Get rid of the MESA_PBUFFER_ALLOC/FREE() macros.

If that stuff is still needed, lots of other updates are needed anyway.
Also, some misc MALLOC/FREE -> _mesa_malloc/free() changes.
This commit is contained in:
Brian Paul 2005-06-27 00:34:17 +00:00
parent 397088ff5e
commit 2dbffb30f0
7 changed files with 31 additions and 72 deletions

View file

@ -1356,10 +1356,10 @@ tdfxTexImage2D(GLcontext *ctx, GLenum target, GLint level,
1,
internalFormat);
dstRowStride = _mesa_compressed_row_stride(internalFormat, mml->width);
texImage->Data = MESA_PBUFFER_ALLOC(texImage->CompressedSize);
texImage->Data = _mesa_malloc(texImage->CompressedSize);
} else {
dstRowStride = mml->width * texelBytes;
texImage->Data = MESA_PBUFFER_ALLOC(mml->width * mml->height * texelBytes);
texImage->Data = _mesa_malloc(mml->width * mml->height * texelBytes);
}
if (!texImage->Data) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D");
@ -1662,7 +1662,7 @@ tdfxCompressedTexImage2D (GLcontext *ctx, GLenum target,
mml->height,
1,
internalFormat);
texImage->Data = MESA_PBUFFER_ALLOC(texImage->CompressedSize);
texImage->Data = _mesa_malloc(texImage->CompressedSize);
if (!texImage->Data) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage2D");
return;

View file

@ -156,7 +156,7 @@ via_alloc_texture(struct via_context *vmesa,
}
else if (t->memType == VIA_MEM_SYSTEM) {
t->bufAddr = MESA_PBUFFER_ALLOC(t->size);
t->bufAddr = _mesa_malloc(t->size);
if (!t->bufAddr)
goto cleanup;
@ -226,8 +226,8 @@ via_free_texture(struct via_context *vmesa, struct via_tex_buffer *t)
else if (t->memType == VIA_MEM_SYSTEM) {
remove_from_list(t);
vmesa->total_alloc[t->memType] -= t->size;
MESA_PBUFFER_FREE(t->bufAddr);
FREE(t);
_mesa_free(t->bufAddr);
_mesa_free(t);
}
else if (t->index && viaCheckBreadcrumb(vmesa, t->lastUsed)) {
via_do_free_texture( vmesa, t );

View file

@ -1399,10 +1399,10 @@ fxDDTexImage2D(GLcontext * ctx, GLenum target, GLint level,
1,
internalFormat);
dstRowStride = _mesa_compressed_row_stride(internalFormat, mml->width);
texImage->Data = MESA_PBUFFER_ALLOC(texImage->CompressedSize);
texImage->Data = _mesa_malloc(texImage->CompressedSize);
} else {
dstRowStride = mml->width * texelBytes;
texImage->Data = MESA_PBUFFER_ALLOC(mml->width * mml->height * texelBytes);
texImage->Data = _mesa_malloc(mml->width * mml->height * texelBytes);
}
if (!texImage->Data) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D");
@ -1665,7 +1665,7 @@ fxDDCompressedTexImage2D (GLcontext *ctx, GLenum target,
mml->height,
1,
internalFormat);
texImage->Data = MESA_PBUFFER_ALLOC(texImage->CompressedSize);
texImage->Data = _mesa_malloc(texImage->CompressedSize);
if (!texImage->Data) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage2D");
return;

View file

@ -106,14 +106,14 @@ fxTexValidate(GLcontext * ctx, struct gl_texture_object *tObj)
&(mml->wScale), &(mml->hScale));
_w *= mml->wScale;
_h *= mml->hScale;
texImage->Data = MESA_PBUFFER_ALLOC(_w * _h * texelBytes);
texImage->Data = _mesa_malloc(_w * _h * texelBytes);
_mesa_rescale_teximage2d(texelBytes,
mml->width,
_w * texelBytes, /* dst stride */
mml->width, mml->height, /* src */
_w, _h, /* dst */
texImage_Data /*src*/, texImage->Data /*dst*/ );
MESA_PBUFFER_FREE(texImage_Data);
_mesa_free(texImage_Data);
mml->width = _w;
mml->height = _h;
/* (!) ... and set mml->wScale = _w / texImage->Width */

