r300: Fix crash in cubemap tree creation

The mip tree creation would crash if the first baselevel image to be uploaded
was not the positive-x image.

Found with Sauerbraten, also added a regression test to Piglit.

Signed-off-by: Nicolai Haehnle <nhaehnle@gmail.com>
This commit is contained in:
Nicolai Haehnle 2009-02-14 20:45:01 +01:00
parent 9a26164f35
commit 2d9471b281

View file

@ -213,12 +213,26 @@ void radeon_miptree_unreference(radeon_mipmap_tree *mt)
}
/**
* Calculate first and last mip levels for the given texture object,
* where the dimensions are taken from the given texture image at
* the given level.
*
* Note: level is the OpenGL level number, which is not necessarily the same
* as the first level that is actually present.
*
* The base level image of the given texture face must be non-null,
* or this will fail.
*/
static void calculate_first_last_level(struct gl_texture_object *tObj,
GLuint *pfirstLevel, GLuint *plastLevel)
GLuint *pfirstLevel, GLuint *plastLevel,
GLuint face, GLuint level)
{
const struct gl_texture_image * const baseImage =
tObj->Image[0][tObj->BaseLevel];
tObj->Image[face][level];
assert(baseImage);
/* These must be signed values. MinLod and MaxLod can be negative numbers,
* and having firstLevel and lastLevel as signed prevents the need for
* extra sign checks.
@ -240,10 +254,10 @@ static void calculate_first_last_level(struct gl_texture_object *tObj,
} else {
firstLevel = tObj->BaseLevel + (GLint)(tObj->MinLod + 0.5);
firstLevel = MAX2(firstLevel, tObj->BaseLevel);
firstLevel = MIN2(firstLevel, tObj->BaseLevel + baseImage->MaxLog2);
firstLevel = MIN2(firstLevel, level + baseImage->MaxLog2);
lastLevel = tObj->BaseLevel + (GLint)(tObj->MaxLod + 0.5);
lastLevel = MAX2(lastLevel, tObj->BaseLevel);
lastLevel = MIN2(lastLevel, tObj->BaseLevel + baseImage->MaxLog2);
lastLevel = MIN2(lastLevel, level + baseImage->MaxLog2);
lastLevel = MIN2(lastLevel, tObj->MaxLevel);
lastLevel = MAX2(firstLevel, lastLevel); /* need at least one level */
}
@ -302,7 +316,7 @@ GLboolean radeon_miptree_matches_texture(radeon_mipmap_tree *mt, struct gl_textu
GLuint numfaces = 1;
GLuint firstLevel, lastLevel;
calculate_first_last_level(texObj, &firstLevel, &lastLevel);
calculate_first_last_level(texObj, &firstLevel, &lastLevel, 0, texObj->BaseLevel);
if (texObj->Target == GL_TEXTURE_CUBE_MAP)
numfaces = 6;
@ -332,7 +346,7 @@ void radeon_try_alloc_miptree(radeonContextPtr rmesa, radeonTexObj *t,
assert(!t->mt);
calculate_first_last_level(&t->base, &firstLevel, &lastLevel);
calculate_first_last_level(&t->base, &firstLevel, &lastLevel, face, level);
if (t->base.Target == GL_TEXTURE_CUBE_MAP)
numfaces = 6;