tc: eliminate refcounting for set_shader_buffers

this is no longer necessary

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37310>
This commit is contained in:
Mike Blumenkrantz 2025-09-11 13:26:13 -04:00 committed by Marge Bot
parent 9f764486cb
commit 2d7dd41506

View file

@ -2091,7 +2091,6 @@ static uint16_t ALWAYS_INLINE
tc_call_set_shader_buffers(struct pipe_context *pipe, void *call)
{
struct tc_shader_buffers *p = (struct tc_shader_buffers *)call;
unsigned count = p->count;
if (p->unbind) {
pipe->set_shader_buffers(pipe, p->shader, p->start, p->count, NULL, 0);
@ -2101,9 +2100,6 @@ tc_call_set_shader_buffers(struct pipe_context *pipe, void *call)
pipe->set_shader_buffers(pipe, p->shader, p->start, p->count, p->slot,
p->writable_bitmask);
for (unsigned i = 0; i < count; i++)
tc_drop_resource_reference(p->slot[i].buffer);
return p->base.num_slots;
}
@ -2135,9 +2131,7 @@ tc_set_shader_buffers(struct pipe_context *_pipe,
struct pipe_shader_buffer *dst = &p->slot[i];
const struct pipe_shader_buffer *src = buffers + i;
tc_set_resource_reference(&dst->buffer, src->buffer);
dst->buffer_offset = src->buffer_offset;
dst->buffer_size = src->buffer_size;
*dst = *src;
if (src->buffer) {
struct threaded_resource *tres = threaded_resource(src->buffer);