View file

@ -160,47 +160,6 @@ extern "C" {
/*@}*/
/**********************************************************************/
/** \name External pixel buffer allocation.
*
* If you want Mesa's depth/stencil/accum/etc buffers to be allocated with a
* specialized allocator you can define MESA_EXTERNAL_BUFFERALLOC and implement
* _ext_mesa_alloc_pixelbuffer() _ext_mesa_free_pixelbuffer() in your
* application.
*
* \author
* Contributed by Gerk Huisma (gerk@five-d.demon.nl).
*/
/*@{*/
/**
* \def MESA_PBUFFER_ALLOC
* Allocate a pixel buffer.
*/
/**
* \def MESA_PBUFFER_FREE
* Free a pixel buffer.
*/
#ifdef MESA_EXTERNAL_BUFFERALLOC
extern void *_ext_mesa_alloc_pixelbuffer( unsigned int size );
extern void _ext_mesa_free_pixelbuffer( void *pb );
#define MESA_PBUFFER_ALLOC(BYTES) (void *) _ext_mesa_alloc_pixelbuffer(BYTES)
#define MESA_PBUFFER_FREE(PTR) _ext_mesa_free_pixelbuffer(PTR)
#else
/* Default buffer allocation uses the aligned allocation routines: */
#define MESA_PBUFFER_ALLOC(BYTES) (void *) _mesa_align_malloc(BYTES, 512)
#define MESA_PBUFFER_FREE(PTR) _mesa_align_free(PTR)
#endif
/*@}*/
/**********************************************************************/
/**
* Sometimes we treat GLfloats as GLints. On x86 systems, moving a float
* as a int (thereby using integer registers instead of FP registers) is

View file

@ -582,7 +582,7 @@ _mesa_free_texture_image_data( GLcontext *ctx, struct gl_texture_image *texImage
{
if (texImage->Data && !texImage->IsClientData) {
/* free the old texture data */
MESA_PBUFFER_FREE(texImage->Data);
_mesa_free(texImage->Data);
}
texImage->Data = NULL;

