
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if (dstImage->Data)
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MESA_PBUFFER_FREE(dstImage->Data);
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_mesa_free(dstImage->Data);
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/* initialize new image */
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_mesa_init_teximage_fields(ctx, target, dstImage, dstWidth, dstHeight,
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@ -3692,7 +3692,7 @@ _mesa_generate_mipmap(GLcontext *ctx, GLenum target,
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*/
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if (dstImage->IsCompressed) {
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ASSERT(dstImage->CompressedSize > 0); /* set by init_teximage_fields*/
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dstImage->Data = MESA_PBUFFER_ALLOC(dstImage->CompressedSize);
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dstImage->Data = _mesa_malloc(dstImage->CompressedSize);
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if (!dstImage->Data) {
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_mesa_error(ctx, GL_OUT_OF_MEMORY, "generating mipmaps");
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return;
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@ -3704,8 +3704,8 @@ _mesa_generate_mipmap(GLcontext *ctx, GLenum target,
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else {
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bytesPerTexel = srcImage->TexFormat->TexelBytes;
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ASSERT(dstWidth * dstHeight * dstDepth * bytesPerTexel > 0);
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dstImage->Data = MESA_PBUFFER_ALLOC(dstWidth * dstHeight * dstDepth
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* bytesPerTexel);
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dstImage->Data = _mesa_malloc(dstWidth * dstHeight * dstDepth
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* bytesPerTexel);
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if (!dstImage->Data) {
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_mesa_error(ctx, GL_OUT_OF_MEMORY, "generating mipmaps");
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return;
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