View file

@ -516,7 +516,7 @@ _mesa_make_temp_chan_image(GLcontext *ctx, GLuint dims,
ASSERT(texComponents >= logComponents);
newImage = (GLchan *) _mesa_malloc(srcWidth * srcHeight * srcDepth
* texComponents * sizeof(GLchan));
* texComponents * sizeof(GLchan));
if (!newImage) {
_mesa_free(tempImage);
return NULL;
@ -2207,7 +2207,7 @@ _mesa_store_teximage1d(GLcontext *ctx, GLenum target, GLint level,
sizeInBytes = texImage->CompressedSize;
else
sizeInBytes = postConvWidth * texImage->TexFormat->TexelBytes;
texImage->Data = MESA_PBUFFER_ALLOC(sizeInBytes);
texImage->Data = _mesa_malloc(sizeInBytes);
if (!texImage->Data) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage1D");
return;
@ -2295,7 +2295,7 @@ _mesa_store_teximage2d(GLcontext *ctx, GLenum target, GLint level,
sizeInBytes = texImage->CompressedSize;
else
sizeInBytes = postConvWidth * postConvHeight * texelBytes;
texImage->Data = MESA_PBUFFER_ALLOC(sizeInBytes);
texImage->Data = _mesa_malloc(sizeInBytes);
if (!texImage->Data) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D");
return;
@ -2375,7 +2375,7 @@ _mesa_store_teximage3d(GLcontext *ctx, GLenum target, GLint level,
sizeInBytes = texImage->CompressedSize;
else
sizeInBytes = width * height * depth * texelBytes;
texImage->Data = MESA_PBUFFER_ALLOC(sizeInBytes);
texImage->Data = _mesa_malloc(sizeInBytes);
if (!texImage->Data) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage3D");
return;
@ -2633,7 +2633,7 @@ _mesa_store_compressed_teximage2d(GLcontext *ctx, GLenum target, GLint level,
texImage->FetchTexelf = texImage->TexFormat->FetchTexel2Df;
/* allocate storage */
texImage->Data = MESA_PBUFFER_ALLOC(imageSize);
texImage->Data = _mesa_malloc(imageSize);
if (!texImage->Data) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage2DARB");
return;
@ -3383,12 +3383,12 @@ make_3d_mipmap(const struct gl_texture_format *format, GLint border,
(void) srcDepthNB; /* silence warnings */
/* Need two temporary row buffers */
tmpRowA = MALLOC(srcWidth * bpt);
tmpRowA = _mesa_malloc(srcWidth * bpt);
if (!tmpRowA)
return;
tmpRowB = MALLOC(srcWidth * bpt);
tmpRowB = _mesa_malloc(srcWidth * bpt);
if (!tmpRowB) {
FREE(tmpRowA);
_mesa_free(tmpRowA);
return;
}
@ -3455,8 +3455,8 @@ make_3d_mipmap(const struct gl_texture_format *format, GLint border,
}
}
FREE(tmpRowA);
FREE(tmpRowB);
_mesa_free(tmpRowA);
_mesa_free(tmpRowB);
/* Luckily we can leverage the make_2d_mipmap() function here! */
if (border > 0) {
@ -3590,15 +3590,15 @@ _mesa_generate_mipmap(GLcontext *ctx, GLenum target,
size = _mesa_bytes_per_pixel(srcImage->Format, CHAN_TYPE)
* srcImage->Width * srcImage->Height * srcImage->Depth + 20;
/* 20 extra bytes, just be safe when calling last FetchTexel */
srcData = (GLubyte *) MALLOC(size);
srcData = (GLubyte *) _mesa_malloc(size);
if (!srcData) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "generate mipmaps");
return;
}
dstData = (GLubyte *) MALLOC(size / 2); /* 1/4 would probably be OK */
dstData = (GLubyte *) _mesa_malloc(size / 2); /* 1/4 would probably be OK */
if (!dstData) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "generate mipmaps");
FREE((void *) srcData);
_mesa_free((void *) srcData);
return;
}
@ -3659,8 +3659,8 @@ _mesa_generate_mipmap(GLcontext *ctx, GLenum target,
dstDepth == srcDepth) {
/* all done */
if (srcImage->IsCompressed) {
FREE((void *) srcData);
FREE(dstData);
_mesa_free((void *) srcData);
_mesa_free(dstData);
}
return;
}
@ -3674,7 +3674,7 @@ _mesa_generate_mipmap(GLcontext *ctx, GLenum target,
/* Free old image data */
if (dstImage->Data)
MESA_PBUFFER_FREE(dstImage->Data);
_mesa_free(dstImage->Data);
/* initialize new image */
_mesa_init_teximage_fields(ctx, target, dstImage, dstWidth, dstHeight,
@ -3692,7 +3692,7 @@ _mesa_generate_mipmap(GLcontext *ctx, GLenum target,
*/
if (dstImage->IsCompressed) {
ASSERT(dstImage->CompressedSize > 0); /* set by init_teximage_fields*/
dstImage->Data = MESA_PBUFFER_ALLOC(dstImage->CompressedSize);
dstImage->Data = _mesa_malloc(dstImage->CompressedSize);
if (!dstImage->Data) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "generating mipmaps");
return;
@ -3704,8 +3704,8 @@ _mesa_generate_mipmap(GLcontext *ctx, GLenum target,
else {
bytesPerTexel = srcImage->TexFormat->TexelBytes;
ASSERT(dstWidth * dstHeight * dstDepth * bytesPerTexel > 0);
dstImage->Data = MESA_PBUFFER_ALLOC(dstWidth * dstHeight * dstDepth
* bytesPerTexel);
dstImage->Data = _mesa_malloc(dstWidth * dstHeight * dstDepth
* bytesPerTexel);
if (!dstImage->Data) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "generating mipmaps");
return;